I was just thinking of game design schools last night, and how from what I've seen they are just "teaching" the latest design trends. If anything, their commercials and promotional materials would turn me off of game development if I ever had the desire to work in that field. They're perpetuating the stranglehold of Xbox Generation design thought on AAA production
I'm playing Monster Hunter Freedom Unite currently. These games are quite unique if you compare them to the average sword and stats games, or hack and slash games. There are things in these games that the schools wouldn't dare advocate to their students. It's a hardcore, complicated series that doesn't check off the list of 7th generation design tropes, is entirely play focused, contains almost no aspect to which the player can only pay casual attention, the only way you can advance is to be able to rise to its challenges. They don't do things in these games because others are doing them. They do no more or less than what suits the concept. The world is only "open" enough to provide enough space and variety for hunting. There is only one town, and it serves all your needs and feels pretty good as a real, living place - as real as any town populated by small cat people can feel. There is no dramatic narrative, but, through animation and art, the series has personality to spare. On that point: compare how you go to bed in the MH games compared to Bethesda games. In one, it looks like a human being going to bed, in the other it looks like clothes being folded into luggage, purely functional.
Btw, between MH and Dragon's Dogma, Capcom is doing WAY better dragon fights than all the other AAA fantasy guys.
Point is, schools look to be directing students to think in terms of the same old 7th gen shit.