Please help me guys, I searched all over that HG101 site but I couldn't find any real in depth pieces about the mechanics of old CRPGs on it.
The reviews certainly don't suffice. I read some articles there covering the oldies I played and they certainly are nice and informative but more as reviews. No in depth analysis that would help players, professional reviewers or aspiring game designers to learn about mechanics and nothing even remotely qualifying to replace the experience of playing them yourself.
So where are these informative articles that Boyd fella is talking about? Or did he mean Let's Plays? Some of those certainly are quite informative.
Then again it's fine with me to not be curious about older games, I don't really believe that you have to attend gaming history 101 to make
games.
As
MRY pointed out a clear vision and inspirations from other sources than computer games can get you quite far already and even help to make your game more unique instead of feature copypasta.
Overanalyzing games leads to
Better keep them young talents as far away from the history of decline as possible so they hopefully won't learn the wrong lessons. Just make sure they understand that the fun in games is not just constant ego stroking but overcoming challenges followed by ego stroking. Modern games somehow dropped half of the equation, but then again you gotta understand that math is hard and most people will never even understand what an equation is.