Yeah, it's not really reanimation, you don't care about dumping the entire library. It's more of getting more value from the shit you've already played, or tried to play. I think the deck operates best with such a mindset cause if you find yourself too reliant on on Muldrotha, xe always gets countered, exiled or whatevered.
Also
Scruffy, I think you get more value from Hostage takers rather than the chupas, they need to live a bit to claim ther bounty, but I'm finding it invaluable that they can hit artifacts, whereas the chupa sometimes sits there worthless. I end up replacing all but one of them with Wraska's Contempt and/or Never//Return for that reason, even if it means losing some Muldrotha activations.
EDITH:
Anyways, if anyone's interested, here's a variant of the artifacts storm thing I've been playing with. It shits very nicely on all the mono green I've been encountering. The plan was to make it work with minimal WC spending and it looks like it does. Managed above 75% win rate today, but some of that was due to opponents being shit, wasting their abrades on my Cranes and whatnot. I guess the archetype is not yet too popular and some people just don't have a clue what to expect whent they see Island / Renegade Map.
On my end, it lets me diddle with the Moxen I pulled from Dominaria packs which makes me happy.
18 Island (RIX) 193
1 Inventors' Fair (KLD) 247
3 Mox Amber (DAR) 224
4 Ornithopter (AER) 167
4 Prophetic Prism (KLD) 229
2 Manalith (M19) 239
4 Renegade Map (AER) 173
1 Paradoxical Outcome (KLD) 60
1 Commit /// Memory (AKH) 211
2 Aetherflux Reservoir (KLD) 192
2 Inspiring Statuary (AER) 160
1 Paradox Engine (AER) 169
4 Reverse Engineer (AER) 42
4 Glint-Nest Crane (KLD) 50
2 River's Rebuke (XLN) 71
3 Baral's Expertise (AER) 29
3 Sai, Master Thopterist (M19) 69
2 Karn, Scion of Urza (DAR) 1
I should probably get one more Inspiring Statuary and Paradox engine, but I can't be bothered to spend wildcards there, so I'd rather get more draw. I like to see Statuary turn up early-ish, so I think this one's getting priority, and I am happy just to draw Paradox Engine naturally when the combo's all ready to go.
Paradoxical outcome is... paradoxical, I'd really want a second one cause it's great draw, but I keep making do without ever seeing the single one I have.
Sai is a surprisingly versatile motherlover, quite resilient at 1/4, don't be afraid to sack some expendable shit cause that one card may jumpstart your engine. If you can make him stick, this usually means a metric fuckton of copters on your side of the table. I was even able to chumpblock Carnage Tyrants with them.
Karn usually just makes dudes for the first two turns then get killed off quickly. Not that I care, these dudes quickly grow to ridiculous sizes and I often win by just going for a lethal after a River's Rebuke. That card's been invaluable. Comes out really fast with Inspring Statuary and usually grinds the other deck to a halt for two-three turns. You really need 5-6 board sweeps vs aggro imo, and the current package does that.