Kem0sabe
Arcane
Yeah I don't see the genre making a return anytime soon, phoenix point not having any market impact also didn't help
Phoenix Point being a buggy mediocre mess that overpromised and under-delivered didn’t help.Yeah I don't see the genre making a return anytime soon, phoenix point not having any market impact also didn't help
I'd definitely add Chaos Gate: It is a nice refinement over the Gears of War system, even though it also suffers (to a much lesser extent, except with the DLCs) from its lack of mission variety.In the last couple of years, King Arthur: Knight's Tale and Jagged Alliance 3 might be the only contenders for interesting turn-based combat, though in the previous two years (2020 and 2021), there are Troubleshooter: Abandoned Children, Dungeon of Naheulbeuk, Wasteland 3, Solasta, Urtuk, and more.Troubleshooter and King Arthur maybe (haven't played it yet hence the maybe).I want this to not be true, but I can't quite think of a clear counterexample.probably the most interesting turn-based combat the last couple of years
Jake Solomon about the games pitch
My pitch to Take2:
-It's gonna be a Marvel game!
-Wow! One of the movies?""
-What? No. An esoteric supernatural storyline from the 90s. Me and 7 other people LOVED it.
-But-
-And it's turn-based.
-Like your-
-No, not like XCOM.
-Wait-
-Cards baby! No one will hate cards!
Sadly games main problem was their PR department. They really did their worst to kill any interest you'd for this game.
Jake Solomon about the games pitch
My pitch to Take2:
-It's gonna be a Marvel game!
-Wow! One of the movies?""
-What? No. An esoteric supernatural storyline from the 90s. Me and 7 other people LOVED it.
-But-
-And it's turn-based.
-Like your-
-No, not like XCOM.
-Wait-
-Cards baby! No one will hate cards!
Sadly games main problem was their PR department. They really did their worst to kill any interest you'd for this game.
The marketing was pretty explicit about what it was. Maybe to a fault, since it seemed like being a “card game” was a big confusing turn off to a lot of people.
Are you talking about the trailers or game? If that's your definition of cheap looking tactical game... I'd love to see what you play. Even their animations are better than a lot of AAA action games.But the visuals are the first thing you see, and while not terrible on a technical level, visually everything just like of looks like cheap fucking shit.
The marketing was pretty explicit about what it was. Maybe to a fault, since it seemed like being a “card game” was a big confusing turn off to a lot of people.
Let me put it that way, after watching some marketting videos for the game I decided not to touch it with a 10 foot pole in my life. After a while games release I watched one of my friends video about it. He was playing a basic mission and my god, he was really bad with it (internet commercial type of bad) but even that 10-15 mins of gameplay was enough for me to realize that this is one of the most interesting turn based combat we got for a long time. They failed to sell me that part with 10 or videos.
But did it sell better than the xcoms? Because I feel like it should have, and if it didn't it seems like an issue of timing (marvel fatigue) or poor marketing.The marketing was pretty explicit about what it was. Maybe to a fault, since it seemed like being a “card game” was a big confusing turn off to a lot of people.
Let me put it that way, after watching some marketting videos for the game I decided not to touch it with a 10 foot pole in my life. After a while games release I watched one of my friends video about it. He was playing a basic mission and my god, he was really bad with it (internet commercial type of bad) but even that 10-15 mins of gameplay was enough for me to realize that this is one of the most interesting turn based combat we got for a long time. They failed to sell me that part with 10 or videos.
Marketing could never sell what essentially a niche product that was forced to be marketed for mass appeal due to its budget. That's why I think blaming marketing is kind of a misnomer. The product itself is just too conflicted to ever succeed
If we go by review numbers/concurrent users on Steam to have an approximate estimation, it sold a TENTH of XCOM 2.But did it sell better than the xcoms? Because I feel like it should have, and if it didn't it seems like an issue of timing (marvel fatigue) or poor marketing.
But did it sell better than the xcoms? Because I feel like it should have, and if it didn't it seems like an issue of timing (marvel fatigue) or poor marketing.The marketing was pretty explicit about what it was. Maybe to a fault, since it seemed like being a “card game” was a big confusing turn off to a lot of people.
Let me put it that way, after watching some marketting videos for the game I decided not to touch it with a 10 foot pole in my life. After a while games release I watched one of my friends video about it. He was playing a basic mission and my god, he was really bad with it (internet commercial type of bad) but even that 10-15 mins of gameplay was enough for me to realize that this is one of the most interesting turn based combat we got for a long time. They failed to sell me that part with 10 or videos.
Marketing could never sell what essentially a niche product that was forced to be marketed for mass appeal due to its budget. That's why I think blaming marketing is kind of a misnomer. The product itself is just too conflicted to ever succeed
Are you talking about the trailers or game? If that's your definition of cheap looking tactical game... I'd love to see what you play. Even their animations are better than a lot of AAA action games.But the visuals are the first thing you see, and while not terrible on a technical level, visually everything just like of looks like cheap fucking shit.
Even on a strictly technical level, those character models don't look much better than the ones found in superhero-genre squad-based tactics games Troubleshooter: Abandoned Children, which released two-and-a-half years earlier and was the first release by a new company staffed by a handful of Koreans. Moreover, Troubleshooter: Abandoned Children had excellent, innovative gameplay.The game. The game looks like shit. Like I said it the previous post you quoted from, while on a technical level the game isn’t terrible looking, the art direction of the thing is bad. The design of the characters themselves is horrible. The design of the costumes is horrible. The character models looks like they’re from a Xbox Live Arcade game but with better textures.
Even on a strictly technical level, those character models don't look much better than the ones found in superhero-genre squad-based tactics games Troubleshooter: Abandoned Children, which released two-and-a-half years earlier and was the first release by a new company staffed by a handful of Koreans. Moreover, Troubleshooter: Abandoned Children had excellent, innovative gameplay.The game. The game looks like shit. Like I said it the previous post you quoted from, while on a technical level the game isn’t terrible looking, the art direction of the thing is bad. The design of the characters themselves is horrible. The design of the costumes is horrible. The character models looks like they’re from a Xbox Live Arcade game but with better textures.
Because I think most people who liked XCOM would like this if they tried it? And generally sales go up over time as fanbase/word of mouth gets momentum.No and why should it? XCOM was a consistent, focused product. Suns is all over the place. That's my whole point
I for one liked the nu X-Coms cause they allowed me to customize a squad of 'your dudes' and sorta write your own little story within a story provided by the game itself, also one of the reasons I hated the chimera squad - fixed woke characters. This marvel slop looks exactly like the latter.Because I think most people who liked XCOM would like this if they tried it? And generally sales go up over time as fanbase/word of mouth gets momentum.No and why should it? XCOM was a consistent, focused product. Suns is all over the place. That's my whole point
There's a big difference between cheap and shit looking. The game is closer to a waste of resource than to a cheap production. And it would be fairly easy to make a great looking trailer from combat section of the game (nevermind making custom scenes using the assets) if marketing had any skills.The game. The game looks like shit. Like I said it the previous post you quoted from, while on a technical level the game isn’t terrible looking, the art direction of the thing is bad. The design of the characters themselves is horrible. The design of the costumes is horrible. The character models looks like they’re from a Xbox Live Arcade game but with better textures.