The Ninth Circle said:
Excommunicator said:
As I understand it, AP was a buggy piece of shit and ME2 wasn't so there is your "single rationale". Don't make such broad sweeping statements when you know they are basically impossible to defend.
This isn't a discussion of the RPG merits, and it isn't difficult to find reasons why ME2 is a better product in some way than AP. Regardless of the shittiness of Bioware devs or the ME2 claims of RPG-ness, or who was responsible for AP, or how much closer it lands to your ideal game/RPG, making out that one is so incomparably better than the other is fanboyism, and that is something to be ashamed of when neither game aims high by Codex standards.
No, bugs do not a bad game make. AP was perfectly playable and was head and shoulders above ME2 in every aspect other than marketing. And shove the "RPGness" nonsense, we're talking only as a game.
Read the fucking post. Oh wait you can't read, can you?
Shitty bugs make a game shittier. It is really quite simple.
Oh and just to remind you.. we aren't talking about RPGness, we're talking only as a game. I just thought I would point that out.
Fucking illiterate fanboys cluttering up the Codex. Why do I bother