Mangoose
Arcane
Actually, it is part of the character system, only it is learned through use instead of being manually allocated xp points.
Clockwork Knight said:They are still there, only you don't have to spend points in them because they're in the form of the Ren / Par bars.
VentilatorOfDoom said:Pliskin said:That work exactly the same as Charm and Intimidate FFS.
No it doesn't. Formerly it was part of the character system, now it's just a larping tracker.
Mangoose said:Actually, it is part of the character system, only it is learned through use instead of being manually allocated xp points.
VentilatorOfDoom said:Mangoose said:Actually, it is part of the character system, only it is learned through use instead of being manually allocated xp points.
exactly - a larping tracker. The more extreme you larp Extreme Shepard the better you get at it.
Vibalist said:The problem with this system, I always thought, is that it becomes totally useless to play a character who is balanced between renegade and paragon, at least if you want to use your speech skills efficiently.
What is the idea behind a "balanced" character somehow being less convincing/charming/intimidating than some extremely good or bad dude anyway?
Clockwork Knight said:captain america will be able to persuade people more efficiently than the same normal guy.
Both have benefits anyway, you can't get fucked by choosing a par / ren option at the wrong time or place, so going for one of them and forgetting about the other is the more efficient way to use the speech skills anyway.
Hamster said:Clockwork Knight said:captain america will be able to persuade people more efficiently than the same normal guy.
So, if captain america decides that a mercenary who just participated in massacre of innocent workers deserves to be shot, why exactly he becomes less able to say a couple of good words to a friend?
gosling said:The problem with both MEs is: if you want to play a diplomatic character (in a shooter lol) and max your speech talents as quickly as you can you are automatically forced to play either an extreme paragon or extreme renegade.
Clockwork Knight said:gosling said:The problem with both MEs is: if you want to play a diplomatic character (in a shooter lol) and max your speech talents as quickly as you can you are automatically forced to play either an extreme paragon or extreme renegade.
You'rwe only forced to take the extreme / niceguy options in ME2; in ME1 you can invest in charm / intimidate and never actually use them, you just don't have to select the ren / par options that open up.
Silellak said:I'm not a fan of tying morality points to speech skills, but using an ME1-imported character (giving a slighl bonus to Paragon/Renegade depending on your stats in the first game), I was able to max Renegade and have at least 75% Paragon, so it's not like you have to choose every single Renegade option to have any hope of maxing out Intimidate.
Maybe I was just lucky, but I had both the persuade and intimidate options available for most situations. On rare occasion the persuade was unavailable and I only had intimidate, but that was maybe 5% of the time at most.Gosling said:Yes, but if you spread your Paragon/Renegade points evenly or just take your time before maxing out one of the options you might not have a high enough conversation skill in time when it is needed early in the game.
Basically the game rewards you for playing a retardedly extreme black/white character.
You can also get large amounts of points in non-critical dialogue too. All the non-UNC sidequests will give you points and so will some of the UNC ones. In some cases the points are "free", in other words you don't have to pick between getting either paragon or renegade points. You can even flip between Xtreme and nice guy/gal in the same dialogue and get both points (there's one on the first planet where you can tell the scientists they're safe then punch one of them). I can't be bothered to do the math but I wouldn't be surprised if it's possible to get both bars full by the end of the game.Gosling said:You can only invest 4 points out of 12 if you don't choose renegade/paragon options. (You will still get big amounts of renegade/paragon points through plot-critical decisions, but I'm not sure how many)
Sceptic said:In some cases the points are "free", in other words you don't have to pick between getting either paragon or renegade points. You can even flip between Xtreme and nice guy/gal in the same dialogue and get both points (there's one on the first planet where you can tell the scientists they're safe then punch one of them). I can't be bothered to do the math but I wouldn't be surprised if it's possible to get both bars full by the end of the game.
Volourn said:"That work exactly the same as Charm and Intimidate FFS."
No.
Volourn said:NOOOOOOOOOOOOOOOOOOOOOOOOO