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Mass Effect: Andromeda Pre-Release Thread

Cyberarmy

Love fool
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Smyrna - Scalanouva
Divinity: Original Sin 2
"Outpost establishment guidelines."

:roll:

Edit :
All they needed to do was copy some of "X blade chronicles" ideas about an alien planet and how to colonize it.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
By the way, and I'll leave it here, I did in fact like BSG 2003's ending. The show has ups and downs, the Cylons are somewhat messed up and Cavill's grand plan is pretty gibberish, but the ending kinda ties it all up.

Oh, and

Helo survives!!! YAY!!!

Now come on and ban me.
 

Tytus

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Mazovia
http://www.gameinformer.com/b/news/...missions-return-in-mass-effect-andromeda.aspx

Loyality Missions are back... well maybe there will something somewhat godd abou....


When it released in 2010, Mass Effect 2 made many big strides for the series. One of the most popular additions was the concept of loyalty missions. Each companion had one of these narrative-focused quests, and they allowed players to get more information about their allies’ backstories and motivations. Since the characters are such a draw for fans, the loyalty missions were a big hit – and after disappearing for Mass Effect 3, they are coming back in Mass Effect Andromeda.

“I loved the loyalty missions,” says creative director Mac Walters. “As a writer, one of the things I loved was the freedom to say ‘I know this character is coming along,’ so they can carry a lot of the narrative. That made my job easier, but it also made it more fun, because I could tell a more specific story in one of those missions.” That philosophy is carrying over to Mass Effect Andromeda, along with the spirit of experimentation that these missions have; the development team can use loyalty missions to play with some non-standard gameplay elements, and have some extra fun with the dialogue.

As entertaining as loyalty missions can be, they aren’t part of the critical path of Mass Effect Andromeda. The game has a wide array of side content that players can choose to pursue – including various exploration activities and a mystery surrounding the Ryder family – and the loyalty missions are just one piece in the larger whole. If you complete them, you are rewarded with a more complete knowledge of your squadmates, but you won’t be punished if you aren’t interested.

“The big difference between this and ME2, where you did a loyalty mission and that all impacted the ending, is that they’re much more optional in this case,” Walters says. “If you don’t want to engage with them, you don’t have to. If you want engage with them after the critical path is done, you can do that.”

The return of loyalty missions is just one of many ways in which Mass Effect Andromeda is building on its legacy. However, the game also goes in new directions, especially with regard to skill points, morality, and exploration. We cover these elements in greater detail in this month's cover story, and you can learn more about them right now. Just click here to switch your print subscription to digital, or to create a new subscription to the digital edition, click here.


Loyality missions will not have any impact on the main plot.... so what's the fucking point, Bioware?

Toddler-crying-on-stairs.jpg
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
If you go by the earlier Mass Effect games, never.

Still waiting for a complete set with all dlcs. Fuck!
 

pippin

Guest
If you go by the earlier Mass Effect games, never.

Still waiting for a complete set with all dlcs. Fuck!

Keep waiting. They once said they were going to deactivate the bioware points crap and make all the DLCs available in real money.
This was around the same time this practice was announced for DAI.

You can just try asking the Swedish Sailors.
 

Wirdschowerdn

Ph.D. in World Saving
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From the new Gameinformer issue:

Backstory
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda
-Turians are confirmed in the game
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

Combat
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets

Squadmates
-Peebee: Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

The Tempest (Your Ship)
-Important to harken back to the Normandy as it was a fan favorite
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

Relationships/Characters
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

Multiplayer
-More evolved and refined form of ME3
-Card based economy where you earn XP and credits
-There are microtransactions but no real world money is required, you can unlock normally
-You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
-Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
-These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
-In MP, you play as the "Apex Force", a militia strike team from the Nexus
-Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
-New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

Choices
-No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

The future
-Mass Effect: Andromeda leaves the door open for more games (obviously)
-New game+ mode allows you to change your gender if you choose
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"
 
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Zarniwoop

TESTOSTERONIC As Fuck™
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Shadorwun: Hong Kong
Hate is the Emperor's precious gift to Humanity
CwrS_ZHWQAAk8Ug.jpg:large
And these days everyone acts like Sean Murray was the first guy to say how awesome his game will be and then release a massive turd that's completely the opposite. All of this has happened before and wil happen again.
 

Drax

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Silver City, Southern Lands
From the new Gameinformer issue:

-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc

Wasn't there something like that in DAI?
 

Prime Junta

Guest
Well huh, that actually sounds moderately entertaining. If they don't completely fuck up the story this time, it might be worth playing after all.
 

Modron

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May 5, 2012
Messages
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I've never even seen anorexic skeletons this thin, and this is supposed to be a guy in armor. What kind of genetic catastrophe happened in that dystopian biowarian future? Did SJWs finally win and replaced all men with Thai ladyboys?
They are obviously all employing Miranda's butt armor technology.
 
Joined
Feb 13, 2011
Messages
2,234
i love how cucks at neogaf are butthurt over another male lead :M "but they showed female ryder in previous trailer . fucking EA":salute:
 

Deleted member 7219

Guest
https://twitter.com/CabLivingstone/status/795664060679327744

Bioware wants to save some money so for their leads they really scraped the barrel and hired two actors from Octodad of all places.

Fryda Wolff? Wasn't she the audio director for Obsidian a few years back?

Alexander Brandon, Scott Lawlor and the current audio director Justin Bell are the audio names I know of at Obsidian. I haven't heard of Fryda Wolff. Summoning Anthony Davis
 

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