Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,727
I played it as a kid, I think NWN1 OC was the first RPG I ever played, so I couldn't forget the OC even if I wanted to.This is your fault for actually sitting down and playing the NWN OC.
I played it as a kid, I think NWN1 OC was the first RPG I ever played, so I couldn't forget the OC even if I wanted to.This is your fault for actually sitting down and playing the NWN OC.
Sorry about your childhood.I played it as a kid, I think NWN1 OC was the first RPG I ever played, so I couldn't forget the OC even if I wanted to.
I'm singling it out because NWN's antagonists are space aliens like the Reapers. The Bioware formula is the structure that you've done 3 times before ME came out - NWN OC (and you do this at least 3 times within the OC itself), KotoR1, and Jade Empire.Bioware has used the "dragon invades the realm" story structure so many times that it's basically a genre at this point. Singling out NWN is bizarre.
I'm singling it out because NWN's antagonists are space aliens like the Reapers. The Bioware formula is the structure that you've done 3 times before ME came out - NWN OC (and you do this at least 3 times within the OC itself), KotoR1, and Jade Empire.
I'm singling it out because NWN's antagonists are space aliens like the Reapers. The Bioware formula is the structure that you've done 3 times before ME came out - NWN OC (and you do this at least 3 times within the OC itself), KotoR1, and Jade Empire.
You're talking about the macguffin' scavenger hunt to stop an overwhelming invading force that seemingly comes from nowhere, correct? I never sunk much time into the NWN OC past the tutorial with "muh Waterdhavian creatures!", nor Mass Effect because it was spoiled for me and sounded like a rehashed KotOR. Jade Empire I did play through but I don't remember hunting for anything in that one for some reason. I remember having visions of the water dragon at certain points in the plot and the main villain twist, but that's about it. Just seemed more of a political coup, am I just forgetting?
All of them feature a plot twist. NWN - Aribeth goes Blackguard. DA:O - you will die and Morrigan is with you only to become pregnant with old god baby. KotOR - Revan, obviously. Baldur's Gate - you are a god-child. I don't remember anything about Jade Empire, but I vaguely remember someone "good" turning out to be the antagonist in the end. Mass Effect - the Citadel is a mass relay.It's like bitching about Perry Mason or Columbo or Castle because he catches the bad guy at the end. It's not a cliché, it's the formula of the show and the audience goes into it knowing what they want and what they're going to get. KOTOR deserves credit because it follows this formula 100% but still managed to work in a plot twist.
All of them feature a plot twist. NWN - Aribeth goes Blackguard. DA:O - you will die and Morrigan is with you only to become pregnant with old god baby. KotOR - Revan, obviously. Baldur's Gate - you are a god-child. I don't remember anything about Jade Empire, but I vaguely remember someone "good" turning out to be the antagonist in the end. Mass Effect - the Citadel is a mass relay.It's like bitching about Perry Mason or Columbo or Castle because he catches the bad guy at the end. It's not a cliché, it's the formula of the show and the audience goes into it knowing what they want and what they're going to get. KOTOR deserves credit because it follows this formula 100% but still managed to work in a plot twist.
DA2 has its own set of narrative issues. Act 3 especially is an absolute trainwreck.
You know which Bioware game doesn't follow this formula? Dragon Age 2. Bioware's magnum opus in storytelling (Yes, I'm aware it has many, many gameplay issues.)
that first Mass Effect game had the burden of introducing an entirely new and expansive universe
It was extremely derivative, banal and predictable. Ripping off KOTOR (II) mostly. Bioware was already creatively bankrupt, but were apt at plagiarism, that I can admit.
Actually, I'd love to hear why Mass Effect is a KOTOR ripoff. Colorful infographics encouraged.
Don't forget the "introduction, do four things on four planets, then final boss time" structure. I've played The Sith Lords several times before I got to Mass Effect, and that was one of the first things I noticed in the structure.First, I played ME years ago, and had played KOTOR II a short time before it, so I must say that the number of similarities was a bit too much. Everything felt derivative, already seen and quite boring frankly.Actually, I'd love to hear why Mass Effect is a KOTOR ripoff. Colorful infographics encouraged.
Even though not literally so and with a lot of differences, "element zero" still reminded me a bit too much of "the Force", even more so since "Biotics" which relied on that "element" were very similar to "Force Powers" in both what kinds there were, how they worked and even how they looked (Throw is literally Force Push, it looks and works as one). The ship Normandy is equivalent to Ebon Hawk, the Citadel is the central location of the plot same as Citadel Station was for KOTOR II (though for different reasons and on a smaller scale, I admit), the Elcor with their sloth-kind of nature reminded me of Ithorians of KOTOR II. It may seem little now, but like I've said it has been years since I played it, and many things I have forgotten. However, the constant feeling of "oh I've seen this already" was annoying and disappointing.
This is something every new IP has to wrestle through, and the Mass Effect universe isn't nearly as complex as you're making it sound. I don't think it's bad but you can very easily boil down everything that you see at a quick glance, even the alien races: Salarians = ayy lmaos, Asari = Space Elves, Turian = Space military, Geth = skynet. Only the Quarians and Krogans have a somewhat unique backstory and even then you can easily boil it down too, Quarians = Space gypsys that made skynet, Geth = "sentient" robots, Krogan = rabid dogs neutered by salarians. The truly "alien" aliens are used as a joke, or as a plot device (Rachni, Keepers, Elcors, Volus, Hanars, etc).but that first Mass Effect game had the burden of introducing an entirely new and expansive universe to the player. A setting that isn't grounded in something easy to explain like "it's new york, but everything is steam-powered".
It's actually a testament to the good job they did of laying out the universe that you look at it now as "explaining things everybody knows". Did they invent a new form of storytelling instead of relying on the techniques they developed on past projects? No, and it's probably for the best that they didn't try to innovate too much in this area. See: action mode in ME3.
That's what I said, space elves.Asari actually = Delvians.
Oh no, as I recall, the "unite the troops/clans" was also in NWN. Might be wrong, it's been a while, and I quit at that point.If we're still talking about Bioware I think people are more just tired of the scavenger hunt many of their games started repeating ad-nauseum, ("four planets, four maps" segment). Ironically, I still prefer it to the "unite the troops" trope that they switched to in Dragon Age that every other modern game seems to abuse.
Oh no, as I recall, the "unite the troops/clans" was also in NWN. Might be wrong, it's been a while, and I quit at that point.
Except the Hero's Journey is extremely made up by Campbell. You can use it to explain a lot of American pop culture that got churned out after his book came out (like Star Wars), but to say it's a universal structure that is "used for thousands and thousands of years" is extremely wrong.You might as well bring up the "Hero's journey" that you will find again and again throughout literature