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Mass Effect Legendary Edition remaster trilogy

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,643
I remember Mass Effect as extreme shit, but that was such a long time ago and many things has changed since then.

They made this remaster.

In the meantime I played all Dragon Ages and liked them enough.

Perhaps my memory fails me or my standards lowered, and since there's nothing much else to play, why not try it?

What an utter garbage, refunded within 2h gameplay.

They didn't even fix the FOV, still you almost see nothing in front of yourself, and just looking around is painful.

Dialogues still retarded as ever, but tbh I think DA made me accustomed to them, but ME feels somewhat worse.

Gameplay is trash in so many ways I won't even bother, this game isn't worth it.
If you like Dragon Age but not Mass Effect, you must be retarded. It's literally A team vs B team studio and it shows in every aspect

TI6XyTb.gif
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
See? Vogel was right.

BTW, i'm not much of a bar person, but i've visited my share and i have never seen anyone drink like that... is this a thing people do? Or is it some sort of artistic license thing? :-P
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,390
Location
Dutchland
Probably the latter. But then again, if you have a glass of strong booze filled like that and you down it in one go it might give you the tingles.

Unless it's space beer and it's an artistic licence thing, because Shepard isn't exactly a lightweight because in ME2 Shep can survive a drink that would send a Krogan on its ass and has a fair shot at killing an augmented human. Hell, even Shepard goes out after that one.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,658
Location
Asp Hole
Tali is willing to risk her life just to kiss or bang you, that's more commitment than 99.9% of women are capable of.

To top it off she's a virgin. No hymen no diamond. Plus she's not an autistic blue mary sue like Liara. Hijab-wearing space gypsy is best girl.

Bioware made Tali's and Garrus's romances cursed on purpose, so that no romance option would be perfect. Liara comes close, for many reasons.
 

Atlantico

unida e indivisible
Patron
Joined
Sep 7, 2015
Messages
17,156
Location
Midgard
Make the Codex Great Again!
Not surprising. Twitch3r is an dumber version of Mass Effect, one which Polacks play religiously.

I'm a professor at Oxenfurt University hur dur

edit: lol could the butthurt polacks be any more predictable :lol:
 
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EldarEldrad

Savant
Joined
Sep 13, 2017
Messages
254
Location
Russia
So, is it worth to replay ME trilogy with Legendary edition? Plan to try to replay it some time soon and still does not decide which version should I stick to.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,739
So, is it worth to replay ME trilogy with Legendary edition? Plan to try to replay it some time soon and still does not decide which version should I stick to.
It is a mixed bag. Convenience of having all the DLC without having to track them down and the ability to start on any difficulty level at the cost of worse lighting and inconsistent visual quality (not everything was updated or updated in the same way).
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,390
Location
Dutchland
So, is it worth to replay ME trilogy with Legendary edition? Plan to try to replay it some time soon and still does not decide which version should I stick to.
It is a mixed bag. Convenience of having all the DLC without having to track them down and the ability to start on any difficulty level at the cost of worse lighting and inconsistent visual quality (not everything was updated or updated in the same way).
Also it's way too expensive if you already own the game. If you don't own any of the games yet it might be worth it, but spending yet another $60 on a game series you already own goes beyond even what Todd Howard is pulling with Skyrim.

And yes, it's $60 when not on sale. It currently is on sale at $40, but even for a new purchase I'd say it's a bit expensive for a trio of games 10-15 years old. If you're not in a hurry wait for the Christmas sale on Steam, otherwise I'd say stick with the base games.
 
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Infinitron

I post news
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Messages
99,561
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://blog.bioware.com/2021/11/07/happy-n7-day-2021/

Happy N7 Day 2021!

16-9-1080x1920-1-1200x675.jpg





Join us as we celebrate all things Mass Effect

It’s been nearly fourteen years since Commander Shepard first boarded the Normandy. Fourteen years since the opening of a huge new universe for players to explore. Fourteen years since “Ashley or Kaidan?” (But if you ask longtime BioWare vets Mac Walters and Mike Gamble, they choose neither, opting instead for Garrus and Liara respectively. Can you blame them?)

Fourteen years can seem like ages, but it can also seem like barely the blink of an eye. That’s one of the reasons we celebrate N7 Day: to pause and take stock; to take a moment to appreciate all things Mass Effect. And there’s a lot to appreciate! So this year, we’d like to invite you to join us on a Mako ride down memory lane as we look at Mass Effect’s past and present, celebrate the wonderful community that makes it so special (that’s you!), and invite you to join us in the celebration with some special N7 Day surprises below.



A DAY FOR LOOKING BACK

The thing about Mass Effect is that it can be a different game for different people. So much of the series is about the personal decisions each player makes, and how that affects the events that happen later. That is, of course, by design — because that’s what we love about RPGs ourselves!

Take Mac for example, who’s worked on the whole series and was most recently the Project Director for Mass Effect Legendary Edition. “It’s about freedom to choose,” he says. “My character. My story. My playstyle. And, naturally, dealing with all the consequences from those choices.”

And Mike, who’s been on the franchise for over a decade and is now Project Director for the next Mass Effect game, feels similarly…though he’s more about that #renegade life. “What I love most about RPGs,” he says, “is to be as morally abhorrent as possible. I want to see how the game reacts to that!”

That focus on personal choice and branching narrative has been a touchstone of the series since the beginning. Well, OK, maybe not the very beginning. In the earliest days of production, Mac says, “there was just the barest idea of what it would be. We knew we wanted a grand space opera with inspiration from ‘80s dystopian sci-fi films. The rest was a blank slate.”

But the key elements of player choice and character development quickly became a crucial part of the game — and then of three more games, loads of expansions, and a huge remaster, over fourteen exciting years. From the first game’s debut in 2007 through to the release of Mass Effect: Andromeda 10 years later, we’ve watched the Mass Effect universe grow from games into novels, comics, statues — even board games. And just this year we returned to the Normandy for a refreshed version of the original trilogy, in the form of Mass Effect Legendary Edition. With massively updated graphics, key control adjustments, important changes to game balance, and a ton of other improvements, the Legendary Edition brought the original trilogy to a whole new generation of players. And the response has been amazing! We’ve been so happy to hear how much these revitalized editions have meant to you, from first-time players to returning veterans.


A DAY FOR LOOKING AROUND

On N7 Day, we celebrate all things Mass Effect — and most importantly, we celebrate you, the fans. This universe wouldn’t be much without you to explore it. You’ve shared with us your love for the series through art, fan fiction, cosplay, and countless other gestures of appreciation that make us feel so grateful, in turn, to have you as fans. So as a token of thanks, we’ll be sharing some of your creations and your celebrations today and in the coming days.

On top of that, we’ve got some other fun stuff lined up for you today. Like…

  • Steam Stickers! If you’re a Steam user, you may have already noticed the brand-new Mass Effect Stickers available in the Steam store.
  • Sales! You’ll also find Mass Effect Legendary Edition on sale for a special N7 Day price on Steam, Origin, and the Microsoft Store — but only for a limited time, so get on it.*
  • Cosplay! Not only do we have brand-new cosplay guides to help you craft the perfect costume, we also enlisted renowned creator Soylent Cosplay to develop a how-to video to walk you step-by-step through one of her legendary Mass Effect costumes.
  • Contest! Share your best Mass Effect art and get a chance to score sweet loot. Just post on Twitter using the hashtag #BioWareGiveaway for your chance to win.
  • GIFs! While you weren’t looking, we created a page on Giphy specifically for Mass Effect GIFs. Now the crew of the Normandy can help you say what mere words cannot.
  • Gear! It wouldn’t be N7 Day without some swanky new accessories. Hit up our own Gear Store for replicas, prints, and apparel; the Dark Horse store for amazing prints; Graph MKT for slick street wear; PowerA for custom controllers, NZXT for the perfect N7 PC case accessory, and Idea Planet for your very own Citadel.
  • More Social Stuff! Want to share your love for Mass Effect with the world? Try out our new Squadmate AR lens on Facebook and Instagram.
    • To find the lens:
      • Visit the @masseffect profile.
      • Tap the ‘Effects” icon (the three stars), and open the lens
      • Make sure to use the hashtags #n7day, #N7DayCelebration, #MassEffect, and/or #N7DayArt wherever you post so we can see your contributions!”
We’ve also been super-interested to learn what kind of choices you’ve been making in your own adventures while playing the Legendary Edition. A few months ago we shared some statistics and learned that “Kaidan or Ashley” wasn’t an easy decision for you all either so maybe Mac and Mike were onto something with their choices; 60% of you chose Ashley, while 40% chose Kaidan. For something that makes such an impact through the next two games, that’s a surprisingly close split. We also learned that Garrus was the most likely to survive the Suicide Mission — but Mordin was the least likely. And he thought you cared!

For this year’s celebration, we dove even deeper into how you navigated the branching pathways of the series, and we learned some interesting new details. For example, most of you elected to save the Council at the end of the first game — but at 69% to 31%, it wasn’t exactly a foregone conclusion. We also learned that as beloved as Garrus has been through the years, a surprising 15% of you didn’t recruit him to your team at all! Perhaps less surprisingly, you folks were not fans of Ambassador Udina; given the option to select the first human Councilor, he finished a distant third…behind “no choice.” Ouch.

The results are fascinating across the board, so take a look at the whole lineup:




AND A DAY FOR LOOKING FORWARD

N7 Day has also often been a chance to talk about the future, both for Mass Effect and for the games industry as a whole. This year, looking forward is even more valuable, as we celebrate another N7 Day during a global pandemic that impacts pretty much everything about the industry and the people in it.

“I can’t wait to answer fans’ questions in person!” Mac says. “Whether it’s panels, or signings, or BioWare Base…it’s always fun to just be in the room with the fans and let them ask whatever they want.”

“Meeting franchise fans is always cool,” agrees Mike, “and it’s good to see how the games have impacted people’s lives. Personally though, I miss the cosplay. I remember at San Diego Comic Con a number of years back, how many groups of Mass Effect cosplayers there were. I want to see that continue. And hopefully, we can create new characters that everyone will love and continue the tradition.”

We are, of course, hard at work on the next adventure in the Mass Effect universe. Until then, please accept our most humble thanks to you for accompanying us on this journey. We know we couldn’t do it without you — on N7 Day, or any other day.

**OFFERS MAY VARY OR CHANGE. SEE RETAILER SITE FOR DETAILS.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,561
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.pcgamer.com/uk/meet-the-modders-who-restored-mass-effects-lost-dlc/

Meet the modders who restored Mass Effect's lost DLC
Pinnacle Station was left out of Mass Effect Legendary Edition, so the ME3Tweaks team spent months bringing it back.

"I typically measure the difficulty of a task by the number of aneurysms it gives me", says Mgamerz, head of the ME3Tweaks modding group. "This project definitely has given me the most out of all my projects I've done before."

That project is restoring of Pinnacle Station, an add-on for the original Mass Effect left out of Mass Effect Legendary Edition. The source code had been corrupted, and as game director Mac Walters explained, restoring it would have significantly delayed the Legendary Edition. "It would basically take us another full six months just to do this with most of the team we've got," Walters told Game Informer. "I wish we could do it. Honestly, just because this is meant to be everything that the team ever created, brought together again—all the singleplayer content. And so, leaving it all on the cutting-room floor, it was heartbreaking."

The ME3Tweaks modding crew, Mgamerz, SirCxyrtyx, Kinkojiro, and HenBagle, set out to fix that omission. It was possible thanks to Legendary Explorer, a mod-making tool they maintain, which lets modders extract and repack assets from Mass Effect Legendary Edition, and edit everything from in-game text to pathfinding. It's a successor to ME3Explorer, a similar toolset that began as a 'creation kit' for modders who wanted to change Mass Effect 3's ending. "While this specific project is a few months old," says SirCxyrtyx, the longest-serving member of the modding toolset's development group, "it's in some ways the culmination of almost a decade of work on making the Mass Effect trilogy moddable."

The Legendary Explorer gave them an advantage over BioWare. "I'm fairly certain their tools are unable to work on the compiled files like ours have to," Mgamerz says, "since their tools are designed to be used with the source assets. I imagine that the loss of the source audio though was what ultimately doomed any chance of this DLC being recreated. Well, that and it's typically at the bottom of players' list of favorite DLCs."

It's true that Pinnacle Station isn't the most-loved Mass Effect add-on. It added a training facility where Shepard could compete in simulated battles, a short mission to find out if someone else was tampering with the simulator, and an apartment to be your home away from home. Where the best of the later expansions like Lair of the Shadow Broker and Citadel exceeded the games they grew from, Pinnacle Station was just an extension of what Mass Effect already offered.

That doesn't mean nobody liked it, of course. "I'm actually quite a big fan of the DLC", says HenBagle, whose first Mass Effect mod was a Pinnacle Station tweak, and more recently worked on the ME1 Community Patch. "The station and the apartment are super cool areas, and the game modes are clever as well."

The mod has a few improvements over the original Pinnacle Station. "It's definitely feeling better than the original version when I've had to run comparisons between the two for testing", says Mgamerz. "While this is a 'port', we’ve put in considerable effort to improve the quality of life of the combat. For example, adding music to the level has had a pretty profound effect on making it feel more engaging. The original audio experience felt terrible, you essentially shot silent meatbags while Ahern yells at you."

Some of the modes and maps have had their difficulty retuned in response to feedback from testers, since combat is fairly different in the Legendary Edition—and often easier. As Mgamerz says, "this is Mass Effect 1 AI we're fighting. It’s about as smart as a can of beans. Things only in Legendary Edition, like being able to run much more often, have a significant effect on the difficulty."

As well as updating Pinnacle Station, the modders updated the tools they were using to work with it. HenBagle says, "we re-wrote a section of our Asset Database tool to make it easier for us to find replacement materials and textures. We love making improvements such as these, because they can boost the productivity of everyone who mods Mass Effect, not just the ME3Tweaks team."

"I built a 'donor' system", Mgamerz says, "given an object path in the original game, this system looks for the same named object in the Legendary version of the game, which if found, is then used in the converted file instead. This means we just pull LE versions of assets like meshes, sounds, etc, because porting everything would likely be impossible. The DLC is probably about 95% assets from the main game."

"Most of the assets are repurposed from elsewhere in LE1," SirCxyrtyx adds, "but all the objects that define the level (the lights, the locations of all the meshes, etc) and the gameplay (UE3's Kismet visual scripting) had to be converted." The original and remastered versions of Mass Effect run on different versions of Unreal Engine 3, which meant all of those objects were saved in different formats. For the sake of compatibility with all the games in the series, Legendary Explorer can edit files from seven different versions of UE3, automatically resolving format differences. "That's the result of many years of reverse-engineering effort, and it allowed us to focus our efforts on the comparatively small number of object types that were significantly different between the games."

So even though a lot of Pinnacle Station was built with existing Mass Effect assets, that didn't make it an easy task. "The single item that sticks out for me is Terrains," says Kinkojiro, creator of the Expanded Galaxy mod. "These are the assets that give ME1 its undulating mountains that the Mako famously struggles with. In Pinnacle Station they are much smaller, for example the ground of the Volcano level, but we had no alternative to replace them. Terrains are not really used in the later games, nor later editions of Unreal Engine and no ME modder had looked at them before. They are very large and complicated assets. We had to completely reverse engineer how they worked and then figure out how BioWare had changed them for LE. They caused most of the biggest headaches, not just because of the psychedelic effects they create when not working."

"We found a lot of problems with the original DLC," Mgamerz says, "so we've been fixing the ones users are most likely to encounter." They includes an area with invisible walls you could get trapped in, geth eye-lights floating above their heads, turians in the combat simulator not having holographic faceplates, an incorrect texture for an NPC's armor, and texture pop-in that's been minimized by streaming them ahead of time. "While this is a port, I also consider it a mod," Mgamerz says, "so I want to make sure users get more than just 'Pinnacle Station ported to LE'. We've put in considerable extra effort to make sure this DLC is built more like an official release."

The finished mod is ready for release on November 7, aka N7 Day, the Mass Effect community's day of celebration. You should be able to download it from NexusMods right now.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
Couldn't Samara realistically blow Shepard to bits if she wanted
How is it predatory if the one being preyed upon has complete control over the situation
 

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