DraQ
Arcane
It's easy for a pedestrian mind to lose the forest among the trees.
Alternatively: lol, libertards.
If the DLC is integral part of the main game, then you're tricked into buying an incomplete product so you can be milked for extra cash for missing essential parts of the experience.
lose/lose.
Funnily enough I probably wouldn't be averse to inverted approach of actually selling cheap, "economy" versions of the game, reduced by, for example cutting some of the races/classes/campaigns and their specific content if they were much cheaper than the full version and full version would remain at typical price. I think it would make sense economically as it would allow you to target more people (those who wouldn't want to pay for the full version and only wanting to play, for example as a specific race(s) or class(es)) without removing the incentive to go for the more expensive version, though it would probably only be feasible for electronic distribution.
It's like with this joke about a Scotsman wanting to pay only half of the price for a match ticket because he would only watch the Scottish team.
Alternatively: lol, libertards.
Also, if the DLC doesn't integrate well with the rest of the game in terms of interactions and stuff (universe not reacting to the last fucking brothean), then it's shit and would benefit from the content being integrated into the game proper.It's not. Something that was made during the development of the game but is being sold separately IS a fucking cash grab, plain and simple. Is there a reason why this adventure isn't a part of the game? Other than "we can sell it for moar money"?
Mind you, I don't care about Mass Effect 3 and I'm not planning to buy it (after trying the demo), so there are no emotions here. It's a purely philosophical debate. Bio can claim that the DLC was done later and by a different team, but it was planned well in advance, the concept art was done in advance and made it into the art book, etc.
We aren't talking about the release date. We are talking about splitting the team to develop some DLC content, which, in a nutshell, is the main title's content, set aside to be sold separately.
If the DLC is integral part of the main game, then you're tricked into buying an incomplete product so you can be milked for extra cash for missing essential parts of the experience.
lose/lose.
Also this.Nice fallacy there.
The price of a new game depends on the production values and hype, not on the amount of content. That's exactly why the Day 1 DLC bullshit is possible - it's too fucking easy to cut some content and sell it for a few extra bucks.
Funnily enough I probably wouldn't be averse to inverted approach of actually selling cheap, "economy" versions of the game, reduced by, for example cutting some of the races/classes/campaigns and their specific content if they were much cheaper than the full version and full version would remain at typical price. I think it would make sense economically as it would allow you to target more people (those who wouldn't want to pay for the full version and only wanting to play, for example as a specific race(s) or class(es)) without removing the incentive to go for the more expensive version, though it would probably only be feasible for electronic distribution.
It's like with this joke about a Scotsman wanting to pay only half of the price for a match ticket because he would only watch the Scottish team.