CrimHead said:
Only if you're a dumfuck consoletard who thinks choice is TEH HARD :shrugz:
... Yes, sure because CLEARLY a unbalanced ruleset is a great thing to have ...
Seriously though, go play Oblivion. It's a wacky alternate dimension where axes are blunt weapons and short knives are two handed swords. So convenient. Not realistic, but hey, who gives a fuck, right? It's JUST A GAME. In Oblivion character builds can be so general as to allow every character to specialize in everything. No need to play it twice! REVOLUTIONARY.
Oh nice strawman.
Were did I mention Oblivion had good design? I could defend having axes and other hafted in the same category that is what Sacred 2 did, the only real fault of Oblivion was someone being stupid enough to call it blunt weapons ... we had that discussion when Oblivion come out.
I would not as I would prefer grouping then under different classes, as in slashing, piercing and trusting weapons.
Also, keep in mind that we're talking about a 5 pound pistol as compared to a 500 pound weapon mounted on humvees and helicopters. You're telling me these should be conglomerated into the same skill? Get the fuck out of here, pleb.
And keep in mind (if you have one) that its STILL a ballistic weapon, also your argument points that ANYONE that can wield a Minigun will have the same skill with a Flamer and a Rocket Launcher
The only thing you are saying is a Minigun is heavier, also in Fallout 2 the Gatling Laser was under Energy weapons so what are you saying now? that Fallout 2 was wrong? Also the M60 is classified as a Big Gun and it can be fired from a standing position (in reality).
Lets see, the CZ53 Minigun have listed a weight of 28 pounds, the L30 Gatling Laser a weight of 24 pounds and the M60 of 23 pounds ... so ... why is not the Gatling a "big gun"? its heavier that the M60?
Does that mean WEIGHT is not what is the consideration?
As I said or if not, what I am saying ... Big Guns were created for the odd weapon that could not be categorized as a ballistic weapon, a energy weapon, a melee weapon or a thrown weapon to fall under because they put the Flamer and the Rocket Launcher and having ONE skill with just TWO weapons would be problematic.
And yes, there should be separate skills for handguns and rifles and machine guns and SMGs--just like you have separate skills for axes, blunt weapons, short blades,and long blades in D&D; this is supposed to be a fucking RPG-- abundance of skills and diversity of possible character builds is a good thing.
Fallout was to use the GURPS system, then the license fallen and they had to make alterations.
GURPS uses the system you say, there are separate skills and in fact Fallout in its implementation of GURPS had also in separate skills, we have a screenshoot available in the Fallout wiki that shows just that with a character with Guns (Pistol) 16 and Guns (Rifle) 15.
SPECIAL likely grouped them because its already VERY close to GRUPS and had to make changes as the license had fall, we ended up with the "Small Arms" Skill.
Unless you want for then to just use GURPS but it cannot be, its Fallout and it uses SPECIAL and they have reasons to why.
New Vegas sounds p. good so far, considering the state of gaming today, but this kind of shit is just making me skeptical.
Why? You realize the minigun come from NO Strength requirement in Fallout 3 (it did not had a requirement) to now having a soft Strength requirements, meaning a character with 2 STR can use it but it will sway ... A LOT in FO:NV as he could fire it like Super Mutant in FO3.
If you want to complain about the requirement being soft, remember that its penalizes the farther and father you are from the requirement so its not that bad if you are just 1 point away and very bad if you are over 10 points away.
Also you are not complaining about the Gatling Gun that returned to its original Skill or the lack of Throwing weapons ... the Minigun being in "Guns" is the least of my concerns.