Drakron said:
Not really that good, it does 25-35 damage and it have burst (to be exact, it only have burst) and 35 range.
The problem with burst is you lose targeting, sure it hits something but that can be a liability as well but I rather so targeted shoots at vitals (especially with Deathclaws were slowing them down by shooting their legs is pretty much required).
I also suspect a lot of why its good is because you can find one in the Toxic Caves.
crazy_dave said:
Bozar
Yeah I don't understand what's so great about it... Heard it somewhere else that bozar is great... Seems people love it... Never seemed that great a weapon to me...
Yes, Bozar is great because you can find one in Toxic Caves
Bozar/Vinidicator (actually any big guns of machine gun variety will do, but Bozar and Vinidicator are obviously the best) + tagged Big Guns + Fast Shot + Bonus Rate of Fire + Better Criticals + Sniper. For 3 perks you get a character that can shoot two bursts and reload every turn and most of these bursts are criticals ranging from few hundred to even few thousand hp. Yes, you actually have a decent chance of one-shoting Horrigan. I know it's over the top and not necessary and I don't really like that character, but that's a fact - it's much more powerful than anything that Small or Energy skills can give you.
Even more, stat-wise the only requirements for this build are 10 agility and 6 luck (to get better criticals early and with hubologist scan in NCR it will rise to 8 which is more than enough for sniper to work most of the time, you don't need high perception as you can drug yourself to get the Sniper perk), which means that with Gifted you can easily make this character an intelligent diplomat as well. You can also add things like Bonus Ranged Damage, Living Anatomy, Action Boy etc. into the equation. I once completed the game with a character that had over 300 hp, awesome resistances, abovementioned firepower and maximum intelligence/high speech for all the dialogue goodness, the only con was average perception - all legally and without random encounter grinding. Yes, it gets boring quickly, but still fun for a single playthrough.
KreideBein said:
Yeah, the more powerful weapons were pretty rare in FO1, but FO2 pretty much showers you with an overpowered arsenal within minutes of leaving Arroyo.
Yeah, right
Unless you're talking about gamey tricks by someone who knows the game (which fucks up the balance of pretty much every game in existence, especially so with open ended ones like Fallout) it's obviously not true. Going with the natural flow of F2 you start getting decent small guns in VC and decent big/energy guns in NR/NCR and some of the best ones are available only when nearing the end. Unless you count things like super stimpacking cops in NCR to get a Gauss as "showering the player with overpowered arsenal within minutes of leaving Arroyo".