Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Master of Magic remake from Thea developers and Slitherine

Morblot

Aberrant Member | Star Trek V Apologist
Patron
Joined
Aug 30, 2014
Messages
2,288
Location
Finland
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut
Looks a bit like Geddy Lee in that second image. "I'm not one to believe in magic..."
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,743
Pathfinder: Wrath
I'm not sure who the horned guy (?) is supposed to represent. In the original, it's obviously Tauron with a hooded cloak. But now? Rjak maybe? We never see his face, though.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,518
View attachment 19199

does xer's horns just lights on fire when xer casts that shitty looking fireball?

facepalm.png
this is not even funny anymore...
Dont think anyone here will defend that . Really odd as the other protagonist is much more closer to the original one . The tiefling stands out and not in a good way , maybe it's a new mage , seems more like some dnd amateur art you could find inn reddit subforums.So it's kinda fitting with the modernity.
 

Incantatar

Cipher
Joined
Jan 9, 2012
Messages
456
Caster of Magic for Windows (fine on Linux too) is absolutely fantastic. Not even interested in the remake.

That shitshow of an intro says everything...
 
Last edited:

Blake00

Learned
Joined
Oct 1, 2020
Messages
292
Location
Australia
Yeah I shouldn't have said love in my previous post as the 90s kid in me was a bit excited lol.. I like the new intro, especially the new audio, but I do see those 'flash presentation' vibes others are talking about and yeah I'm not a fan at all of the new Tauron!

I'm not sure who the horned guy (?) is supposed to represent. In the original, it's obviously Tauron with a hooded cloak. But now? Rjak maybe? We never see his face, though.

Yup you got it. If you look closely at the Wizard selection area screenshot they posted you can see there's a red dot pure chaos wizard that looks just like the Boy George demon in the intro. Tauron was the pure chaos wizard in the original so yup, it's him. I made some polite suggestions to MuHa make him more menacing (eg keep the horns if you must, but drop the earrings, bring back the facial hair, as well as the protruding evil frown and caped cloak).. but then I got hit with all the "who cares about graphics and intros, gameplay is what matters" fan responses so that was the end of that lol. Oh well, I tried..

ss_9487e4f4de2466829afc76fec446c758aec38f2a.jpg
 
Last edited:

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
Yeah I shouldn't have said love in my previous post.. was being lazy and just copied the comment from the MuHa discord where I was being nicer lol. I still like the intro, especially the new audio, but I do see those 'flash presentation' vibes others are talking about and yeah I'm not a fan at all of the new Tauron!

I'm not sure who the horned guy (?) is supposed to represent. In the original, it's obviously Tauron with a hooded cloak. But now? Rjak maybe? We never see his face, though.

Yup you got it. If you look closely at the Wizard selection area screenshot they posted you can see there's a red dot pure chaos wizard that looks just like the Boy George demon in the intro. Tauron was the pure chaos wizard in the original so yup, it's him. I made some polite suggestions to MuHa make him more menacing (eg keep the horns if you must, but drop the earrings, bring back the facial hair, as well as the protruding evil frown and caped cloak).. but then I got hit with all the "who cares about graphics and intros, gameplay is what matters" fan responses so that was the end of that lol. Oh well, I tried..
That is wrong on many levels. Good art cannot save a bad game, but bad art can sure drag a good one down(just look at Deity Empires for confirmation...). Also, there is a difference between art direction, and high fidelity graphics. The older Master of Magic is a good exemple of that actually. It is weird because I really liked the presentation of Thea.
Regarding Muha games, I really liked the presentation in Thea actually. Do you know how closely Slitherine is monitoring them?
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
832
Location
Desert
Those pictures are amazing. Good vibe. This 2x guys biceps and shoulder muscle looks a little mess up (not that i can draw it better).
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,156
Location
Platypus Planet
I don't think the atmosphere and style of the artist came across quite as intended in the animated video. They could just revert back to the original one and they'd be better off for it. Everything else looks fine to me.
 

oasis789

Arcane
Joined
Oct 9, 2012
Messages
406
What I am hoping is that they don't hew too closely to the original design. It was cool and impressive *at the time* but it is backwards and limited now. Graphical updates or adding a couple new spells isn't worth buying a new game, especially at Slitherine prices.
How so? The original still holds up against all the recent fantasy 4X, including Endless Legends and Age of Wonders. Its main issues were AI and UI, but these can be improved by a remake.
is there any 4X with a decent AI
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
What I am hoping is that they don't hew too closely to the original design. It was cool and impressive *at the time* but it is backwards and limited now. Graphical updates or adding a couple new spells isn't worth buying a new game, especially at Slitherine prices.
How so? The original still holds up against all the recent fantasy 4X, including Endless Legends and Age of Wonders. Its main issues were AI and UI, but these can be improved by a remake.

Nonsense. It holds up in the minds of people chained to nostalgia.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
What I am hoping is that they don't hew too closely to the original design. It was cool and impressive *at the time* but it is backwards and limited now. Graphical updates or adding a couple new spells isn't worth buying a new game, especially at Slitherine prices.
How so? The original still holds up against all the recent fantasy 4X, including Endless Legends and Age of Wonders. Its main issues were AI and UI, but these can be improved by a remake.

Nonsense. It holds up in the minds of people chained to nostalgia.
The first time I tried it was on gog. It sounds more like it doesn't hold up in the eyes of people blinded by the cult of the new.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,730
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://muhagames.com/dev-diary-1-june-2021/

Dev Diary #1 June 2021

Master-of-Magic_landscape-1.jpg

Welcome to the first of our Dev Diaries for Master of Magic. Seeing as this one is the first in the ‘series’ we will offer a quick recap of the development info so far, but perhaps offering a few more details.

Who is MuHa Games?
117697540_2639605999476130_2861346408446155265_n.jpg

An artistic render of the MuHa team.
We’re an indie studio based in Poland. Our previous two games are called Thea: The Awakening, and Thea 2: The Shattering, and they are best described as a: gritty, dark fantasy, survival games set within a post apocalyptic world, inhabited by a combination of classical fantasy critters and an abundance of mythical and folkloric influences. So, while MoM is a very different game in its core, we certainly have experience with the 4x/strategy genre. As such, when we were approached by Slitherine about remaking such a beloved classic of the genre, we were very excited to say yes. Our design ideology is simple, we try to make games that we’d want to play ourselves and we do our best to communicate with our fans and thus make the best product we can.

Cover_Art_Thea2.jpg

The old and the new.
Gnolls-1.jpg

Our design philosophy is to attempt to recreate the mechanics and gameplay of MoM as faithfully as we can, while also making an awesome game for new fans. So, with that in mind, here are a few things we already have that you may recognise from the original. Now, these things may return with some changes, all the features that are visual will of course have new graphics, and some mechanics may be altered if we were unable to recreate them.

  • All of the wizards will make a return in MoM (Most however, got a strong makeover from our wonderful artist.So while we hope you will still recognise your favourites, they did change in the thirty years…)
  • All of the champions and heroes are coming back(As with the wizards, although perhaps less drastically, many of the heroes got a facelift. But they are all back with their own 2D art and 3D model and even a little back story for those who will bother reading it somewhere…)
  • All of the races and their units (Given a new lease of artistic life, but kept their core skills and attributes. Of course tweaks may be necessary once we get to balancing, but for now, we are painstakingly recreating them all)
  • All of the spells and skills (As with everything else, we are recreating them as best we can for now, then we may need to tweak them later.)
  • All traits (formerly known as retorts)
  • All basic events, and possibly some additional ones (with the option to turn them off as it was in the original)
  • Arcanus and Myrror as playable planes
  • All building types
  • Mana management system (so you will be able to distribute your power to go into research/casting skill/mana points)
  • Strategy vs tactical map – battles will take place on a tactical map, like in the original
  • Familiars – they’re back, and we have an extra one for those who choose mixed magic books
This list is not an exhaustive list, but should give you an idea of where we’re going with it.

races-1.png

Arcanus and Myrror races, each race has its own flavour and gives different bonuses that can influence your playthrough.
orcs1-1.png

Orc Swordsman returns with new artwork, but retains his stats and skills.
lizards2-1.png

Lizardman Spearman similarly new yet largely unchanged.
LinkedIn-Post-1.png

Sprites.
The new: Areas that warranted some change so far.
Map2-1.png

Hex map.
  • Hexes (we decided they made more sense in terms of gameplay, as well as our own experience with them)
  • AI (the original was, well, you know… so yes, the AI is being built from the grounds up and will hopefully be a more robust and fun experience – this does not mean we intend for the game to be harder, we will have difficulty settings)
  • Complex difficulty settings (we want the game to be very customizable)
  • QOL improvements, so far we’ve added things like production ques; more MP; pathfinding that doesn’t split your group when some units have MP left and others don’t (pet hate of mine in original!); starting the game with a settler unit;
  • Auto combat function that will show you the range of outcomes possible and give you the option to either auto resolve, accepting these estimates, or resolve the fight manually;
  • Extensive modding tools
  • Tooltips
  • Fog of war
autocombat-1.png

A WIP sneak peak at the auto resolve screen.
city-production.png

The production queue in city management.
That’s it for this month, but here’s a sneak peak at what’s coming next…

LinkedIn-Post-5-1.png

The wizards! Who stayed unchanged and who got a makeover – if that’s a question that’s been on your mind, we’ll answer it in the next dev diary.
For a discussion of the dev diary, please join us on our MuHa Discord channel, or join the official MoM Discord HERE! You can also wishlist MoM on Steam.
 

The Avatar

Pseudodragon Studios
Developer
Joined
Jan 15, 2016
Messages
336
Location
The United States of America
The original MoM is my favorite strategy game. Too early to say with this, but I don't like the UI. The background panel looks like they took a photo texture of a burlap sack, slapped some dirty grunge overlay texture on top of it, and called it a day.

races-1.png
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,782
Low effort. I'd rather have some sort of prosper-hd version of the original than this. MoM is a game with name recognition and active fanbase, put some money and talent into this or don't bother.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,460
Thea 1 and 2 are highly inventive, reasonably challenging, and there is a big emphasis on the setting and exploration. However, the technical side isn't that well done, like the engine is not well-optimised and the main map looks messy. It looks about the same as Civilization 4 or even a bit worse, and is dramatically slower. I'd be more excited if they were making something of their own from scratch to capitalise more on their gameplay-related ideas.

That said, neither MuHa nor Slitherine are popamole rubbish at all, so it will be a pity if they fail.

The 2D parts of the interface look okay so far, pretty clean. They need to make it less blurry and mobile-y though. The interface in Thea has never been very pretty, although it is quite clever. The 2D art in Thea is very good though, well-used, and there's no shortage of it, so let's hope they insert more of it:

And it has a Dave Gahan orc child:
ChildOrc.jpg
Dave-Gahan-dave-gahan-30960778-347-443.jpg
 
Last edited:

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,743
Pathfinder: Wrath
I've been playing a tiny bit of MoM again while I'm on vacation and the more I play it the more I don't like the visuals of this remake. MoM is so colorful and full of charm, these plastic 3D models are a perversion.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
MoM is also one of my favorite games and I'm reasonably optimistic that the developers behind Thea can do a good job with this. If it was a big studio or something like Cyanide I'd ignore this thread and lay down and cry, but MuHa delivered some surprisingly good games out of nowhere.

And if modding is in, there's always a chance that modders will fix it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom