What negative traits should i pick?
I want to pick dictatorship for goverment.
In terms of pure power unification is the way to go, as are the rest of the traits mentioned by Malakal. But you can pick dictatorship if you want to, it's perfectly possible to win even of the hardest difficulty with it. Playing only a single min-maxed race gets boring anyway. And a later tech lets you upgrade your dictatorship to an imperium. Still not very useful compared to unification or its upgrade, but at least it sounds cool.I want to pick dictatorship for goverment.
What negative traits should i pick?
Governments are very strong, especially unification, be sure to get that for OP custom race. Democracy is overpriced. Despotism is ok, feudalism is deadly dont take it ever.
As for negatives -growth is tempting since you can go for cloning centers instead but thats a hard choice for more advanced players. Going for -attack -defence and -spying works ok in most games. -ground combat is a sure pick since it really cant hurt you.
Other good picks:
- subterranean - your planets will be worth 2 planets of other races each, makes colonizing small planets very viable
- +production is awesome
- +science is ok
- +money is kinda ok
What negative traits should i pick?
feudalism is deadly dont take it ever.
What negative traits should i pick?
feudalism is deadly dont take it ever.
While you are of course right that feudalism sucks, one of my best memories playing MooII was playing a customized Elerian empire with it and improved spies in a game that started already advanced, the ammount of techs I stole, the trouble it caused me and having the largest fleet in the galaxy made me have a ton of fun waging several wars all the time. Those Psilons did hate me man
I totally agree. I've had fights like 1 of my hi-tech BS vs 4 low tech BS, 2-3 cruisers and they just exploded.A handful of high-tech ships will mop the floor with dozens of low-tech ships. Production only develops faster, early on when they are behind on tech they are very vulnerable.
You know, there's a couple of balance patches for 2, but it seems strange we don't have any for 1 yet, even though we already know the general power levels of each race (combat races bad, klackons/psilons good)
I don't know about you (I guess I shouldn't be surprised that RPG players are allergic to balance), but personally I think one of the key concepts of an FFA-style strategy game is that "anyone can come up on top!", and I think it's extremely boring when "Oh look, Psilons are the head honcho again" 90% of the time.Do we really need that much balancing in a single player game?
It also helps determining strategy when you know some races will be more dangerous than others.
Random start situation, randomized research trees, AI diplomacy yadda yadda.If the races are perfectly balanced you risk ending up with stale mate situations where no AI race can defeat another.
Played them both recently, I've come around to liking Master of Orion 1 more.
The board game Eclipse - New Dawn for the Galaxy (which has an iOS port) comes closest to actually doing that, IMO.Ideally you would take the best aspects from both games to make the best 4X ever. It's surprising no one has tried to do this yet given that majority of the design work it already done, yet here we are cursed by a seemingly endless stream of soulless and poorly designed indie 4X games.