Clockwork Knight
Arcane
Impossible. The turds remain unlicked.
Impossible. The turds remain unlicked.
Why doesn't RPG Codex make its own Youtube channel? Bring older RPGs to a new generation, increase the site's web presence, talk about games or mechanics or ideas nobody else has talked about, raise the level of dialogue, attract new people to the site. A series that explores the history of RPGs in depth could be interesting if presented well.
Only one response is necessary.
Yeah, it's slow and annoying compared to written word. Especially if it features the face of the person talking, fuck that shit.Why doesn't RPG Codex make its own Youtube channel? Bring older RPGs to a new generation, increase the site's web presence, talk about games or mechanics or ideas nobody else has talked about, raise the level of dialogue, attract new people to the site. A series that explores the history of RPGs in depth could be interesting if presented well.
Fuck new generation and fuck yootube. Videoblogging is for fags.
Yeah, videos are fine for entertainment oriented pieces, but for actually conveying information and engaging with ideas, the written word is more effective by far.Yeah, it's slow and annoying compared to written word. Especially if it features the face of the person talking, fuck that shit.
Though Grimoire funding videos are oddly amusing. Maybe because they feature so much text.
The same kind of similarity that you are so intent on finding between Doom and MM6. One's a one-person shooter where all that matters is how well you aim and how fast you shoot, the other is an RPG where you control a party of 4, where aiming is automatic and accuracy depends on your character skills instead, where you have a turn-based mode that doesn't exist in Doom to help you if the RT is too frantic when you're trying to cast spells instead... oh yeah those don't exist in Doom either.What possible similarity in game play is there between Xenon and POR? One is a real time top down action game where you shoot up space ships and ground installations. The other is a turn based game where you control a party of characters.
Because mechanics have no effect on gameplayYou are confusing game mechanics with game play.
The stylistic homologies I think we're stuck in now, at least regarding CRPGs and MMORPGs, is best shown by looking at Skyrim and Dragon Age II on the CRPG side and Tera and GW2 on the MMORPG. What's happened to CRPGs, at least with major releases, is an increased tendency to make them as much like the reigning genre of shooters as possible, going so far as to use the same engines. To someone like me, playing Skyrim is a lot more like playing Doom than a true CRPG experience such as Ultima VII. This shift towards shooter-ization began very early, of course, with games like Ultima Underworld (1993), Elder Scrolls: Arena (1994), and Might & Magic VI (1998). Now, of course, you can't find a CRPG that doesn't look like it's just a shooter with some grafted on "CRPG elements," and, what's worse, the console-ization of the shooter has homogenized the whole industry into one fast food joint after another. I greet the new Halo or Black Ops game with the same enthusiasm I would greet the Brand New San Diego Bacon Burger with Olives at McDonald's. Sure, it's a "sandwich revolution," yadda yadda, whatever. Yawn.
Not to mention the ... that slowly start creeping up in this so-called Dumah's post, that feels like a dead giveaway to me.
Hell this Hiver sounds interesting
By backpedalling and shooting, duh.Oh and I wonder - if you were not slaughtering the enemies in Oblivion by "shooting and strafing" then how the hell were you doing it?
Why? Trolling leads to rage, but rage may lead to insight. It's like zenslapping people.Please stop.
Actually aiming heavily automated in Doom as well.The same kind of similarity that you are so intent on finding between Doom and MM6. One's a one-person shooter where all that matters is how well you aim and how fast you shoot, the other is an RPG where you control a party of 4, where aiming is automatic and accuracy depends on your character skills instead
Q2 then - felt almost turn based for me and definitely not too frantic.where you have a turn-based mode that doesn't exist in Doom to help you if the RT is too frantic
Hexen?when you're trying to cast spells instead... oh yeah those don't exist in Doom either.
Going back to what Matt was saying:
The stylistic homologies I think we're stuck in now, at least regarding CRPGs and MMORPGs, is best shown by looking at Skyrim and Dragon Age II on the CRPG side and Tera and GW2 on the MMORPG. What's happened to CRPGs, at least with major releases, is an increased tendency to make them as much like the reigning genre of shooters as possible, going so far as to use the same engines. To someone like me, playing Skyrim is a lot more like playing Doom than a true CRPG experience such as Ultima VII. This shift towards shooter-ization began very early, of course, with games like Ultima Underworld (1993), Elder Scrolls: Arena (1994), and Might & Magic VI (1998). Now, of course, you can't find a CRPG that doesn't look like it's just a shooter with some grafted on "CRPG elements," and, what's worse, the console-ization of the shooter has homogenized the whole industry into one fast food joint after another. I greet the new Halo or Black Ops game with the same enthusiasm I would greet the Brand New San Diego Bacon Burger with Olives at McDonald's. Sure, it's a "sandwich revolution," yadda yadda, whatever. Yawn.
Here is the salient point. Shooter-izing RPGs, according to Matt, is homogenizing the genre until a RPG is no different from Black Ops. And shooter-izing, according to Matt, is just making a shooter with RPG elements grafted on it.
This does not even remotely describe Arena, Ultima Underworld, or Mandate of Heaven. Which he describes as shooterized RPGs.
Is MM6 really so homogenized into shooters that is indistinguishable from Unreal or Redneck Rampage? Is it really just a game designed as a shooter first, and then with RPG elements grafted on it? I believe even octavius and Morkar would disagree.
Anyway, whether or not RPGs take a step towards top-down, party-based, turn-based format or take a step away from them, it is not relevant to whether this genre is advanced or not. ToEE, while a good game, does not have Ultima Underworld's exploration, problem solving, and clue-hunting. So is this genre really taking a step for the worse by moving in Ultima Underworld's direction, or is it taking a step for the better? If we get more turn-based RPGs, but lose out on MM6 style open worlds, is that a step forward or a step backward for the genre?
Ultimately, this complaint about shooterizing is a complaint about one of the more trivial and less relevant concerns about RPGs.
Octavious did you like the Eye ofthe Beholder and Lands of Lore games?
Lands of Lore I've never played, since it was DOS only when I still had an Amiga. But it's on my play list. Will probably play it earlier next year.
Strange then that we often see turn-based releases on consoles only these days.I think that, for better or worse, turn based combat will probabaly stay as a PC centric feature, since the consoles rarely have much to do with starategy based principles in their games.
Agreed, but anyone bashing, say, Skyrim on basis of being shit RPG and at the same time loving LoL, is a damn hypocrite who should off themselves by stabbing themselves in the face with broken glass bottleneck.LoL is a cool game if you don't approach it as a crpg. Definitely worth playing, top notch presentation and atmosphere.