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Interview Matt Chat 182: Chris Taylor on the Fall of Gas Powered Games

Ogg

Prophet
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Joined
Jan 14, 2008
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1,005
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River Seine
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
- a guy launch a simple idea that will cost him 10k but hipsters pledge like mad and the guy ends up with 100k he has naught to spend on (except booze and whores of course)

Why is this a problem? Why does every cent he makes have to be spent on the game? If he only needs 10k then good on him for making a product lots of people like. Let the fucker enjoy his well earned cash.
I've nothing against the guy earning more than what his project cost. But I don't think it's what KS should be for. Basically, KS is here to help during the funding phase. As C. Taylor says in the video, people are pledging to make sure that he's gonna be able to keep on producing games. That's an investment, not simply preorder. In this phase, I can understand that people won't pay the real price of the product.

On the other hand, when the funding is finished, any pledge is basically a preorder. But one with either a very low price (think of all the low tiers rewards) or unbelievably high (10000$ for a game in which one of the NPC is modeled on you? seriously?). I know it doesn't seem like a real issue. But it's ruining the whole economy of the project. There's no real business plan. It's basically 'go with what you get'. And that's not a sane way to build your company's finances. There's obviously no prospective. When you're building products, it's to sell them, not to receive some sort of charity.

That being said, it seems that the game industry in its current form is not sane either and that the relationship between developers and publishers is also quite detrimental to a sincere spirit of entrepreneurship.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
- a guy launch a simple idea that will cost him 10k but hipsters pledge like mad and the guy ends up with 100k he has naught to spend on (except booze and whores of course)

Why is this a problem? Why does every cent he makes have to be spent on the game? If he only needs 10k then good on him for making a product lots of people like. Let the fucker enjoy his well earned cash.
I've nothing against the guy earning more than what his project cost. But I don't think it's what KS should be for. Basically, KS is here to help during the funding phase. As C. Taylor says in the video, people are pledging to make sure that he's gonna be able to keep on producing games. That's an investment, not simply preorder. In this phase, I can understand that people won't pay the real price of the product.

On the other hand, when the funding is finished, any pledge is basically a preorder. But one with either a very low price (think of all the low tiers rewards) or unbelievably high (10000$ for a game in which one of the NPC is modeled on you? seriously?). I know it doesn't seem like a real issue. But it's ruining the whole economy of the project. There's no real business plan. It's basically 'go with what you get'. And that's not a sane way to build your company's finances. There's obviously no prospective. When you're building products, it's to sell them, not to receive some sort of charity.

That being said, it seems that the game industry in its current form is not sane either and that the relationship between developers and publishers is also quite detrimental to a sincere spirit of entrepreneurship.

What do you propose then? Cap contributions so the project ends as soon as it is funded and no additional contributions can be made?
 

Moribund

A droglike
Joined
Oct 20, 2012
Messages
1,384
Location
Tied to the mast
Oh no someone made enough "profit" so they might be able to pay the rent a while.

If you don't like it don't pledge for those projects, and if all you care about is funding its minimum you can remove your pledge once it's well past.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I really don't see the need for safeguards or caps or anything on Kickstarter. Buyer beware. That's true of a lot of things in life.
 
Joined
Aug 28, 2012
Messages
997
Location
Dreams, where I'm a viking.
Project: Eternity Torment: Tides of Numenera
- a guy launch a simple idea that will cost him 10k but hipsters pledge like mad and the guy ends up with 100k he has naught to spend on (except booze and whores of course)

[snip]

On the other hand, when the funding is finished, any pledge is basically a preorder. But one with either a very low price (think of all the low tiers rewards) or unbelievably high (10000$ for a game in which one of the NPC is modeled on you? seriously?). I know it doesn't seem like a real issue. But it's ruining the whole economy of the project. There's no real business plan. It's basically 'go with what you get'. And that's not a sane way to build your company's finances. There's obviously no prospective. When you're building products, it's to sell them, not to receive some sort of charity.

That being said, it seems that the game industry in its current form is not sane either and that the relationship between developers and publishers is also quite detrimental to a sincere spirit of entrepreneurship.

So this is actually two totally different situations that are being smushed together; project creation and business creation. The guy who kickstarts for $10k is not setting up a company with a business plan, he is kickstarting a project. Perhaps that project will result in a product that a company can be founded to produce and market, but that is a separate step. If the project is completed successfully, but the business founded to manufacture and sell the product later fails to become profitable the kickstarter is still a success!
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I'm kinda hoping after the nostalgia buys go down (and some people get burned on one of these big multimillion dollar projects that turns out poorly or not at all) Kickstarter or something like that model can continue as a place where indies that have made solid low budget garage stuff can go to turn their reputation for quality into patronage for a midbudget game they can't make any other way, and then if that's good they can make another one if they care to, etc. Plus any of the guys like Obsidian or inexile that can keep swinging patronage for the next game based on the quality and reputation of the previous one/their portfolio. Even then I wouldn't want all games made that way but just having a separate channel is good.
 

Severian Silk

Guest
What would be really weird is if existing AAA publishers created their own kickstarter-like programs to determine which projects they sign off on. I would be a lot more suspicious however if they were ever to do this.
 

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