Tyranny needed more enemy variety than combat balance. There's only two kinds of enemies: generic human fighters and spooky ghosts
In some ways Tyranny had more memorable characters than Pillars (and better written as well), but lack of enemies and shoddy combat design did the game no favours. Some
Lack of resources show with Tyranny unfortunately in some areas just too damn much. Too bad the IP stayed with Paradox, I'm sure they could make a much better Tyranny game if Feargus didn't leech all the resources from the game to another one.