Severian Silk
Guest
Matt Chat was cool to watch in the beginning. Now, watching Matt do the same thing over and over again is getting painful. Matt is also painful to watch in general, even if he is a bro.
I agree, he needs to spice it up by casting naked.Matt Chat was cool to watch in the beginning. Now, watching Matt do the same thing over and over again is getting painful. Matt is also painful to watch in general, even if he is a bro.
I'd argue is that there's a lot of overlap between the two. That kid looks more like someone who would care a lot about games. People who don't are the problem.Nothing. But that's not what the paragraph you quoted is about. The videos are symbols for high level debate (upper) and the core audience of computer games (lower). As is immediately obvious, there isn't much overlap between the two. And this is our problem.
It's because in literature "critically acclaimed" doesn't mean something like Baldur's Gate and Fallout 3.I am not aware of e.g. the Nobel price in literature being handed out to the "most common denominator", quite the opposite.
Not for me.Matt Chat was cool to watch in the beginning. Now, watching Matt do the same thing over and over again is getting painful. Matt is also painful to watch in general, even if he is a bro.
Not saying that, but I doubt that modern game developers who make shitty games want to partake in interviews where the interviewer asks difficult questions about shit gameplay and story.So he can't interview people that made a game he doesn't like? He's a butthurt fanboy that will just shout "YOUR GAME SUCKS!" if Jake Solomon wants to talk with him about Nu XCOM?And ask what? Why are your games suck? Because he told several times that he doesn't like most modern RPGs.nobody stopping him from interviewing people about Skyrim, New Vegas, Nu XCOM
So, it's not Woz, not Bushnell (which were guessed in facebook comments).So far, nobody has gotten even close.
Some good points, but a few I disagree with.Other stuff:
Now, I'm a graduated
- His editing is bad (the pace and the length, too much of him/interviewed, too little gameplay),
- Episodes with him playing are boring, watching 30-40 minutes of it is unbearable.
- Only die-hard fans will watch 50 minutes of Richard Garriot on a webcam (although it was very cool),
- He doesn't have the support of any major channel, like The Escapist or Gamesutra (sorry, Armchair Arcade ain't gonna get you far),
- He's dorky. Sorry, I have nothing against it, but is not something that will help when getting new viewers.
9th level demonmarketing guy, so my class description says I have to say marketing stuff:
He could also transcript his interviews into a awesome Matt Chatt book, like "Gamers at Work: Stories Behind the Games People Play". I would buy that. And if all fails, make a Patreon campaign for money. Small and faithful audience should shine at this point. As HiddenX likes to swipe on our face, they have the money to burn.
- Redesign the art of the show (it was good 4 years ago, today no). Also, add a cover picture to the videos. Just anything more interesting and nice-looking than a bald fat designer on a webcam.
- Be more of a actual archivist/historian/researcher and less of a happy nerd with the drinking horn and t-shirts. Make this the "thing" of your channel, "Matt Chatt: The Weekly Class of Game History" or something like that. Make people realize these are informative for new players & designers, not just a bunch of old people talking about the good old days.
- Go after new stuff as well. Seriously, there's nothing besides prejudice stopping him from interviewing people about Skyrim, New Vegas, Nu XCOM, AoD, KOTOR, Blackguards, Shadowrun Returns, Mount & Blade, etc... that would definitely bring up a new audience.
- Feature less of himself on screen and more of the games. If the interviewer is speaking for a long time, show the game and him on a small window, not both of you. Spoony sucked as a host for his Richard Garriot interview, but he had him showing stuff and walking around. Since Matt only does webcam interviews, he has to make it interesting to watch.
- Don't EVER do a short let's play again, like the Wizardry 8 or Dungeon Master one. If he just read what he wrote on his Dungeons & Desktops book (which I own, all the way here in Brazil, so he already achieved something) and used gameplay footage to complement the review, it would be a billion times better.
- Consider making a pilot of a 3-8 minute, heavily edited interview for the mass audience (but release full interviews as well),
- Consider making round-tables, people love those. Get Jullian Gollop and Jake Solomon to talk and discuss why turn-based is NOT a hardware limitation.
- Make a awesome 5 min potpourri trailer of your channel, with only the absolute best lines from the most famous interviews, spread it through the internet and leave it on the home screen of your channel.
- Go to a big network and try to get support for your channel.
Now excuse me while I take a bath to purify myself.
Thanks, It took me 4 years of study and 8 of working in the area to get this far. You should see the videos I do for banks.Felipepepe's post is a succint, if unintended, point-by-point analysis of the decline (as far as the interviews are concerned anyway - the "LPs" are shit, but I called this out years ago). It's pretty impressive.
Is not like that... I like Matt, is the bounded soul fragment of Philip Kotler inside me that keeps thinking on ways to... minimize him.Even though I’m pretty sure Felipe is in the “your show would be awesome without you in it” camp
Felipe Pepe January 15, 2014 at 10:28 am
“It’s interesting that you think I should be less jovial and more dry (scholarly), though. Wouldn’t that make the channel even more limited in terms of audience?”
I’m not really saying it in the actual scholar way; it isn’t supposed to sound like a lecture or a class.
Take Extra Credits, for example. I find their content HORRIBLE, full of bad ideas and concepts that are killing the industry, BUT they present themselves in such a way that people want to watch, to “learn” and think they are smarter and more understandable of gaming after watching. They have a relaxed tone, but also add some authority to it.
And really, you have two books on the subject and countless interviews with legends of gaming design. You are certainly more qualified than a couple of game designers that never designed anything good, yet preach the world about how it should be done. Just show youtube that you’re not yet another nerd talking about games (but don’t be arrogant about it).
For example, parts of your Dungeons & Desktops book are freely available on Gamasutra, why not make a video series with the same content, about the ages and all that? Make one 10-15 min video per era, gloss over the main games and characteristics and add embedded links to the in-depth videos that you did about them. That way not only you try something new and add some authority to your videos, but also gives a entry point for new fans into your backlog and may even give you some spotlight on big gaming websites, if the series is good.
“Well, this is stupid ol’ Louisiana, and the people here just don’t appreciate what you’re doing. If you were in California, Seattle, or ____, things would be totally different.”
1 - Definitely, change RIGHT NOW the format on those mini let's play episodes. I'd even go so far as to say that they are the #1 reason why this show isn't getting a bigger audience. Matt's videos on games have literally no purpose other than gather some people to circlejerk the game on the comments, because as a content in itself the video is beyond terrible and doesn't have any substance. People that want to watch a let's play of that game won't be satisfied because, well, it isn't one. People that just want to give a quick look on a classic they've missed or something would prefer to watch much more segments of the game instead of Matt playing through the first 30 mins without editing, while also not saying that many revelant things about it. People that want to see a review of the game won't also be satisfied because, again, it isn't one too. Like, what are these videos aiming at? They are as random as you can possibly get, and you're hearing it from a guy that has actually watched many of them (really, what am I doing with my life?).
Rock on - that's what I like to hear. Stay true to yourself Matt, don't sell out!Matt Barton said:In the meantime, though, I’ve come to a few decisions about the show. For one, I’m going to stop whining, bitching, and moaning here about the lack of views that I or anyone else feels I “ought” to have. Instead, I’m going to focus on pleasing the fans and friends I do have, and trying to do the best for them that I possibly can. And I honestly think the best way to do that is just to keep doing what I’m doing, not let myself get discouraged, and keep the drinking horn flowing.
Given the choice between brothers or a horde of fickle, “me too!” fans, I know who I want at my back. I never have been nor will I ever be popular. But for those half-dozen folks out there in the club, brace yourself…We’re about to rock.
I agree with this 100%. Matt is a bro I'd love to hang out with, drink some beers and ramble on about CRPGs, game history and other stuff. Maybe because I'm a long-haired game nerd (and musician) who grew up in the 80's too... (We're roughly the same age - I'm about 3 years older).Some people may find Matt to be annoying or "dorky nerd" as he puts it but I actually think he's fine, I like him, he's the kind of guy you'd want to have as a personal friend and I think this kind of approach is so much better than the likes of Totalbiscuit, that you'd never think "hey this guy would make a good friend to talk and laugh about random stuff".
Felipe Pepe January 15, 2014 at 11:27 am
Even though I’m pretty sure Felipe is in the “your show would be awesome without you in it” camp
More popular yes, more awesome no.
But seriously, I replied to you on the other post; is not that you get in the way of the show, but that your presence doesn’t add much. If we got Totalbiscuit to do your show, it would be the same thing, just with a more popular host.
But you are a guy with lots of experience, books published on the subject, tons of interviews with legends of game design. That authority, that “weight” is something that you have and other people don’t. That is what you should explore. If Matt Barton, cRPG historian, tells you that Pool of Radiance is a must play, that HAS to have more value than random internet nerd doing a “Top 50 cRPGs”.
To place it in the Rock band comparison, imagine yourself back on the road, against the popular guys. But this time you have a bunch of released albums on you back and toured with Mettalica, Iron Maiden and Motorhead. You’re not just a nerd now, so don’t limit yourself to being one.