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Max Payne 3 - Discuss!

Morgoth

Ph.D. in World Saving
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Sale numbers speak otherwise.
I hope you are trolling me with this shit argument.

You're the one who talks shit.

Rockstar is considered a top-notch developer that doesn't take shit from publishers, or anyone else. Not only do their games sell immensively well, they also happen to be really good. And no, that's not just what metacritic says. Get a fucking clue.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Sale numbers speak otherwise.
I hope you are trolling me with this shit argument.

You're the one who talks shit.

Rockstar is considered a top-notch developer that doesn't take shit from publishers, or anyone else. Not only do their games sell immensively well, they also happen to be really good. And no, that's not just what metacritic says. Get a fucking clue.
Dear Morgoth, I obviously disagree with your assessment, which should be obvious reading what I wrote in the first place. All your creative arguments like "they sell a lot of games" "they are considered good" and "they do not take shit from publishers" are kind of irrelevant when the last game of theirs that I have enjoyed was San Andreas. And frankly I do not much care for your opinion given that you often come buckets over every piece of next gen shit that the publishers try to dress up as a game (ie the XCOM remake). In short: eat shit and enjoy the $90 decline.
 

Nattvardsvin

Learned
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Rockstar should be able to nail the morbid and dark humor that was present in previous MP games.
Return of baseball bat boy? Just hope they don't get too satirical
 
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I don't give a shit about sales numbers but I agree about Rockstar being a good developer. Even if GTA 4 wouldn't have been my kind of game (which it was) I'd still have enough brains to appreciate various aspects of it apart from gameplay (like attention to detail, good taste in picking music) and acknowledge obvious talent from developer's side.
Amount of bitching that gets thrown at GTA 4 here is puzzling to me to say the least, especially when there are so many truly shitty games, and it certainly doesn't help me take this place any more seriously.
 

Commander Xbox

Learned
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Rockstar should be able to nail the morbid and dark humor that was present in previous MP games.
Return of baseball bat boy? Just hope they don't get too satirical

not if gta IV is anything to go by. the managed to fuck up the humour of that series really well
 
Joined
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not if gta IV is anything to go by. the managed to fuck up the humour of that series really well

Whatever you say kid. I thought in a lot of ways humor in GTA 4 and Episodes was an improvement, as well as general characterisation in character writing. A lot of times it was less obvious and over the top (i wanted to say "more subtle", but that would most likely seem said too strongly) but it made me laugh more, not less. I generally find comedic style that is a bit more "down to earth" more appealing.
 

Infinitron

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A lot of people forget that the original, archetypal "noir" city was not dark New York, but sunny San Francisco.
 

Nattvardsvin

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Rockstar should be able to nail the morbid and dark humor that was present in previous MP games.
Return of baseball bat boy? Just hope they don't get too satirical

not if gta IV is anything to go by. the managed to fuck up the humour of that series really well

I don't personally see much of a difference in the humor in GTA IV and the previous GTA games. It's the same type of satire with the advertisements, radio, the mocking of society in general and stereotypes.
I just felt that it was perhaps less subtle, though I could be mistaken because Vice City and San Andreas were pretty crazy with that too.
 

Deleted member 7219

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GTA IV was a good GTA game, I wish people would stop moaning about it.
 

Nattvardsvin

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It really was a good GTA game. I don't understand how people that liked San Andreas and Vice City could dislike GTA IV so much. It's not that different of a game.
 

Quilty

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Apr 11, 2008
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And people, Noir is a film aesthetic first and a genre second. It's perfectly feasible to have a Noir film set predominately in day-time and in a city like Sao Paulo. In fact, a place like Sao Paulo is practically ideal for a Noir piece. I think the change suits Max Payne's character. He's trying to turn over a new leaf and leave his old life behind him, but he really doesn't know anything about where he is and his old ways quickly catch up with him when he learns it's no better than New York. A scene where he's harassed by a group of teenagers yelling at him in unsubtitled Portuguese really nails that point home; He's a stranger in a strange land.

Well put. The noir aesthetic can certainly thrive when used with sunny settings, and it has been pulled off successfully in movies. However, the traditionalist in me still craves the wet, dark setting of the previous Max Paynes. I guess a good story and fun gameplay could convince me to look the other way.
 

Menckenstein

Lunacy of Caen: Todd Reaver
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After watching a lot of gameplay vids I think I think I'm going to like this game just fine. Same as I liked the first two. Gonna miss the graphic novel bits in between the action though, they really helped set the mood.
 

Deleted member 7219

Guest
Remedy's recommendation and Rockstar's past work (LA Noire was developed by another studio) is enough for me. I pre-ordered on Steam which meant I got the first two for free. Preferred the story in the first one, but the gun mechanics were better in 2. Could do without the shitty minigames though, like jumping and running on those red lines and down elongated hallways.
 

Jick Magger

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Well put. The noir aesthetic can certainly thrive when used with sunny settings, and it has been pulled off successfully in movies. However, the traditionalist in me still craves the wet, dark setting of the previous Max Paynes. I guess a good story and fun gameplay could convince me to look the other way.

Sao Paulo's probably every bit as grimy, wet, and dark as New York ever is or was. The place is the seventh largest city in the world, bustling metropolitan area, slums which stretch for miles, shittones of organized crime, christ, all you need to add is the hard-boiled former cop with a bad drug/alcohol habit, a dark past, and a bent moral compass along with a dame that needs saving and a criminal underworld that needs to be traversed. This shit's textbook noir stuff.
I'll admit, it won't be the same as New York, but that does not mean it doesn't have potential.
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Would it be rude of me to ask why?
Of course not, Sir.

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Well put. The noir aesthetic can certainly thrive when used with sunny settings, and it has been pulled off successfully in movies. However, the traditionalist in me still craves the wet, dark setting of the previous Max Paynes. I guess a good story and fun gameplay could convince me to look the other way.

Sao Paulo's probably every bit as grimy, wet, and dark as New York ever is or was. The place is the seventh largest city in the world, bustling metropolitan area, slums which stretch for miles, shittones of organized crime, christ, all you need to add is the hard-boiled former cop with a bad drug/alcohol habit, a dark past, and a bent moral compass along with a dame that needs saving and a criminal underworld that needs to be traversed. This shit's textbook noir stuff.
I'll admit, it won't be the same as New York, but that does not mean it doesn't have potential.
It may be text book example, still, it doesn't mean it will be one. Till now the developers show what exactly? That they ditched everything MP besides the the name. Then replaced it with as much MW assets as possibly and hit the 'bloom' button.

I don't know about you but that doesn't feel like they really care or know about 'Noir'.
Will it be a fun TPS? Maybe. A proper MP sequel? I highly doubt it.
 

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