Damn, damn. I remember reading a magazine in the 90ties with some interviews from russian developers, about how it was basically "make a game, put into a gold-painted CD, go to a publisher in a suit and present it.. and pray". I think that's how some of the titles actually came to be. Glorious country where pirates sold mods to Neverwinter Nights on CD's and noone could do anything about it
Now to Redlands post, which I have to break down into smaller parts, or my head would just explode. First of all, I am not really into indie games, let's say I am a graphics and quality production bitch and I like my game big and pretty (Arcanum-big, Bloodlines-pretty). Staying on topic (Obsidian, that is), in your first paragraph you say that to place you merchandise on Steam you have to get some sort of reputation, am I right? Which Obsidian already has, as their (or rather Bethesda, can this be a problem though?) games are already on Steam. I don't know if I followed your second point correctly, did you mean some sorts of inflation in game selling, where you can't put a game with high development cost and get your money back, because expected price which consumers would actually purchase it is too low? A problem for indie developer (I guess?), but what if a large, competent and professional studio (like Obsidian, again) would put the same amount of time and effort into a smaller game, would't it be easer for them to develop it just because of their large team and experience?
I can see how even digital publishing is hard to get into for an independent developer with only dreams and hopes, but I am also wondering could't larger studios, after making themselves a name by selling games via classical publishing, how to put it, "loose the steam" somewhere else. They have bigger team, so someting that would be hard or even impossible for an indie they would do faster and more cost effective, and they have reputation, and that reputation and experience they could expand even more by going digital, and maybe even get profts from it.
For an RPG, a moduled (think NWN) system could work with digital publishing, where a developer maybe makes a decent and high-end game, but you could only play from level 1 to level 3, and if money is good enough, makes another one, where you follow the story leveling your char from level 3 to 5, etc.
I don't have grade in economics and I know I can talk shit, but the Codex actually seems like a place where I can ask questions about what really happens behind the curtains of development of my favorite hobby (CRPGs, I mean) and getting some answers, without usual bullshit you get from developers themselves who don't want to look like publishers bitches and persuade you in all kinds of things without actually spoiling info you really want to know as a gamer.
Now to Redlands post, which I have to break down into smaller parts, or my head would just explode. First of all, I am not really into indie games, let's say I am a graphics and quality production bitch and I like my game big and pretty (Arcanum-big, Bloodlines-pretty). Staying on topic (Obsidian, that is), in your first paragraph you say that to place you merchandise on Steam you have to get some sort of reputation, am I right? Which Obsidian already has, as their (or rather Bethesda, can this be a problem though?) games are already on Steam. I don't know if I followed your second point correctly, did you mean some sorts of inflation in game selling, where you can't put a game with high development cost and get your money back, because expected price which consumers would actually purchase it is too low? A problem for indie developer (I guess?), but what if a large, competent and professional studio (like Obsidian, again) would put the same amount of time and effort into a smaller game, would't it be easer for them to develop it just because of their large team and experience?
I can see how even digital publishing is hard to get into for an independent developer with only dreams and hopes, but I am also wondering could't larger studios, after making themselves a name by selling games via classical publishing, how to put it, "loose the steam" somewhere else. They have bigger team, so someting that would be hard or even impossible for an indie they would do faster and more cost effective, and they have reputation, and that reputation and experience they could expand even more by going digital, and maybe even get profts from it.
For an RPG, a moduled (think NWN) system could work with digital publishing, where a developer maybe makes a decent and high-end game, but you could only play from level 1 to level 3, and if money is good enough, makes another one, where you follow the story leveling your char from level 3 to 5, etc.
I don't have grade in economics and I know I can talk shit, but the Codex actually seems like a place where I can ask questions about what really happens behind the curtains of development of my favorite hobby (CRPGs, I mean) and getting some answers, without usual bullshit you get from developers themselves who don't want to look like publishers bitches and persuade you in all kinds of things without actually spoiling info you really want to know as a gamer.