People, stop quoting Mastermind in your replies to him, makes the ignore a useless feature, plz thnx.
You contradicted your statement from the first paragraph that says that character skill rules supreme: you move from simple checks based on character skill to complex mechanics based a little, if at all, on character skill but much more on player skill.
While it may seem so, not really. It's merely fleshing out the system around that skill check. Yes, it takes player-"skill" but I'd prefer to keep that definition to strictly mean reaction speed and eye-hand coordination, the usual way player skill is defined in sports and arcade/action games. Yes, chess and war/strategy/RPG-games require skills too but of more cerebral nature.