I seem to keep getting the Octopus rank because I fulton EVERYTHING. Is it possible to get ranks better than that?
You gain most of the points for completing the missions fast. So if you manage to speed-run a mission in <5min and even have a combat alert, you still can get S rank; which sucks big time for a supposedly stealth game.
It discourages careful exploration and planning. Sure, you can gain a S rank on your first run, but you miss a huge chunk of those "written by...", "directed by" bits.
Yeah, I hate that. I like taking my time and planning everything out perfectly, but if I do that in this game I can an A or a B despite getting no alerts or kills.
I seem to keep getting the Octopus rank because I fulton EVERYTHING. Is it possible to get ranks better than that?
I've done perfect stealth before, and I didn't get the FOXHOUND.
Oh, and I'm going to need tens of thousands of Common Metal and Fuel to upgrade my base. Where can I find that stuff?
I've done perfect stealth before, and I didn't get the FOXHOUND.
That confused the fuck outta me too. I mean, I figured they were trying to imply that he was blinded during his time as a prisoner with the Soviets, which is probably partially why his eyes looked so swollen when you find him, but it gets weird when you see him in cutscenes and around the base, and he's doing things that he really probably wouldn't be able to do if he were blind. It's just a weird, unnecessary little addition that's only brought up in that cutscene and never again at any other point in the game.I think so.
Also, what the fuck happened to Miller's eyes at the start of Chapter 2? Did he go blind for no reason whatsoever?
That confused the fuck outta me too. I mean, I figured they were trying to imply that he was blinded during his time as a prisoner with the Soviets, which is probably partially why his eyes looked so swollen when you find him, but it gets weird when you see him in cutscenes and around the base, and he's doing things that he really probably wouldn't be able to do if he were blind. It's just a weird, unnecessary little addition that's only brought up in that cutscene and never again at any other point in the game.
I would've been okay with it if they actually developed Big Medic a little bit further with it. Maybe with him having a crisis of identity and a falling out with Big Boss over having his life stolen away from him, only for him to come to terms with it or maybe even start his own little rebellion against him, in which we can actually see Big Boss' proper fall to darkness. Instead he just grins, punches a mirror, and roll to credits. It's a poor man's attempt at emulating the twist in MGS2 that has neither the punch or the build-up towards it that really made it effective in that game.
I'm not as bothered with the twist as other people, because as plenty have pointed out we've had the answer for why Big Boss became what he was by Metal Gear as far back as MGS3, but I'm still disappointed that they dedicated an entire game to what basically amounted to giving the player a weak tap on the shoulder to say "Congrats, you're Big Boss!" instead of actually doing something with it, and to explain what is essentially a minor to the point of utterly insignificant plot hole from MG2.
Listening to the Code Talker cassettes makes me really mad that they aren't presented in traditional cutscene manner as part of the mission (ties into the usual frustration with far too decompressed story presentation). There's some really interesting and heady stuff (especially for a video game) in them, especially when they start talking about language. I really wish the first encounter with Code Talker would have been observing the second "secret recording" of him and Skull Face.
EDIT: Also it's really frustrating that Ocelot is such a friggin straight man in this game. Guy's always been so fun in his over-the-top antics.
Nanomachines... errr... parasites.