ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 30,151
Technically it wasn'tMGS5 should mot have been about Big Boss again
Technically it wasn'tMGS5 should mot have been about Big Boss again
Whatever. Can't remember the player avatar twist. Shouldn't have made another prequel. Just more to contradict or bullshit your way through, especially technologically with respect to where MGS1 and the two games before were. More set events to back up against and limit the story. It's because of all the assholes who won't play as anyone but Snake, going back to how Raiden was received in MGS2. MGS5 should have been a sequel with a new protagonist. When anyone says that it makes sense to manage a base (the adventure killer), I don't accept the premise of it having to be about Big Boss (or his double or whatever he was) again.Technically it wasn'tMGS5 should mot have been about Big Boss again
Mechanically it isn't, but GZ has actual level design which is why people remember it fondly despite being just one level.Why is Ground Zeroes mechanically better than The Phantom Pain?
Crouching is really uncool, DJOGamer. Your explanation of higher speed trade-off is bullshit. The devs don't think like that, which is why Batman crouches faster than his upright enemies can run. It's part of checkbox design, nothing more. Put in there because players expect it without even knowing why. Could as easily balance the enemies for protagonists who can move faster without being heard. When you get within two meters, then maybe they should hear, like in MGS3, but there are better ways to stay quiet at that distance than to betray the character's cool exterior by having him suddenly lower himself for no good reason, like simply slowing to a walk (with stalker animation already active by default if it's a serious stealth game) or switching to a kind of tip-toe movement if your control scheme can accommodate it. It looks weird and pathetic, and irritates for being required again and again for no reason. Cowards, these devs. Cowards. If every platformer suddenly required you to tap your nose before you could jump, how would you feel? That's what it's like. The crouch can be used for ducking under hazards, accessing low spaces and hiding behind objects. This other purpose is so arbitrary and uncool.May respond to the rest of your post later. On work break. In a hurry.
It doesn't in this game either you boob.Realistically, crouching does not quiet footsteps
Equally bad. It's not "a bit," it's significant. If it was pretty far away, that would be one thing, but the enemies have this moronically near threshold where they suddenly become blind, forcing the player to stay crouched around them almost all the fucking time. Silly. Uncool.It doesn't in this game either you boob.Realistically, crouching does not quiet footsteps
It does lower the visual profile a bit.
Can't be bothered to mod this. The openness of even the military bases hurts stealth too much. Enemies are more spaced out, perhaps blinder, because when you can be seen from so many angles, they have to be. The base in Ground Zeroes is no exception. MGS was better dense.
MGS5 is a an open world military infiltration simulator set in a fantasy version of the Cold War, and it's absolutely fantastic at that.
In that scene with the kids in the cell offering him diamonds he should've actually shot them.I wish Big Boss actually became a scumbag as time went on. Perhaps starting off with good intentions but then becoming a ruthless warlord that targets innocents and plunges entire regions into warfare, while growing in strength. Instead Kojima made him a cuck with mommy issues.