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Metal Gear Solid V: The Phantom Pain

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,938
MGS5 should mot have been about Big Boss again
Technically it wasn't
Whatever. Can't remember the player avatar twist. Shouldn't have made another prequel. Just more to contradict or bullshit your way through, especially technologically with respect to where MGS1 and the two games before were. More set events to back up against and limit the story. It's because of all the assholes who won't play as anyone but Snake, going back to how Raiden was received in MGS2. MGS5 should have been a sequel with a new protagonist. When anyone says that it makes sense to manage a base (the adventure killer), I don't accept the premise of it having to be about Big Boss (or his double or whatever he was) again.
 
Joined
Sep 1, 2020
Messages
1,507
MGS5 is a an open world military infiltration simulator set in a fantasy version of the Cold War, and it's absolutely fantastic at that. As far as pure stealth is concerned, it's the first game of the series I'd put on par with the giants: Thief 1 and 2, Splinter Cell:Chaos Theory and the best parts of Dishonored. Playing it with mods can be pure bliss.

That's not to say it's the best Metal Gear game, or the best game in the Metal Gear series. In a lot of ways, it's not even a good game: if you put all the positive and negative aspects on a scale like game journalists do, MGS5 is easily much worse than the others, except maybe MGS4(which is also brilliant at certain points).

I'm pretty much ambivalent towards the base building aspect. You can essentially ignore it. I liked it more in Peace Walker, but it also fit much better there. My main gripe with it is that ballooning downed enemies trivializes one aspect of the core gameplay, the one that deals with concealing bodies from other enemies. You can make bodies disappear with little risk, which shouldn't be possible IMO.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,938
May respond to the rest of your post later. On work break. In a hurry.
Crouching is really uncool, DJOGamer. Your explanation of higher speed trade-off is bullshit. The devs don't think like that, which is why Batman crouches faster than his upright enemies can run. It's part of checkbox design, nothing more. Put in there because players expect it without even knowing why. Could as easily balance the enemies for protagonists who can move faster without being heard. When you get within two meters, then maybe they should hear, like in MGS3, but there are better ways to stay quiet at that distance than to betray the character's cool exterior by having him suddenly lower himself for no good reason, like simply slowing to a walk (with stalker animation already active by default if it's a serious stealth game) or switching to a kind of tip-toe movement if your control scheme can accommodate it. It looks weird and pathetic, and irritates for being required again and again for no reason. Cowards, these devs. Cowards. If every platformer suddenly required you to tap your nose before you could jump, how would you feel? That's what it's like. The crouch can be used for ducking under hazards, accessing low spaces and hiding behind objects. This other purpose is so arbitrary and uncool.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,938
Realistically, crouching does not quiet footsteps
It doesn't in this game either you boob. :lol:
It does lower the visual profile a bit.
Equally bad. It's not "a bit," it's significant. If it was pretty far away, that would be one thing, but the enemies have this moronically near threshold where they suddenly become blind, forcing the player to stay crouched around them almost all the fucking time. Silly. Uncool.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,938
Can't be bothered to mod this. The openness of even the military bases hurts stealth too much. Enemies are more spaced out, perhaps blinder, because when you can be seen from so many angles, they have to be. The base in Ground Zeroes is no exception. MGS was better dense.
 
Joined
Sep 1, 2020
Messages
1,507
Can't be bothered to mod this. The openness of even the military bases hurts stealth too much. Enemies are more spaced out, perhaps blinder, because when you can be seen from so many angles, they have to be. The base in Ground Zeroes is no exception. MGS was better dense.

Stealth in this game is quite different from the other games(although it was already moving in this direction since MGS3). It's about scouting from afar and formulating a plan, then work to accomplish it step by step. It's not the Tom & Jerry kind of stealth(for lack of a better comparison) that you get when you have a constrained environment. It's much more similar to something like Far Cry 2, where you're always scouting and thinking ahead and you spend a lot of time motionless(except here it actually works consistently and not every encounter devolves into a shootout). That said, if you don't like the kind of stealth that involves lying in the mud for a long time and counting guards, you're not gonna like it.

I used mods to increase enemy sight range and the value of camouflage. If you increase sight range enough, the game basically becomes "realistic" and you hit a wall, highlighting how ridiculous the premise of a single guy infiltrating a military base by himself is. You can still play as a sniper, but I don't enjoy that sort of gameplay very much. There's a sweet spot for me where you can still sneak around, even if it's very difficult. Sadly, I think the mods are only for PP.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
148
I wish Big Boss actually became a scumbag as time went on. Perhaps starting off with good intentions but then becoming a ruthless warlord that targets innocents and plunges entire regions into warfare, while growing in strength. Instead Kojima made him a cuck with mommy issues.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,782
Location
Dutchland
I wish Big Boss actually became a scumbag as time went on. Perhaps starting off with good intentions but then becoming a ruthless warlord that targets innocents and plunges entire regions into warfare, while growing in strength. Instead Kojima made him a cuck with mommy issues.
In that scene with the kids in the cell offering him diamonds he should've actually shot them.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
644
First thing I do whenever I play this is turn off highlighted enemies. Marking enemies permanently on the map is already powerful enough without constantly pointing them out on your display. It also encourages the kind of stealth others have brought up as the focus of the game - planning ahead, plotting an infiltration path, and managing sight lines. Increase enemy sight ranges by maybe 50% and you get a challenging but rewarding stealth game.
 

spookyheart

Educated
Joined
Mar 26, 2024
Messages
221
bought that game ages ago and that music honestly is one of the best uses of 80s music there is imo especially love the use of kids in america too alot.
 

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