From gameplay I saw of someone on ranger hardcore most dudes went down with 3 shots max, player too.increase damage both enemy and player takes like metro 2033?
oh they repeat this shit? this made me drop metro LL. And in that game you couldn't even switch throwables because the fucking UI for it was missing in Ranger Hardcore. Guess I'm skipping Metro Exodus.Speaking of Ranger Hardcore. Whose brilliant fucking idea was it to disable all tutorials? Especially if you have a bunch of UI shit in your game. Your game doesn't suddenly get more hardcore when nobody tells me the two button combination to open the backpack.
... And in that game you couldn't even switch throwables because the fucking UI for it was missing in Ranger Hardcore...
I know, but since there was no UI in an interaction so dependent on it I just uninstalled the game. Retarded oversight. Sad to see they ignored Ranger Hardcore for Exodus when it was such a core part of the 2033 experience.Actually you could. But in an extremely idiotic way. Hold Tab and move mouse to left/right/up/down. The game gives some acoustic feedback which throwable you selected.
No cover mechanics if that's what you mean. It does have lean left/right, but I don't know if there is much use of them.Is the gameplay any good? Typical modern popamole or something more tolerable?
lol only?metro last light took me 14 hours.Somehow got the good ending, seems like your body count doesn't matter if you're doing all the side objectives, maybe also has something to do with who lives and dies.
Final mission was leagues better than all the others.
Also want to say that there are some good music tracks in the game that make some scenes better than they deserve to be, writing being the way it is.
Game is about 25 hours long if you're taking your time.
Speaking of Ranger Hardcore. Whose brilliant fucking idea was it to disable all tutorials? Especially if you have a bunch of UI shit in your game. Your game doesn't suddenly get more hardcore when nobody tells me the two button combination to open the backpack.
Speaking of Ranger Hardcore. Whose brilliant fucking idea was it to disable all tutorials? Especially if you have a bunch of UI shit in your game. Your game doesn't suddenly get more hardcore when nobody tells me the two button combination to open the backpack.
Don't you have an option when choosing ranger hardcore on the difficulty selection screen between to show prompts but they are greyed out and no prompts at all ? That's what I saw on various playthroughs and streams.Speaking of Ranger Hardcore. Whose brilliant fucking idea was it to disable all tutorials? Especially if you have a bunch of UI shit in your game. Your game doesn't suddenly get more hardcore when nobody tells me the two button combination to open the backpack.
Retards did it again. In Last Light all button prompts were disabled. Eg. for quicktime events, or to drive this rail car - and the appropriate keyes were not even listed in the menu.
You can option out of them. They only appear when you get into a melee struggle with a mob.The fact that it even has QTEs at all..
Don't you have an option when choosing ranger hardcore on the difficulty selection screen between to show prompts but they are greyed out and no prompts at all ? That's what I saw on various playthroughs and streams.Speaking of Ranger Hardcore. Whose brilliant fucking idea was it to disable all tutorials? Especially if you have a bunch of UI shit in your game. Your game doesn't suddenly get more hardcore when nobody tells me the two button combination to open the backpack.
Retards did it again. In Last Light all button prompts were disabled. Eg. for quicktime events, or to drive this rail car - and the appropriate keyes were not even listed in the menu.
That was in 2033 or Last Light? I don't remember.Don't you have an option when choosing ranger hardcore on the difficulty selection screen between to show prompts but they are greyed out and no prompts at all ? That's what I saw on various playthroughs and streams.Speaking of Ranger Hardcore. Whose brilliant fucking idea was it to disable all tutorials? Especially if you have a bunch of UI shit in your game. Your game doesn't suddenly get more hardcore when nobody tells me the two button combination to open the backpack.
Retards did it again. In Last Light all button prompts were disabled. Eg. for quicktime events, or to drive this rail car - and the appropriate keyes were not even listed in the menu.
Maybe they patched it in eventually? No idea.
And lets not forget that Ranger Hardcore was a paid DLC.
Something that bothers me is the fact that you a lre a silent protagonist in-game, people carry entire conversations with you and you just stand around acting like a dick. Which is strange because artyon clearly has a voice, and he talks a lot during map transitions.
If someone can't create a normal FPS game it doen't mean that whole concept is shit. Do you really think that if the same devs created doom clone - game would be better? I think not, not with such slow ass character that for sure.I hate Half Life for establishing this dumb ass trend in plot heavy FPS games. I didn't work then and it doesn't work now.