Loki
Educated
- Joined
- Feb 26, 2010
- Messages
- 846
spekkio said:Sirus said:I too enjoy wandering around areas looking for power ups so I can wander around new areas
In jRPGs players wander around areas looking for new cutscenes so they can wander around new areas.
In cRPGs players wander around areas looking for new NPCs so they can wander around new areas.
In dungeon crawlers players wander around areas looking for new keys / artifacts so they can wander around new areas.
In FPSes players wander around areas looking for a boss to kill so they can wander around new areas.
In adventure games players wander around areas looking for items / puzzles so they can wander around new areas.
Damn. Welcome to electronic entertainment, BRO!
Ideally, every one of those genres would not limit itself to a particular dimension and instead borrow from the other genres.
For instance, all of those genres should emphasize, through combat, deeds, and new equipment 1) improving stats or abilities that lets you overcome old obstacles, and hence gaining access to new areas. 2) Doing side quests and interacting with NPC's in the right way to gain access to new areas. 3) Inventory based puzzle solving 4) lack of linearity in quests and overall progression. 5) growing relationships between towns and npcs, meaning you help towns and npc's interact with each other, not just with you. An example of this would be in fallout 2 how you can develop working relationships between Gecko and Vault City, or between two NPC's who live in different towns, etc.
I don't care what genre you are among the big 5, you should never exclude any of these.