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jagged-jimmy

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What's in this for Ubisoft? Why are they doing this?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
What's in this for Ubisoft? Why are they doing this?
Kickstarter has shown that those quaint gaming neanderthals actually have jobs and disposable incomes, so why not use one of your no name studios to develop a short throw back game using one of your old franchises, that lately only gathered dust in your corporate attic. It's almost like printing money. And you never know, maybe the good buzz will create a self perpetuating marketing campaign and a buyer's hysteria and your game will become the next Grimrock - a title almost everyone bought even if noone actually played it.
 

jagged-jimmy

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What's in this for Ubisoft? Why are they doing this?
Kickstarter has shown that those quaint gaming neanderthals actually have jobs and disposable incomes, so why not use one of your no name studios to develop a short throw back game using one of your old franchises, that lately only gathered dust in your corporate attic. It's almost like printing money. And you never know, maybe the good buzz will create a self perpetuating marketing campaign and a buyer's hysteria and your game will become the next Grimrock - a title almost everyone bought even if noone actually played it.
Sure, there is a market. And everything you said, make sense - to us. But most publishers don't bother, cause they can use the resources on big projects instead? Why bother to try to reach old school gamers and be more open about development of some old franchise, where you could double the team add more money and try to get MOAR PROFIT - making sequels to shooters or something...
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Because it turns out only Activision can make money off the 100 million dollar gigantic games, and the rest of the publishers are trying to find their niche they can make good money in.

Well except EA which keeps trying the bigger is better model and keeps losing value for their stockholders.
 

Stabwound

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Dec 17, 2008
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What's in this for Ubisoft? Why are they doing this?
Kickstarter has shown that those quaint gaming neanderthals actually have jobs and disposable incomes, so why not use one of your no name studios to develop a short throw back game using one of your old franchises, that lately only gathered dust in your corporate attic. It's almost like printing money. And you never know, maybe the good buzz will create a self perpetuating marketing campaign and a buyer's hysteria and your game will become the next Grimrock - a title almost everyone bought even if noone actually played it.
Wow, that's possibly the most cynical way of looking at this.

Sure, it's clearly reeking of Ubi sticking their hands in the Kickstarter/CRPG revival pot, but as long as we get a fun game out of it, does that really matter?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Cynical? Sure, but you can't seriously believe that Ubi just set out to make a great MM sequel out of the blue, buckling corporate trends, and their only goal is to please the old school gamers because they have realized that their short term vision fixated only on quick profit is ultimately self defeating.

Ubisoft have just realized that trying to put all their eggs in one basket does not actually work and trying to milk different demographic might be a better way to survive in the market instead of just passively hoping for one of their NextGen titles will miraculously sell CoD numbers. They will try to make money elsewhere even if they, by God, have to actually create good games.

There's no goodwill involved.
 

Absalom

Guest
Does goodwill even matter when we're talking about a business? All that matters to me is if they create a good product.

And I just took a look at the games forum... so apparently youre gonna need uPlay to play the game, for some reason. Good thing I randomly had an account
 

Psquit

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some die-hard fans will always claim: "an rpg doesn't need good graphics, the gameplay and skillsystem is what counts", and will trash everything you say, because they are stuck in the memories of text-based RPG from the past. Obviously a minority and nothing a business can count on if they want to survive. Everything has a limit and I'm glad the graphics on the new part look better than the previous MM1-9 altogether.
Yep, skyrim fags are cancer to anything. If you cant backstab a dragon and cannot marry a big breasted argonians your game is shit.

Grid turn-base combat make the game challenging at least you have to use your brain.
 

vorvek

Augur
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Shadorwun: Hong Kong
Cynical? Sure, but you can't seriously believe that Ubi just set out to make a great MM sequel out of the blue, buckling corporate trends, and their only goal is to please the old school gamers because they have realized that their short term vision fixated only on quick profit is ultimately self defeating

Isn't that true for half of the M&M series? Or did NWC develop For Blood and Honor and Day of the Destroyer trying to push the boundaries of the genre? This sounds like oldskool M&M to me!
 

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