If the attention to detail on all those boxed materials is any indication of the game's finished quality, I think we're in for a real treat.
Even the MM1 manual had 41 pages... in 1987.Manual only has ~40 pages.
Graphics are what make a cRPG a cRPG.
Mm6 had fantasic graphics far superior to this shit. They couldnt even get basic portraits right. It's spot the difference trying to figure out whether the guys dead or still healthy.Thankfully MM6 and upwards had absolutely horrible graphics, so it's a little easier to get used to this stuff. I agree though, it looks like an iPad game.
This euro trash mob has no idea what they're doing.
This entire game is a marketing gimmick built by a bunch of talentless amateurs.
Sent from my GT-I9505
Good artstyle, yes. Good graphics, no.good graphics and artwork are critical to any game.
Oh shut up!bioware is responsible for some phenomenal works. even the codex favourite fraudster duo swindled 4 million dollars from gullible users because they promised baldurs gate 3 -- an unofficial sequel to a bioware game.
u shouldn't insult casually such a powerhouse in the rpg scene just to defend a bunch of unknown euro trash developers who've already brazenly announced dlc and have no history with the actual might and magic games.
Okay then. I still don't like outsourcing of vital parts of game development though.
dialogues and choices.
-Should also be grid-based
if there's an MMXI