Morphi
Augur
- Joined
- Jul 3, 2013
- Messages
- 128
Please, no.We have our spiritual successor to Xeen, if there's an MMXI it should be fashioned after MMVI.
I'm not sure that's a wise assumption. This isn't that kind of game.
son, you've wandered into the wrong neighbourhood
I'm not sure that's a wise assumption. This isn't that kind of game.son, you've wandered into the wrong neighbourhood
hmm fair nuff. Never tried the originals but if the combat, party progression is good and the dungeons are interesting i wont mind too much.
Do they just not bother with it? I havent seen anything that would restrict the presence of c&c and deeper dialogues.
In the video of the boxed edition, if you pause it and translate it :D.Is there some place that lists all the classes and info about them? My mate is considering a purchase but wants to read a bit first.
i dont understand the question
Okay, seriously: of course they don't bother with it. This is a game stretched on resources, and it's about dungeon crawling, leveling, fighting and managing. Why would they strain an already stretched budget trying to flesh out dialogue and reactivity of all things? It is simply irrelevant to the experience. There's a bunch of thing that would take precedence; open world skills like Alchemy, mini-games like Arcomage, more complex dungeons, more puzzles, more character system diversity. I'd much rather have more of that than something taken from a whole other style of game. You might as well ask why Duke Nukem 3D does have tactical inventory management.
That said, some of the games do have some neat bits of reactivity, but those are just incidental cool beans. It's not what these games are about.
Wait, the Ranger counterpart for humans is a... Crusader? Wat.
Bethesda and BioWare make excellent portraits in video games.
We have already been told it will almost certainly not be turn-based if there is one. Basically, they wanted to make an homage to the earlier games, but they also want to make more games like the more recent ones.Please, no.We have our spiritual successor to Xeen, if there's an MMXI it should be fashioned after MMVI.
MMXI must stay in the same vein like MM III,IV,V,X.
Ah, playing with 4 archers and mowing down enemis like a gatling gun. :DMost people played MMVI-VIII in turn-based mode though. Real time is just for mowing down mobs (or strafing with bows to kill a dragon).
We have already been told it will almost certainly not be turn-based if there is one. Basically, they wanted to make an homage to the earlier games, but they also want to make more games like the more recent ones.Please, no.We have our spiritual successor to Xeen, if there's an MMXI it should be fashioned after MMVI.
MMXI must stay in the same vein like MM III,IV,V,X.
We have already been told it will almost certainly not be turn-based if there is one.
By "not turn based" i meant "more like MMVI", as that was the context.We have already been told it will almost certainly not be turn-based if there is one.
No such thing has ever been said.
They did say that it might not be grid-based, but even that's not a sure thing.
They wanted to cool fan anger at that time (MM6+ fans flamed them for the TB system), it is way easier and cheaper to reuse the existing engine, and a better investment for them...and I am a fan of MM6+By "not turn based" i meant "more like MMVI", as that was the context.We have already been told it will almost certainly not be turn-based if there is one.
No such thing has ever been said.
They did say that it might not be grid-based, but even that's not a sure thing.
And they did say that.
Most people played MMVI-VIII in turn-based mode though. Real time is just for mowing down mobs (or strafing with bows to kill a dragon).
You can't even walk in TB in MMVI, iirc.Most people played MMVI-VIII in turn-based mode though. Real time is just for mowing down mobs (or strafing with bows to kill a dragon).
Did you seriously walk all the way from one end of Free Haven to the other in turn-based mode? I fucking think not. Real time is also good for exploration, which is what these games are all about.
Wizardry 8 has real time, free roaming exploration and turn-based combat. As does Thunderscape from '95, though that game kinda blows. No snapping to a grid nonsense either.If they can find a way to eliminate the exploits/kiting, like snapping to the underlying grid when in active combat, that'd be ideal.
You can't even walk in TB in MMVI, iirc.Most people played MMVI-VIII in turn-based mode though. Real time is just for mowing down mobs (or strafing with bows to kill a dragon).
Did you seriously walk all the way from one end of Free Haven to the other in turn-based mode? I fucking think not. Real time is also good for exploration, which is what these games are all about.