Better?
And can we write macroses for our razor mouses?Is the UI ergonomic, fast and responsive?
Can every command be set on a key?
Is the menu layout self-explanatory and intuitive?
And controlling them was shit compared to the mouse+kb controlled UIs.Really good old charming crpgs had no mouse interface and every command was on a key
Sun is not smiling? Fuck off with your popamole newfag unnecessarily grimdark bullshit.
And controlling them was shit compared to the mouse+kb controlled UIs.Really good old charming crpgs had no mouse interface and every command was on a key
Fallout, BG, Lands of Lore, M&M/HoMM with their little cute jewels and pixels, that what people remember, not how responsive it is.
The one with mouse-look?I still like the key-only control of Gothic 1.
Why do you make the game harder to control for yourself HiddenX? Are you a masochist?Gothic: mouse just for looking - everything else with WSADQE+SPACE+TAB+SHIFT
So.....does anyone have anything to say about the credentials of those that are actually making the game.
40x40 WoW icons are not fun, and not creative a bit
Why do you make the game harder to control for yourself HiddenX? Are you a masochist?Gothic: mouse just for looking - everything else with WSADQE+SPACE+TAB+SHIFT
Sorting through blueberries and cakes with arrows keys was ergonomic and responsive? Damn make up your mind man, first you say it's important, then that you'd prefer WASD controls, and I did't even care for that to begin with, I just want a UI which looks like a part of world I'm in playing with a lot of items draggin/examining/combining
Cause that was fun, and 40x40 WoW icons are not fun, and not creative a bit
Generally the UI looks decent but I'm another who wishes they'd bring back the paper-doll + variable grid + large items approach of M&M VI. The ongoing trend of representing inventory items as a bunch of tiny square icons has never jived for me - I always saw it as a step backwards. This is especially important in a blobber game where you don't normally get to see the PCs and their equipped items during gameplay.
Piranha Bites developed Gothic 1 with gamepad control in mind
That would be just a list of items without icons I think, not what we've got here, although I only remember Xeenold MM3-5 style of inventory
well, i guess they went for the old MM3-5 style of inventory.
huge part of old RPG's charm comes from their organic looking UI's. Fallout, BG, Lands of Lore, M&M/HoMM with their little cute jewels and pixels, that what people remember, not how responsive it is.
ui aesthetics are important, especially in a series that used animated pixelart that served as indicators as part of its ui. one of the reasons why mm6 is shit to anyone who started with the first 5 games.UI design questions that really matter:
Is the UI ergonomic, fast and responsive?
Can every command be set on a key?
Is the menu layout self-explanatory and intuitive?