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millennia

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
The Ancient Worlds Expansion and the extra large Update 5 are releasing on August 12th.

Ancient Worlds provides some potentially fun gimmicks as well as a generic settler start instead of a region start in the free update. DLC owners will get the more extensive Nomad Band unit and start options. The new National Spirit is okay, I just personally don't care for diplomacy. But still, it could be interesting due to the pop farming and bonus pioneers. I just love Mound Builders so much, though.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,429
Location
Warszawa
Got it, does not seems so bad. I hope Paradox does not abandon the game after next DLC. This needs a proper mod support, foundations seems to be great, CIV 4 like great.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Got it, does not seems so bad. I hope Paradox does not abandon the game after next DLC. This needs a proper mod support, foundations seems to be great, CIV 4 like great.
In theory Millennia needs a relatively small number of sales to keep profitable. The risk is that all the bigger games dropping drag away players. Civ7? Probably won't impact it. ARA could be an issue because it has some similar stuff like resource chains.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,429
Location
Warszawa
Lol, that new upcoming nuclear DLC sounds really good. There's bunch of new stuff, but what's most interesting is a new late game age/final age, that turns Millennia into something different. See a quote from dev diary below:
"The Age of Wasteland changes Millennia into a post-apocalyptic world, a harsh, cruel, desperate place filled with Old-World Ruins, Survivor Camps, and Scrap Heaps.

All is not lost. Send explorers into the wastes to find survivors to kick-start your attempt at rebuilding civilization. Seek out the resources needed to regrow your population, settle new Regions, and fight off the threats of the wasteland.

A key resource in this Age is Scrap, gathered from Scrap Heaps and the Junk Yard Improvement. All of the new Improvements unlocked in the Age of Wasteland require Scrap to build, and are much easier to work than the Improvements of old, based on the fact that the Grasslands, Forests, and Goods Tiles around the map have been turned into Wastelands and Dead Forests by nuclear blasts."
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,251
Telling that a modern 4X doesn't feature a high technology future but rather a post-apocalyptic one.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,552
I got this heavily discounted because there were so many lackluster reviews at release. However, seeing some Codexers here enjoying it, I figured it might not be that bad.

My first impression? What the fuck is this? Has Axioms finally lost its touch and gone senile? This looks like a phone game, with big buttons to choose a few options, all set against a background featuring a picture of an old black woman. Talk about a bad first impression! Graphically, it’s hardly better than Civ 4. The combat window is terrible, and the combat itself lacks any depth. Coming straight from Old World, it really hurts.

Still, since I’d already paid for it, I decided to keep playing. Gradually, I saw more options opening up, like the ability to trigger different ages. The game started getting deeper, and before I knew it, it was 5 AM, and I was still playing.

So, it is a good game, but I wouldn’t be surprised if many people didn’t give it a fair chance. It’s both average-looking and confusing at first because the systems are so different from typical Civ games.

Is it worth getting? Probably. It’s better than Humankind and Aria Historia Untold, but I think Old World’s AI is way better, and its tactical gameplay is deeper.
 
Joined
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Messages
9,418
Location
Italy
Still, since I’d already paid for it, I decided to keep playing. Gradually, I saw more options opening up, like the ability to trigger different ages. The game started getting deeper, and before I knew it, it was 5 AM, and I was still playing.
clear example of post-purchase rationalization. sooner or later you're going to wake up. hopefully.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,429
Location
Warszawa
No, it is a hunger for a proper civ like game. Millennia is the best effort we had in a long time , as since civ4 the only good games in the genre were The Old World and Endless Legend.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,552
Still, since I’d already paid for it, I decided to keep playing. Gradually, I saw more options opening up, like the ability to trigger different ages. The game started getting deeper, and before I knew it, it was 5 AM, and I was still playing.
clear example of post-purchase rationalization. sooner or later you're going to wake up. hopefully.
Oh, I’m aware of the shortcomings of the game: an AI that’s completely outclassed, barely more advanced than the one I remember from playing the first Civilization on the Amiga 500. But as Covr says, it’s desperation for good strategy games, i play those more than rpgs. So this one is still decent and has some good ideas, even though I quickly steamroll the AI on Master despite the massive bonuses it gets. But isn’t that the case in every Civ game except Old World? Then again, Old World has a narrower time scope and fewer systems, and in the end, you sort of circumvent the order system anyway.
 

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