kris
Arcane
The game certainly have some UI problems, I never noticed my capital having unrest before it suddenly revolted, which basically was close to a game over. I loaded the game from the previous turn and after looking around a saw a tiny icon indicating I had "level 5 unrest". I had no tools to stop it either, moving troops there didn't help.
My biggest complaint is that and the pretty poor maps that you can't put any custom settings on. Nothing on the map really seems like a real world, it is a bit to random for me, rivers start in the middle of the desert, wheat and rice next to each other.
The barbarians though is not a problem, I think they are balanced well.
There is great variety of gameplay, but probably not balanced well. You can conquer many vassals while still focusing your city on growth and science by taking the overpowered "raiders", which give you free upkeep warriors that beat anything before crossbow. I managed to get "age of heroes," which was different. I look forward to future ages. I mean every age have a gimmick and some new gameplay to keep it fresh.
Combat is a slight improvement on Civ VI IMO, but need finetuning. Full stacks of just archers/crossbows should not be so strong they should have much less health and be protected by infantry, AI had a stack of three crossbowmen that steamrolled all my armies.
AI is quite competent at the game, but I can't tell if that is because of cheating or being good at this point.
My biggest complaint is that and the pretty poor maps that you can't put any custom settings on. Nothing on the map really seems like a real world, it is a bit to random for me, rivers start in the middle of the desert, wheat and rice next to each other.
The barbarians though is not a problem, I think they are balanced well.
There is great variety of gameplay, but probably not balanced well. You can conquer many vassals while still focusing your city on growth and science by taking the overpowered "raiders", which give you free upkeep warriors that beat anything before crossbow. I managed to get "age of heroes," which was different. I look forward to future ages. I mean every age have a gimmick and some new gameplay to keep it fresh.
Combat is a slight improvement on Civ VI IMO, but need finetuning. Full stacks of just archers/crossbows should not be so strong they should have much less health and be protected by infantry, AI had a stack of three crossbowmen that steamrolled all my armies.
AI is quite competent at the game, but I can't tell if that is because of cheating or being good at this point.