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Mini Games in TES Games?

Lumpy

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"If there is already a topic on this I apologize, I tried searching for it, but couldn't find anything."
Written by a developer, this is quite funny.

As for the ideas - some of those could fit in nicely in a sandbox game. On the other hand, some are stupid.
But at least he figured out that an arm-wrestling mini-game should be based on Strength. Although I'm sure that it would still involve pressing left/right in a quick succession.
 

stargelman

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Frankie said:
Something tells me that Bethesda STILL doesn't realize what they are doing to destroy a once great franchise.
Smart boy. Here's a prognosis: they won't. Ever. Not as long as millions of copies of that kind of game are sold.
 

Blahblah Talks

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Frankie said:
Something tells me that Bethesda STILL doesn't realize what they are doing to destroy a once great franchise.
Well, in his defense, the mini-games he's proposing are flavor-mini-games. They are not intended to replace the need for a speechcraft or security skill. These are more like the blackjack game in KOTOR.

Overall, I don't mind the idea, it just needs to be carefully implemented. The BJ in KOTOR basically served as a QS/QL exploit to make money. It had no story implications that I recall. Having a few mini-games in the game could provide a diversion that some might enjoy, and as long as they don't totally break my immersion, I can ignore them.

However, if they devote too much dev time to implementing them (such that more important features suffer) then it is a problem. The idea of a town or towns holding archery contests is nice, but these kind of things should interact with the world (e.g. if you win the archery contest, an NPC approaches you with a quest - "Hey, nice shooting. I've got a bandit problem.") and not just be meaningless fluff.
 

Sovy Kurosei

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Minigames aren't inherently bad. The problem is how they get implemented into the game. When it comes to RPGs it is pretty poor form to put in minigames that compensate poor character stats with player skill as you can see in Oblivion like the lockpicking or persuasion minigame.
 

Frankie

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Blahblah Talks said:
Frankie said:
Something tells me that Bethesda STILL doesn't realize what they are doing to destroy a once great franchise.
Well, in his defense, the mini-games he's proposing are flavor-mini-games. They are not intended to replace the need for a speechcraft or security skill. These are more like the blackjack game in KOTOR.

Overall, I don't mind the idea, it just needs to be carefully implemented. The BJ in KOTOR basically served as a QS/QL exploit to make money. It had no story implications that I recall. Having a few mini-games in the game could provide a diversion that some might enjoy, and as long as they don't totally break my immersion, I can ignore them.

However, if they devote too much dev time to implementing them (such that more important features suffer) then it is a problem. The idea of a town or towns holding archery contests is nice, but these kind of things should interact with the world (e.g. if you win the archery contest, an NPC approaches you with a quest - "Hey, nice shooting. I've got a bandit problem.") and not just be meaningless fluff.

That's the problem I have with them. They WILL devote too much time to them because they will say "This is cool, we have to get it to work".

As I posted on the TES forums, I think I need to define what I consider a mini game. Drinking games and Arm Wrestling are Mini Games that are just there to distract the player. Those things are NOT needed.

I don't consider an Archery Contest a mini game. That is something that is interactive with the gaming world... like you said.

I hear the word mini games and the first thing that comes to mind is something like the Lock Picking mini game or the Persusasion Mini Game. Those things were the WORST things they could have added.
 

User was nabbed fit

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New mini-games? Sweeeet! I fucking creamed my pants each time I played the persuasion and lockpicking ones. Boy, if they can do surpass the quality of those ones, then impossible is nothing!
 

Mr Happy

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Blahblah Talks said:
Frankie said:
Something tells me that Bethesda STILL doesn't realize what they are doing to destroy a once great franchise.
Well, in his defense, the mini-games he's proposing are flavor-mini-games. They are not intended to replace the need for a speechcraft or security skill. These are more like the blackjack game in KOTOR.

Overall, I don't mind the idea, it just needs to be carefully implemented. The BJ in KOTOR basically served as a QS/QL exploit to make money. It had no story implications that I recall. Having a few mini-games in the game could provide a diversion that some might enjoy, and as long as they don't totally break my immersion, I can ignore them.

However, if they devote too much dev time to implementing them (such that more important features suffer) then it is a problem. The idea of a town or towns holding archery contests is nice, but these kind of things should interact with the world (e.g. if you win the archery contest, an NPC approaches you with a quest - "Hey, nice shooting. I've got a bandit problem.") and not just be meaningless fluff.

You're that monkey guy? But anyway, I agree.
 

Bradylama

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games and Arm Wrestling are Mini Games that are just there to distract the player. Those things are NOT needed.

I don't consider an Archery Contest a mini game. That is something that is interactive with the gaming world... like you said.

And you don't think that being an accomplished drinker or arm wrestler could possibly affect NPC interactions?

Somebody on the TES, suggested that the aiming reticule sway depending on your bow skil, but if that kind of thing isn't in effect in normal shooting, then it operates outside of the normal rules of the game.

That would be a minigame, and that's a distracting element.

That he recognizes that arm wrestling should depend a bit on strength is rediculous. Strength and Endurance should be the only thing the outcome is dependant upon. Otherwise, how fun do they think player input is going to be?
 

Blahblah Talks

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Bradylama said:
Somebody on the TES, suggested that the aiming reticule sway depending on your bow skil, but if that kind of thing isn't in effect in normal shooting, then it operates outside of the normal rules of the game.
I saw that post and laughed. I think something is wrong if archery in the main game doesn't take character skill into account when determining success.
 

DarkUnderlord

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I can't say I mind the lockpicking mini-game in Oblivion too much (or minded it, given I haven't played it for a few weeks after getting bored with it after a few days). In fact it was a nice change to Morrowind's "click the pick lock button" break pick, break pick, break pick, break pick, break pick, break pick, weyhey success! At least it lets me get into locks now instead of just giving up or finding the key (which was never far away anyway) or if I really want to bore myself, buying a few hundred lockpicks and clicking on the lock until my skill finally goes up enough (which is why I hate useage based levelling systems). Of course, it also means I have a collection of several hundred lockpicks. Seems every bandit in the game carries a set.

The persuasion mini-game however was just dodgy. While the lockpicking game was based on how you pick a real lock, the persuasion mini-game had no basis in reality. You just hope you get a decent wedge layout and click.

There is a problem with mini-games though and it's something that's been raised here. It has nothing to do with character skills. In a game like Thief it wasn't too bad. You were picking the lock because that was your job. In Oblivion, if you've got a skill of 7, how can you justify getting through the game's hardest lock in under 6 seconds? What's the point of skill progression and levelling up if you don't need it? In fact, the whole game was designed less around RPG characteristics and more around being an FPS game. Now there's nothing inherently wrong with that design principle, it's just that Oblivion's not a very good FPS.

Brizzowne said:
What are your thoughts on mini games? I always thought it would be cool if one could stroll into a tavern after a day of adventuring/saving the world and sit down, have a beer, and play some mini games before heading to bed to level up.
Now, having a beer I wouldn't mind. I spent a while wondering what the purpose of sitting down on stools was in Oblivion before I realised there wasn't one. But little things like being able to sit down, order a beer, have the barmaid bring it to you and set it on the table and then pick it up and drink it (and not at the insane drinking speed of Oblivion's residents mind you) would be a fun thing to do. A mini-game in that would be interesting, with the standard caveat of "if it's done well". I'm not quite sure how you could do it well though.

Heading to bed and levelling up is a stupid concept though. They really need to get rid of this idea of sleeping to level. It was dumb in Morrowind and it's dumb in Oblivion.

Brizzowne said:
Arm Wrestling - obviously based on your strength attribute. You'd start out with some wimpy opponents and work your way up the ranks until you have to arm wrestle the town's local champ. Wagers would take part of course. If you lose and are really that upset about it, get up and challenge your opponent to a duel
I'd be interested but given Bethesda's design principles, I'd be beating "the grand champion" at level 1 again. What's the point? Even then, you don't need this linear progression. If you go to a bar and play darts for example, there usually is no champion. It's just a fun thing to play. Likewise if you're on the pool table or doing anything else. I can see Bethesda implementing the whole "Become the Arm Wrestling Champion" thing as a dodgy quest in which case it's not a mini-game at all.

Brizzowne said:
Archery Competitions - In a town there could be an archery range with bottles lined up on a ledge at varying distances. Using a special bow and a set number of arrows given to you by the owner of the range, see how many bottles you can knock off the ledge (no crazy area effect arrows are allowed (IMG:style_emoticons/default/wink.gif) ). Different prizes/money amounts are rewarded based on which bottle you hit and how many you hit.
I'd think an archery competition wouldn't be a mini-game at all. It'd be a scripted event using the standard archery implementation that exists within the game.

Brizzowne said:
Spell Competitions - Basically the same as above, but you have to use a specific ranged spell (no Fingers of the Mountain spell lol).
LOLOLOLOLOL.

Brizzowne said:
Snail Racing - Hah! jk, I already saw this mod and it was hilarious. Nice job!
I like that Bethesda are getting all their ideas from the mod makers.

Brizzowne said:
Some kind of pachinko game - You'd activate the pachinko game and your viewpoint would change to one looking down a vertical ramp and which ever cup your coin drops into, that's the prize you win...or no prize at all if you get it in the wrong cup.
In something like Grand Theft Auto (which is all about mini-games) that's fine but in what's supposed to be an RPG?

Brizzowne said:
Some kind of lore based card game...something you'd have to learn, something other than your typical High/Lo or Blackjack game.
That'd be interesting. I always wanted to actually play "Tragic" against someone in Fallout 2. By the same token though, given Bethesda don't have enough animators to work on such simple things as spears or crossbows, I'd suggest they focus instead on what their priorities should be. That is, making a decent game in the first place.

Brizzowne said:
Maybe these aren't the best ideas for mini games, but I'd love to hear what you guys come up with.
Once again, the problem is what are you creating? An RPG or a bunch of arcade games wrapped together in some other package? Mini-games aren't your core-product. If you want to make mini-games, that's what Flash was invented for. Go knock yourself out. Don't overload what's supposed to be an in-depth RPG (one would hope) with little diversions that add nothing and in fact take away from the game as a whole. Particularly when you can't even put axes in the right category.

You can already see this mentality creeping into Oblivion. Combat is essentially a mini-game. If everything you do is a mini-game, where's the character skill coming into play? Mini-games rely on PLAYER skill. Mini-games are all about a PLAYER learning the quirks of the system and deciding what to do. RPG's are supposed to be about what your character can do.
 

Twinfalls

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Jesus Christ, that post is from a developer at Bethesda. What a loathesome little ritalin-chugging, jrpg-addled, nintendo-generation Toddling monster.

The whole fucking point of an RPG is to not be playing mini-games.

True RPGs are the highest form of gaming. The overall interest generated by genuine choices and consequences, multiple approaches, and a rich fantasy world and storyline, mean that you play such a game instead of something trivial and simple.

Who here really spent more than 10 seconds on KOTOR's minigames? Even though the KOTORs sucked in many ways, why the fuck bother with some dumbassed card game or steering some stupid hovercraft left or right? Don't tell me its a diversion, if you want a diversion go away and read a book or watch tv or masturbate.

This shows us more of the mentality at that studio - they have such a great pedigree and lore to draw from, and they're more interested in incorporating minigames.

update edit: Here's one of the moderators chiming in:

Those sound like they could be fun (especially the archery competition and the card game). smile.gif

I wouldn't mind seeing a fishing game--not necessarily a "catch the biggest fish" type thing, though. Better yet, fishing poles that actually work to catch fish, but that's a whole 'nother topic, I guess. laugh.gif

A cooking mini-game might be cool, too.

Oh, a fishing minigame. Suprise me, Summer or whoever the fuck you are. good, solid beating.gif
 

OverrideB1

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This, more than anything else I've seen on the ESF, perfectly illustrates the dearth of original thinking amoung the devs. Sweet Jesus -- anyone with a couple of functioning brain-cells could have come up with those ideas, and more, with a few minutes thought without having to ask the fans for suggestions.

As to the whole concept of mini-games in RPGs, whoever conceived the idea should be gut-shot and left to bleed to death by the side of the road. Activities, seamlessly blended into the game-world are a different matter -- if there was an archery contest in a specific town held annually (and it just so happens that now is when it's due to be held); NPCs mention it before it happens, and mention the outcome after its happened then I'd have no problem with it. Same goes for a fishing contest, or arm-wrestling, or a drinking contest, or any of the other suggestions. As long as they're seamlessly integrated into the game-world.

What pisses me off is that this is exactly what Bethesda are not discussing. Instead we've got to have more buttom-mashing mini-games that have fuck all bearing on your character's skill and everything to do with how well you can wave your mouse around and shattering what little immersion there already is.

I tell you -- Fable is already starting to look like a masterpiece of game-play design next to this drek
 

Ladonna

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Just write them off already....

They want to do a politically correct, fantasy version of GTA. Take me back to the ghetto please....
 

elander_

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Twinfalls said:
Oh, a fishing minigame. Suprise me, Summer or whoever the fuck you are. good, solid beating.gif

I don't have a clue about what a mini-game is and aparently nobody does. This is one of those terms people made up to have others talking about their games.

The fishing stuff is often mentioned because it was part of peoples memories of games like Ultima Underworld. That is the ability to combine items together (something that comes from adventure games) and use them in new ways the player can explore. Like attaching a piece of string to a stick and catch fish then burn the fish in a fireplace for more nurishment points. It doesn't contribute much to roleplaying but it helps making the experience more beliavable and it could be used to give other objectives to quests besides "fetch amd kill tha eviil dude and get back for a bone".

I think Gothic had this coocking stuff too but no fishing.
 

Lumpy

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A fishing mini game where you get a fishing pole, go to some water, use the pole and wait a couple of hours, and you catch fish based on Agility, Intelligence, and Luck, is a good mini-game.
A fishing mini game where you get a poll, get to the water, then drive the hook around through the water to catch the fish who move at high speed, is a bad implementation. As somebody pointed out, this might as well be done in Flash.
Similarily, a card game where the character plays by himself based on Luck, Intelligence, and Sneak, is a good implementation, while creating a whole new game is preety much pointless.

A good example of RPG mini-games would be the ones in the official Entertainers mod for Morrowind (and no, it didn't cost $3.99). The player chose the Entertaining method, and the success depended on various player skills, and the presence of certain items in the player's inventory.
 

Twinfalls

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elander_ said:
The fishing stuff is often mentioned because it was part of peoples memories of games like Ultima Underworld. That is the ability to combine items together (something that comes from adventure games) and use them in new ways the player can explore. Like attaching a piece of string to a stick and catch fish then burn the fish in a fireplace for more nurishment points.

Those are not minigames. Fishing and cooking a la UU and Gothic are activities the game engine allows. A minigame to New Bethesda is of the Persuasion/lockpicking variety - a distinct application. The people posting in that thread are influenced by the likes of Fable and Jrpgs.
 

OverrideB1

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elander_ said:
I don't have a clue about what a mini-game is and aparently nobody does. This is one of those terms people made up to have others talking about their games.
WTF?

I'm pretty certain everybody here knows exactly what is meant by the term "mini-game" -- both generically and specifically as it relates to Bethesda's concept of role-playing
 

Claw

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Project: Eternity Divinity: Original Sin 2
Off topic: I'd love to see a game implement Dragon Poker.

Anyway, I don't think mini-games are bad, and agree with the notion that the integration in the gameworld is important.

The question is what purpose it serves. The problem with "lock picking" in Oblivion, as far as I know, is that it makes it possible to substitute player skill for character skill, making character development obsolete.

I don't think that using a pole on a body of water and waiting a couple of hours makes a good minigame. I don't even see it make a game at all. I do think it's perfectly possible to combine player activity with character skill.
As for fishing, I don't know if it does have to be a minigame at all. Personally I like minigames that combine a relatively easy action with character skill. I thought lockpicking in Gothic was pretty good in that regard. Also, combat without the timing would have been great. But then I am one of those weird people who didn't consider combat in Gothic particularly difficult.
 

galsiah

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Twinfalls said:
Those are not minigames. Fishing and cooking a la UU and Gothic are activities the game engine allows. A minigame to New Bethesda is of the Persuasion/lockpicking variety - a distinct application.
Maybe so, but that's not what the dev posting that topic means:
Brizzowne said:
When I think of minigames, the lockpicking and persuasion games didn't even enter my mind; I do not think of them as minigames, but rather a game mechanic.
I agree that using the term "minigame" was a mistake unless he wanted to imply lockpicking / persuasion type activities.

From what he's said, there's nothing to exclude plain old activities/challenges.
 

Twinfalls

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It's the mindset at Bethesda that is being illustrated. Read the developer's post. He says it 'would be cool' to have:

Arm wrestling
Fishing
A card game

and:

Some kind of pachinko game - You'd activate the pachinko game and your viewpoint would change to one looking down a vertical ramp and which ever cup your coin drops into, that's the prize you win...or no prize at all if you get it in the wrong cup.

Yup. This is the promise that Daggerfall heralded to the world.
 

LCJr.

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I'd say it depends on their implementation. "Minigames" that you're forced into to advance through the game are a bad idea. Optional ones that can be completely avoided are OK by me. I recall wasting a fair amount time in Uncharted Waters playing poker and blackjack.

But of course in these days with the rush, rush, rush development cycles mingames are going to eat resources that would be better spent on the actual game.
 

galsiah

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Twinfalls said:
'would be cool'
Unfortunate, but then he is addressing an Oblivion general audience.
Arm wrestling
I don't see a real problem with this, other than the fact it would be pointless.
Not much wrong with that. Could be interesting, and could have some tie-in with the game world.
A card game
Hard to do without feeling like a minigame, but not a terrible idea.

Some kind of pachinko game - You'd activate the pachinko game and your viewpoint would change to one looking down a vertical ramp and which ever cup your coin drops into, that's the prize you win...or no prize at all if you get it in the wrong cup.
Ok - that's indefensible. Pointless and distracting.

It must be remembered though that these things are being discussed in terms of Oblivion. Since suspension-of-disbelief is practically impossible already, perhaps some twitch-based "fun" might be playing to its strengths.

A few tweaks are hardly going to turn it into Daggerfall 2.
 

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