elander_
Arbiter
- Joined
- Oct 7, 2005
- Messages
- 2,015
I really don't understand this idea of mini-games. We can divide Fallout gameplay in sub-games like the tactical combat, gambling, beting on fights, dialog interaction, stealth gameplay, managing your equipment and training your character but all this is perfectly integrated into an rpg and works together in harmony. I wouldn't call this stuff mini-games. Whats the point? Just to have a new word they can shove to the press to pretend they are innovating?
On the other side if a mini-game, by definition, is something that is suposed to be repeatable and completely optional without any influence in the world or the player then these guys must have zero imagination for having to use this to make the game fun in the first place.
Bethesda said they needed to introduce mini-games to make some aspects of the game more interesting. Lets see dialog mini-game, lockpick mini-game, poition making mini-game, enchanting mini-game. None of this stuff was fun for me. Some of these mini-games were actualy stupid and insulting like the dialog mini-game. The only thing that was tolerable and could be turned into a sort of puzzle mini-game was potion making but there was no chalenge in this at all.
On the other side if a mini-game, by definition, is something that is suposed to be repeatable and completely optional without any influence in the world or the player then these guys must have zero imagination for having to use this to make the game fun in the first place.
Bethesda said they needed to introduce mini-games to make some aspects of the game more interesting. Lets see dialog mini-game, lockpick mini-game, poition making mini-game, enchanting mini-game. None of this stuff was fun for me. Some of these mini-games were actualy stupid and insulting like the dialog mini-game. The only thing that was tolerable and could be turned into a sort of puzzle mini-game was potion making but there was no chalenge in this at all.