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Mission Control Lower Levels

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,584
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
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Mission Control
Your adventure continues: now you can visit the lower levels of Mission Control, fight Ol' Beelzebub, fix and deploy Romeo, further upgrade your implants, enjoy quality of life and balance improvements, and learn more about the Ship:

Like oversized Tarot cards, these elaborately decorated panels tell the visitors their past, present, and future.

The first panel, named Hell, depicts a fragment of urban life on Earth: a dark sub-level - you can't really call it a street - lit by angry fires that have nothing left to consume.

Nothing can thrive or grow down there, nothing but pale, malnourished castaways, clinging to life with the tenacity of despair.

Far above is a glimpse of a railway overpass, its warning lights unable to pierce the darkness below. Higher still are the towers, reaching for the polluted sky, and the silvery traffic network between them.

The bottom dwellers dream of landing a factory job and taking a train to work one day; the wage-slaves riding the trains are driven by the fear of ending up at the bottom and the dream of making it into one of those towers; and in the towers, an empty man surrounded by nothing but material possessions yearns for death.

Waves of despair wash over you, until you step back, beyond the range of the hidden broadcaster.

The next panel is titled Purgatory and it depicts the Ship as it once was or perhaps how it was imagined back on Earth. Generations of colonists working tirelessly to create the tools the future generations would use to tame Proxima. Their lives are hard, but they're driven by purpose and hope, which is what separates them from their squalor-dwelling brethren back on Earth.

Through this sacrifice the wretched will be purified and the children of their children will be admitted into New Eden. This is the true gift of the Founding Fathers...

The broadcaster kicks in full gear, filling you with gratitude and a desire to purge away your sins through labor.

And finally the last panel. You don't need to read the sign to know what this is - a homesteader's paradise.

A land - *your* land, suggests the broadcaster, planting the idea in your head - stretching green as far as the eye can see, blue sky, free of smog and traffic, and your very own home, a place you will build with your own hands.

The more you stare at the shifting images, the more you want it and you can't tell for sure if it's the broadcaster selling you the dream or a deeply supressed desire.

You'll never know if things were as bleak as the panels paint it, but the colonists needed to believe their ancestors made the right call escaping hellish Old Earth and setting out for the paradise of New Eden.
 

Zariusz

Arbiter
Joined
Nov 13, 2019
Messages
1,890
Location
Civitas Schinesghe
Elhoim , it looks like someone forgot to add loot to this Lockpicking lvl 9 room in Mission Control, while im playing on beta i think this could be same in stable release. Also that new locker in Red Hydroponics is again impossible to lockpick though earlier patch changed it to Lockpicking lvl.9

MyRMKYE.png
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
Elhoim , it looks like someone forgot to add loot to this Lockpicking lvl 9 room in Mission Control, while im playing on beta i think this could be same in stable release. Also that new locker in Red Hydroponics is again impossible to lockpick though earlier patch changed it to Lockpicking lvl.9

No, it's fine. I moved the locker that was outside here (as it had high level loot and I made this zone possible to access in CH1) and created a new container outside. You looted it before, so it stays looted in the new location. Loading beta saves usually creates these bugs as they bake work in progress stuff into the savegames.
 

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