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Game News Mmmm... New Space RPG.

Deathy

Liturgist
Joined
Jun 15, 2002
Messages
793
Tags: Malfador Machinations; Space Empires: Starfury

<a href="http://malfador.com">Malfador Machinations</a>, the creators of the Space Empires series of space strategy games, have announced <a href="http://www.malfador.com/starfury/starfury.html">Space Empires: Starfury</a>, a space RPG, which seems to be in a similar vein to the Star Control series. Not much on their <a href="http://www.malfador.com/starfury/starfury.html">official site</a> except for a feature list and some <a href="http://www.malfador.com/starfury/sfpics.html">screenshots</a>.
<br>
<blockquote><UL>
<br>
<li>24bit 3D real-time rendered graphics.
<br>
<li>Support for resolutions 1024x768 and up.
<br>
<li>Freeform structure: Follow the given missions, or perform your own as a merchant, mercenary, or pirate.
<br>
<li>Detailed ship configuration through components.
<br>
<li>12 different ship classes from different races you can command. More than 50 starships and starbases to battle!
<br>
<li>Dozens of star systems for you to explore.
<br>
<li>A living breathing universe with events happening all over the galaxy.
<br>
<li>Encounter and battle your favorite races from Space Empires IV in ship to ship combat.
<br>
<li>Complete game customization allowed by players ("mods").
<br>
<li>Discover: Warp Points, Nebulae, Binary Stars, Trinary Stars, Asteroid Belts, Gas Giants, Cosmic Storms, and more!
<br>
</ul></blockquote>
<br>
So far, it looks pretty good, but that's probably the Space Empires fanboy in me thinking that.
 

Saint_Proverbius

Administrator
Staff Member
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Spazmo said:
Sounds like fun, but the word "missions" has me worried about the RPG-ness of the game.

In space CRPGs, typically they call "quests", "missions". Basically, someone contacts you, and offers you a job. You do it, they pay you.
 

Saint_Proverbius

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XJEDX said:
In space, no one can hear you quest.

J

I bet you can hear in space in this game, though. :D

Even Babylon 5, which used physics more than most sci-fi, still allowed you to hear things in space.
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
Saint_Proverbius said:
I bet you can hear in space in this game, though. :D
Yeah, the soundtrack!
Even Babylon 5, which used physics more than most sci-fi, still allowed you to hear things in space.
So little sci-fi gets physics right. I never watched that show very much, though my little brother and I adapted some of our personal slang from some of Bab5's character aesthetics: We refer to a balding man as having a "space-age haircut."

J
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
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Wardenclyffe
Well, true to physics or not, Audio-Visual experiences tend to be much more compelling than plain visual experiences.
 

Saint_Proverbius

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Section8 said:
Well, true to physics or not, Audio-Visual experiences tend to be much more compelling than plain visual experiences.

That's true, but it's always funny when the Enterprise banks to turn like airplanes have to do.
 

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