Immortal
Arcane
I would be OK, yes. but why dump Luck? high Luck should lower the chances slightly (just have to come up with a function that calculates it properly or just make each point in Luck lower the chances by 1%)So would you be okay with the percentages going higher then they currently are if you refuse to repair it and dump luck completely?
let's say the max value is 100%. it's a dusty environment (Arizona desert), if you don't clean your weapon for a very long time, it's not a stretch to suppose the weapon would jam all the time (that's what happens with all the M4s in Afghanistan, you can see in videos how marines or soldiers have to clear jams after every trigger pull during long firefights).What would be the max value? If you were to factor it.. Like if weapons sit at 3% now.. how high could they go?
like I said, you'd have to introduce cleaning kits into the game, and they're a finite resource. so you'd really have to balance the rate at which the weapon deteriorates
the whole point of melee in a game such as this is you have to run up to your target while potentially being shot at, but for that you get the benefits of not needing ammo or having to worry about jams. as for energy weapons, that's a good point.How would you balance this vs Laser Weapons or Mellee?
if I had absolute freedom in what to modify, I'd make energy weapons and ammo for them very rare in Arizona and only widely available to the player in the last part of the game (kind of like in Fallout). even if they have a lower chance to jam or don't jam at all it wouldn't matter much that way.
anyway, to conclude I'll reiterate on my points:
1). factor in Luck (higher luck - less jams overall)
2). make Weaponsmithing useful for repairing weapons (replacing worn out parts and such)
3). introduce cleaning kits
Just a few Beefs I have with this..
I still don't disagree Jamming or gun maintenance in general should be more in-depth.. But here you go:
- If a player specializes in laser weapons.. They are useless until the end of the game.
- Many of the early on interesting or unique laser weapons would be removed from the game.. (This takes depth and customization out of the game)
- Luck is now an extremely powerful stat..
- Mellee should stay the same as it is..?
- Do Npc's still have Jams? Should it stay the same as now?
- How does Weapon Smithing Factor into everything? "Replacing Worn out Parts" doesn't really tell me how mechanically it should work.