After a very long hiatus from supporting games on Kickstarter, I'll back this as well.
RatTower I do worry that, if the quote posted by Infinitron in the news article is the start of your KS pitch, you don't make a very compelling case for
why you need funding. It's for better hardware and music? You've already sold those of us who follow the Monomyth thread here at the codex, but I'm thinking of those that are unaware of your game. Your pitch reads like the game is going to come out, and the kickstarter would be a nice thing to have but not required. You may want to re-think how you frame the necessity of the pitch.
I am
assuming that your graduate work stipend was "funding" Monomyth, and now that you're finished (congratulations btw!) you need a source of income to cover food and housing. Being upfront about the realities of life will serve you well in the KS I think. I don't intend to tell you how to do it, but I think many people would be sympathetic to the pitch of:
Play the demo and ask yourself- do you want this to come out in 1 year, polished with good art and music assets? The product of devotion and focus? Or in 5 years, with lower production quality and reduced scope because you had to work on it your spare time while you literally paid the bills with a full-time CS job.
The fact that you're offering such a comprehensive demo at the outset is a boon, you should leverage that as much as possible. Ideally get some youtubers to play it and post feedback, that will create the interest that is persuasive to "great in 1 year or OK in 5 years" type pitch.
All this feedback is predicated on this being an honest representation of your situation currently. If not, just ignore.