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Mordheim - turn-based tactics in the Warhammer universe

LESS T_T

Arcane
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Oct 5, 2012
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Codex 2014
Oh, it was about the hip animation. It looks pretty...out of place to me.
 
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First content update is out. Sisters of the Lost Primarch Sigmar are now a playable faction, skirmish warbands now have ten units, and there is rudimentary equipment selection.

mordhiem1.jpg


mordhiem2.jpg
 

vonAchdorf

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Sep 20, 2014
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Oh, it was about the hip animation. It looks pretty...out of place to me.

Probably an asset store animation.

Is it worth getting now or should I wait for the next update with visible equipment? Last winter, I had Blackguards EA and now it seems like this could take its place this year. Even the dark and ugly UI seems to be similar. Somehow it manages to be minimalist but confusing, lacking embellishments but still hard to read.
 
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It's not at all cheap at 32 euro, and the real meat of the game -- the campaign -- isn't available yet. Only the tutorials and a couple of skirmish maps are available. The warbands are preset, although you can change their equipment. In single-player, the AI warband composition is weaker than the player warbands, so it's virtually impossible to lose a skirmish game. In fact, I have never had a single member of my warband knocked out of action in the four skirmish games I've played. The AI needs at lot of work. The UI is clearly intended for console rather than PC, and there are mouse control issues. At the moment, single-player feels more like a tech-demo. The game has promise, but there's no compelling reason to dive in right now.

I haven't tried multiplayer, and don't even know if multiplayer is available yet.
 

vonAchdorf

Arcane
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Thank you for your information - I will wait a bit longer then. Blackguards was playable from the beginning of EA, they mainly added the chapters one by one.

I just saw that they bring Warhammer Quest from iOS to Steam too.
 

A horse of course

Guest
Thank you for your information - I will wait a bit longer then. Blackguards was playable from the beginning of EA, they mainly added the chapters one by one.

I just saw that they bring Warhammer Quest from iOS to Steam too.

I have WQ on my ipad and it's not bad for a mobile game, but it's hardly worth it as a full PC title.
 

LESS T_T

Arcane
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Codex 2014


33% off on Steam: http://store.steampowered.com/app/276810

With three Warbands previously available to players - the Mercenaries of the Empire, the Skaven of Clan Eshin, and the Sisters of Sigmar - Mordheim: City of the Damned welcomes now the Cult of the Possessed, bringing the total of playable Warbands to four. New content and new features are of course planned for release in the near future, including extended Warband Management. Visit our Steam Page for a detailed road-map!

For a detailed explanation of exactly what's coming in this second content update, see below:

The Cult of the Possessed: Worshipers of the Dark Gods of Chaos, the Cult of the Possessed is a group of degenerates and mutants gathered together seeking to gain the favour of the Shadowlord by returning the Wyrdstone to the Pit, slaughtering all those they find trespassing on their master's domain. They of course boast their own skills, such as Terror, a passive skill which has a chance to enforce a leadership test on any unit that passes his threat zone, or Boon of Chaos, which will buff up a squadmate, increasing physical, mental or martial statistics.

Reserves management: Extending the Warcamp, the 'reserves' management option allow you to choose which of your units will head in and out of combat, allowing you to strategically place units in the heart of battle depending on the match load out you might need for the fight.

New Skirmish mission objectives: New skirmish objectives are introduced in this new update: Marked for Death have your hunt for a specific enemy unit - Crush their Will is reminiscent of capture the flag, where you have to steal the enemy's idol while protecting your own, and finally Wyrdstone Rush, where you will have to gather the precious green shards and secure them.

More features will be available in the near future, such as Warband leveling. Be sure to checkour Steam Page for more detail about what's coming next!
 

Xathrodox86

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I'm buying this game for sure. As an avid Warhammer fanboy I'm simply delighted that they've decided to port Mordheim onto PC, weirdly swaying hips be damned.:incline:
 

da_rays

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Filthy Pub , Quebec City
Warhammer quest kinda disapointed me on IOS ( yeah yeah , i know my problem is IOS ) . Mainly in the form of extra DLC extra playable character , monsters , equip , beer , vitamin , air etc etc....

Just hope it doesnt come to that in this game....look promising.,..still on the fence tho, last time I had fun with GW was bloodbowl , before that was WH40K Rites of wars. Shit looks good tho....and steam just ''recommended'' it to me....
SO PLEASE DONT FUK THIS UP!
I'll be dreaming of some Gutter runner in Valkyria chronicle army suit huhuhu

So the gameplay is gonna be a bit like Valkyria chronicle ? RT exploration ? Is the real meat of the game is warband combats?
And if anyone who have a EA , past all the shitty thing , bugs , crappilly implemented mechanics and other EA problems you can come across...
Is that thing fun? enjoyable?


So scared its gonna suck.......

Also Yay , freaking Skaven!

ZaWOdH3.jpg
 
Last edited:

Infinitron

I post news
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Premature Evaluation: Mordheim: City of the Damned

Even assuming fixes and improvements to the UI and camera, I’m not really sold on Mordheim’s fundamentals. Fans of the tabletop game may label me a pestilent heretic, but the games I’ve played have hinged almost entirely on the initial round in which I position my forces, and then been something of an attritional slog thereafter. Once in combat, the options for most units are few – though perhaps this changes as your warband levels up and gains new items and equipment. Even if that’s true, much about Mordheim’s adaptation seems poised to undermine or negate the sort of tactical thinking which is key to such turnbased games. It’s a disorienting space in which to fight, and the game works to conceal all the critical information from you: the lay of the land, where your units are, where the enemy are, who acts next in the turn order, what innate stats anyone has, what their powers do, what shape they’re in. This information is in the game – it’s just unreasonably hard to find.

Six months is a long enough period in which to address this stuff and it worries me that such critical elements are not yet in place – partly because development efforts are presumably now being directed at the construction of the campaign, but mostly because Adam’s Screaming Void-Face refuses to return to the Warp until this matter is resolved.
 
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Once in combat, the options for most units are few – though perhaps this changes as your warband levels up and gains new items and equipment.
The options for low level unit are few alright, but the ability to upgrade a warband to level 10 has been in the game since the 12th. I haven't had time to do any more than to tinker around with the skills a bit, so I can't say if they add tactical depth or not.

It’s a disorienting space in which to fight, and the game works to conceal all the critical information from you: the lay of the land, where your units are, where the enemy are, who acts next in the turn order, what innate stats anyone has, what their powers do, what shape they’re in. This information is in the game – it’s just unreasonably hard to find.
Quoted for truth. Everything about the game appears to be conspiring to prevent me actually playing the game. The by far the worst offender is the camera. It lurches about the map, changing height and angle seemingly at random, with the sole intent of disorienting the player. So far as I can tell, it's a deeply misguided attempt at some form of action cam. I've a sinking feeling this behavior is "working as intended" and will remain in the final build.
 
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Damn, that's disappointing. I was open to the unorthodox perspective approach, but was hoping they'd implement some good orientation features.
 

thesheeep

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Agreed. I honestly hope they will add something there.

No developer would make such a glaring and obvious mistake in a TB game, right?




Right?
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
This is something I never quite got. Why when some developers remove some of the elements that allow correct decision making when they decide to port board game (Rodeo Games did the same by obfuscating numeral values in Warhammer : Quest, but at least, their UI was nearly perfect). Given that the base game was supposed to be played without obfuscation, why would they expect the exact same game to work with some key information removed?
 

Storyfag

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vonAchdorf

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New update today with apparently lots of content since the game is 22GB now instead of 7GB.

Armor now shows and there's a log for actions / RNG.

http://steamcommunity.com/games/MordheimCotD/announcements/detail/248038336178557852

Release Notes Early Access Content Update 4

Hello Everyone,

Rogue Factor and Focus are proud to provide you with this forth update of the Early Access. Like we did before, we want to present you a list of all the updates that come with this version, but also the known issues and limitations of this Early Access version.

WARNING-WARNING-WARNING-WARNING-WARNING: We’ve added a lot of data in this version. The installation of the game now takes about 22GB where it used to be about 7GB. This updated version will have a download size of about 6GB.


Updates

Our third content update is 0.18.4.2 and it provides the following new features:

- Possessed Mutations: Possessed units, when playing with Rank 10, now have random mutations.

- Representative Armours: Changing armours and other equipment is now properly represented on the unit. This completely changes the look of the characters.

- Item Enchanting: Rank 10 Warbands now have weapons which can be enchanted, There is an Enchanting Tab next to the inventory where you can choose the Rune or Mark to put on the item. This is for testing and balancing.

- 2 New maps: One new procedural map and one more unique location (Statue of Count Gotthard) are available for Skirmish.

- Chat!: You can now chat when in the lobby as well as in game. Press "T" to talk

- Action Log: An action log has been added representing unit actions, and RNG rolls it performs. To view the log you can press the key "L"

- Key Mapping: In the options menu, players now have the option to remap the controls of the game. This is also available for gamepads. We’ve internally tested with Xbox, PS4, and a generic Logitech controller. Camera Inversion are now also available.

- New Deployment type: Code named Umbrella. This new deployment is available for all procedural maps and has both Warbands as far away from each other as possible, This is to give a far away option for Players who would prefer this.

- New Cloth: Warhammer is known for skirts, pangs, and other clothy material. We’ve completely changed the clothing in the game. It still needs to be tweaked, but now looks and feels better. It is also much more optimized.

- Respec Button: In the Unit management, you can reset your Warband skills, spells and attributes to their original state. This will also reset the units’ mutations to new random ones, for the Possessed Warband. This feature will only be available during the Early Access.

- Unit Rotation: With all those cloth variations and mutations, you can now admire your Unit under different angles in the Hideout’s Unit Management, using the mouse or the right-stick.

- Save on the cloud: The save games are now copied on Steam's cloud

As we already stated, we value the input of our players and we've done some adjustment according to the feedback we gathered:

General Changes
  • Each unit rank increases wounds by 15 instead of 10 (increasing maximum Wounds by 50 at Rank 10)
  • Each point of Toughness will now give 2% of Poison Resistance instead of 4%
  • Each point of Toughness will now give 3% of Wounds instead of 2%
  • Each point of Alertness will now give 3% of Perception check instead of 4%
  • Each point of Accuracy will now give 2% of damage on critical hit
  • Each point of Intelligence will now give 1% of magic resistance
  • Each point of Intelligence will now give 3% of mental checks instead of 4%
  • Each point of Leadership will now give 2% of all alone, fear and terror checks instead of 4%
  • Base Critical hit has been brought back to 5%
  • Each spells mastery now increases their curse chances instead of lowering them (the more powerful the spell, the more chance of chaos effects)
  • Weeping Blades and Fighting Claws will now properly apply the “Dual Wield” debuff instead of the “Tiring” debuff after the first attack.
  • After casting a spell, a debuff called “Mordheim’s Curse” will affect the caster increasing chances of triggering a Tzeentch Curse or a Divine Wrath by 10%. This lasts 1 turn and is stackable.
  • Maximum Offense Points of Impressive units has been reduced to 9 instead of 10
  • Web of Steel will now be usable properly with Fighting Claws
  • Good range weapons gain an increase of 5 meters in distance they can shoot (based on the normal weapon)
  • Best range weapons gain an increase of 5 meters in distance they can shoot (based on the normal weapon)
  • Each unit got their movement decreased by 2 meters per Strategy Point spent
  • Increases each item type in the Warband chest to 100 to let player enchant their equipment
  • All Buffs and Debuffs now have an Effect Type in their description
  • Poison resist will now be performed on Poison apply instead of on Turn start of the unit
  • Some adjustments have been made to Charge skills
  • Some adjustments have been made to Ambush to make them trigger more often
  • Warp Effect: the buff and debuff have been changed to provide or remove 20% Armor Absorption (instead of a hard number)

All units have been brought up to 45 Stat Advancements Points (despite some of them being unable to increase Ballistic Skills)
  • Added Points
    • Black Skaven got fixed and gained its missing Martial
    • Rat Ogre gained: 3 Physical, 1 Mental and 1 Martial
    • Ogre Mercenary gained: 1 Physical, 2 Mental and 2 Martial
    • Maiden of Sigmar gained: 1 Physical, 0 Mental and 4 Martial
    • Sigmarite Matriarch: 0 Physical, 1 Mental and 4 Martial
    • Purifier: 1 Physical, 0 Mental and 4 Martial
    • Augur: 1 Physical, 3 Mental and 1 Martial
    • Sister Superior: 0 Physical, 0 Mental and 5 Martial
    • Sister: 0 Physical, 1 Mental and 4 Martial
    • Novice: 2 Physical, 2 Mental and 1 Martial
    • Chaos Spawn gained: 2 Physical, 1 Mental and 2 Martial
    • Marauder: 2 Physical, 0 Mental and 3 Martial
    • Possessed: 3 Physical, 0 Mental and 2 Martial
    • Dark Soul: 3 Physical, 2 Mental and 0 Martial
  • Units who have been brought up to 45 Stat Advances got some maximum increased
    • Rat Ogre gained: 2 max Agility, 1 max Toughness, 1 max Alertness and 1 max Accuracy
    • Ogre Mercenary gained: 1 max Toughness, 2 max Alertness, and 2 max Accuracy
    • Maiden of Sigmar gained: 1 max Agility, 1 max Weapon Skill and 3 max Accuracy
    • Sigmarite Matriarch: 1 max Alertness, 4 max Weapon Skill
    • Purifier: 1 max Strength, 1 max Weapon Skill and 3 max Accuracy
    • Augur: 1 max Agility, 3 max Alertness and 1 max Weapon Skill
    • Sister Superior: 4 max Weapon Skill and 1 max Accuracy
    • Sister: 1 max Leadership, 3 max Weapon Skill and 1 max Accuracy
    • Novice: 1 max Agility, 1 max Strength, 1 max Leadership, 1 max Alertness, 1 max Accuracy
    • Chaos Spawn gained: 2 max Agility, 1 max Alertness and 2 max Weapon Skill
    • Marauder: 1 max Agility, 1 max Strength and 3 max Accuracy
    • Possessed: 1 max Agility, 2 max Strength, 2 max Weapon Skill
    • Dark Soul: 2 max Agility, 1 max Strength, 2 max Leadership

Skills and Spells changes
  • Multiple modifications were made to Skills and Spells. Visit the release note post on the forum page for more information.

We hope you will enjoy this update and get even more fun out of Mordheim: City of the Damned. We appreciate all the feedback and help we got from you so far, and want to thank all of you.

The game is also off 33% until Monday.
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
Is the game worth its price in its current state now? Has the warband management become interesting?
 

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