I'm not sure what you're trying to say here.
That Sister's swaying her hips like it's nobody's business.I'm not sure what you're trying to say here.
Oh, it was about the hip animation. It looks pretty...out of place to me.
Thank you for your information - I will wait a bit longer then. Blackguards was playable from the beginning of EA, they mainly added the chapters one by one.
I just saw that they bring Warhammer Quest from iOS to Steam too.
I hope one day someone will make a Battlefleet Gothic game. With fluff-based scale (playing fields so big that ships really shot at each other from 10s of 1000s of kms).
Who would have thought that it's going to be DoW all over again. Dream game turned into another RTS shit.Who would have thought you'd have to wait less than a year.
With three Warbands previously available to players - the Mercenaries of the Empire, the Skaven of Clan Eshin, and the Sisters of Sigmar - Mordheim: City of the Damned welcomes now the Cult of the Possessed, bringing the total of playable Warbands to four. New content and new features are of course planned for release in the near future, including extended Warband Management. Visit our Steam Page for a detailed road-map!
For a detailed explanation of exactly what's coming in this second content update, see below:
The Cult of the Possessed: Worshipers of the Dark Gods of Chaos, the Cult of the Possessed is a group of degenerates and mutants gathered together seeking to gain the favour of the Shadowlord by returning the Wyrdstone to the Pit, slaughtering all those they find trespassing on their master's domain. They of course boast their own skills, such as Terror, a passive skill which has a chance to enforce a leadership test on any unit that passes his threat zone, or Boon of Chaos, which will buff up a squadmate, increasing physical, mental or martial statistics.
Reserves management: Extending the Warcamp, the 'reserves' management option allow you to choose which of your units will head in and out of combat, allowing you to strategically place units in the heart of battle depending on the match load out you might need for the fight.
New Skirmish mission objectives: New skirmish objectives are introduced in this new update: Marked for Death have your hunt for a specific enemy unit - Crush their Will is reminiscent of capture the flag, where you have to steal the enemy's idol while protecting your own, and finally Wyrdstone Rush, where you will have to gather the precious green shards and secure them.
More features will be available in the near future, such as Warband leveling. Be sure to checkour Steam Page for more detail about what's coming next!
Even assuming fixes and improvements to the UI and camera, I’m not really sold on Mordheim’s fundamentals. Fans of the tabletop game may label me a pestilent heretic, but the games I’ve played have hinged almost entirely on the initial round in which I position my forces, and then been something of an attritional slog thereafter. Once in combat, the options for most units are few – though perhaps this changes as your warband levels up and gains new items and equipment. Even if that’s true, much about Mordheim’s adaptation seems poised to undermine or negate the sort of tactical thinking which is key to such turnbased games. It’s a disorienting space in which to fight, and the game works to conceal all the critical information from you: the lay of the land, where your units are, where the enemy are, who acts next in the turn order, what innate stats anyone has, what their powers do, what shape they’re in. This information is in the game – it’s just unreasonably hard to find.
Six months is a long enough period in which to address this stuff and it worries me that such critical elements are not yet in place – partly because development efforts are presumably now being directed at the construction of the campaign, but mostly because Adam’s Screaming Void-Face refuses to return to the Warp until this matter is resolved.
The options for low level unit are few alright, but the ability to upgrade a warband to level 10 has been in the game since the 12th. I haven't had time to do any more than to tinker around with the skills a bit, so I can't say if they add tactical depth or not.Once in combat, the options for most units are few – though perhaps this changes as your warband levels up and gains new items and equipment.
Quoted for truth. Everything about the game appears to be conspiring to prevent me actually playing the game. The by far the worst offender is the camera. It lurches about the map, changing height and angle seemingly at random, with the sole intent of disorienting the player. So far as I can tell, it's a deeply misguided attempt at some form of action cam. I've a sinking feeling this behavior is "working as intended" and will remain in the final build.It’s a disorienting space in which to fight, and the game works to conceal all the critical information from you: the lay of the land, where your units are, where the enemy are, who acts next in the turn order, what innate stats anyone has, what their powers do, what shape they’re in. This information is in the game – it’s just unreasonably hard to find.
Who would have thought that it's going to be DoW all over again. Dream game turned into another RTS shit.Who would have thought you'd have to wait less than a year.
Battlefleet Gothic: Armada.Who would have thought that it's going to be DoW all over again. Dream game turned into another RTS shit.Who would have thought you'd have to wait less than a year.
Waitwhat? What are you two on about?
Battlefleet Gothic: Armada.Who would have thought that it's going to be DoW all over again. Dream game turned into another RTS shit.Who would have thought you'd have to wait less than a year.
Waitwhat? What are you two on about?