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plin

Liturgist
Joined
Feb 24, 2004
Messages
488
I'm sure they did the best to adapt the rules as much as they could without hurting the enjoyment of the gameplay. So oh well. They're the experts.
 

chrisbeddoes

Erudite
Joined
Oct 22, 2002
Messages
1,349
Location
RPG land
Hmm. There is a certain character named Venus in one of those videos.

Did anybody notice that her silicon implants got affected by your vampire presense and started to gain volume while you spoke to her ?

How can this be explained ?

A new white wolf system ?
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
Petey_the_Skid said:
Frenzies can be bad, even in PnP games
in pnp games you usually just let the player play his frenzy, i loved playing my character while charmed/werecursed/alignment switch/etc during my pnp days.

chrisbeddoes said:
Did anybody notice that her silicon implants got affected by your vampire presense and started to gain volume while you spoke to her ?
I did notice, posted about it in the first video topic, its really disturbing how they go from D cups to Z cups when the screen zooms in, i wish they would have used the time spent on her bouncing boobs actually filling up the (really empty, depressing and oviously bad business) dance club (hey! they even had a good chance to show off some neat source mirrorball lighting action)

edit: or fixing the temere's "queer factor"
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
*shrugs*Okey dokey...maybe my basic assumption that most people like to actually control their character in a computer game is wrong.

I think you're missing the point; it's not that people don't like to control their characters, it's the fact that certain things (such as frenzies) are the result of player actions. As such, no player has the right to complain if they lose control of their character. Consequences and repercussions, thus yes you would have to just sit their until the frenzy wore. BTW, while you're just sitting there you might want to consider why and how you lost control of your character, not only that you'd also have a front row seat to see first hand the consequences of your actions. Isn't that how it should work: you lose control, and yet you're still able to see what you do, and you maintain memories of your actions?
 

plin

Liturgist
Joined
Feb 24, 2004
Messages
488
Seven said:
*shrugs*Okey dokey...maybe my basic assumption that most people like to actually control their character in a computer game is wrong.

I think you're missing the point; it's not that people don't like to control their characters, it's the fact that certain things (such as frenzies) are the result of player actions. As such, no player has the right to complain if they lose control of their character. Consequences and repercussions, thus yes you would have to just sit their until the frenzy wore. BTW, while you're just sitting there you might want to consider why and how you lost control of your character, not only that you'd also have a front row seat to see first hand the consequences of your actions. Isn't that how it should work: you lose control, and yet you're still able to see what you do, and you maintain memories of your actions?

Heh, exactly.
 

Petey_the_Skid

Liturgist
Joined
Jul 1, 2003
Messages
170
Location
Stanstead, Quebec
I think you're missing the point; it's not that people don't like to control their characters, it's the fact that certain things (such as frenzies) are the result of player actions


Actually, ususally they aren't. A feeding frenzy can result if a character loses control after spending too much blood, but most frenzies result because the Beast takes over, not because the character wills it, one does not CHOOSE to frenzy. That's part of the whole curse of being a vampire. The frenzy doesn't result from actions a player willfully takes. It results from what basically amounts to not being able to control your temper, which for vampires,can spiral totally out of control, leading to horrifying repercussions. This can be fun in PnP, but probably wouldn't work very well in a single player crpg.

A feeding frenzy is somewhat different, and I can see that being implemented, possibly even rotshreck, but as for full blown frenzies, it would take some really nifty stuff to avoid mass reloading.

Isn't that how it should work: you lose control, and yet you're still able to see what you do, and you maintain memories of your actions?

That is a big thing in frenzies actually, but a lot of the horror of it comes from not knowing if you're going to lose control or not. It's not actions that you take that determine if you frenzy, but how well you're able to withstand the Beast, which comes to the fore when you start feeling angry or threatened. However, with no human ST to adjudicate things for you, it becomes more of a hassle than anything else in a CRPG, unless it's taking place within a heavily scripted event like a cutscene or end of quest type thingie, which I could see them doing to advance the story.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Finally i managed to get all the 5 narrated Bloodlines movies from a local server. Some quick thoughts:

PROS:

*Character options. I appreciate these a lot. They're pretty much a staple in their games, but still. The character system seems to be fairly intuitive and with some nice possibilities.
*Interface. Quite simple and efficient.
*Multiple endgame sequences. Did i understood the narrator right?


HALFWAY:

*Use of Source Engine's environmental properties. While what i've seen is very little and with limited use (and somewhat obvious), i'm hoping there is more. The Gargoyle fight scene seems impressive at first, with the Gargoyle destroying the surroundings to get at the PC, but i fear this will only be used in key instances instead of a more general use.


CONS:

*Poor selection of player character models. I hope they manage to include more character models for the main character. While the ones presented seem reasonable, they're lacking in diversity. I know when you're playing in firstperson you don't see your character, and when you switch to thirdperson you're only seeing it from the back, but still, the existing ones seem fairly 'meh'.
*Character differentiation. I wasn't impressed with how NPCs reacted to gender, but i hope that reactions go deeper than that (specially with clan-specific options).
*Only Vampires? While its just a demo, it seems like the player only engaged in interaction with vampires or people who knew about their existence (though there were exceptions). I hope there's a bit more of diversity in that.
*Eh? Why is the hobo in the sewers just standing around and doesn't get attacked by those thingies? He just seems like a convenient snack.


While some of these are likely to change in the final release, my curiosity has been increased (even if only slightly).
 

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