Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Vault Dweller said:
I second that.Psilon said:A dialogue scrollback buffer would still be nice, but otherwise things look great.
I thought orientals were yellow, not orange. I can't think of a single human skin colour which leans towards orange. Perhaps someone who eats an unhealthy amount of carrots? That'd also make them lose their hair I've been told, and Feng has no hair. Hm...!Major_Blackhart said:Feng is obviously oriental, so his color is fine.
The font is on borderline of usability. I bet on some LCDs out there punctuation would be smudged by interpolation. Why use serifed one at all in something that's supposed to be read (as opposed to 'glanced at')? I would vote for Verdana/Tahoma/Arial over any serifed (especially fragile/artsy ones) any day.Vault Dweller said:2 more screens. Comments are welcome. How are the wall/floor textures? Misc stuff? The models are work in progress, don't pay much attention yet.
Sovy Kurosei said:The textures for the table and bookshelf look pretty good, as well as with the floor. The only problem I have with is the dialogue. Asterisks just don't look right when it comes to having them in dialogue like that.
I'm wondering how it would look like if youchanged a few things and added quotations.
Another edit that replaces the short moron indicator with a longer one.
Screen 1:Lancaster said:The dialog lines are great. Can you explain each option, VD? Like what it leads to, what's the difference, etc? Thanks.
Fixed. You'll see how it looks next time when we'll post something.I can't think of a single human skin colour which leans towards orange.
I can live with that Thanks.Hazelnut said:They are awesome IMO.
The skill check is not to the response to that line, but to the line itself. If you don't know lore well enough, let's say it's less than 20, you won't get the line. Now, the loremaster would be skeptical, and it would take way more than 20 to finish that branch successfully. You would have to say something more than "Yay! I know lore too!" to convince him and that would be the line where a skill check would be applied to the response.Astromarine said:Second the awesomeness. One thing though puzzles me a bit. You have a [lore] check on the like "A fellow loremaster? What a s!urprise", which would, I assume, indicate that you will do a skill check to decide the response to that line. I don't think there's too many ways one could respond to that, other than enthusiastically or skeptically. Either way, running a skill check on the *indication* of an interest is weird.
He won't. An equal is a threat. One of his quests is getting rid of another loremaster. He would respect a person who may have a good understanding of lore though. If you prove that you are as good as him, you are as good as dead.Pipe-dream: that line should check for your *reputation* as a loremaster (Feng would probably pass, being a loremaster himself), which would then lead to him accepting you as his equal
That's pretty much what it is (see above). Each reply leads to something more complex than "Uh, ok, then", just like the assassin reply leads to another fork and a chance to handle it peacefully (eventually)OR to him saying "LoreMASTER, eh? well, what is the air-speed velocity of an unladen swallow? " and generally require you to prove yourself to him. Much more dynamic