Tags: Bethesda Softworks; Fallout 3
Another <A href="http://www.gamegestapo.com/news/archive/04_07_12/fallout3_2.htm">interview</a> with <a href="http://www.bethsoft.com">Bethesda</a>'s <b>Pete Hines</b> over at <A href="http://www.gamegestapo.com/">Game Gestapo</A>, basicalling asking will <b>Fallout 3</b> be like <a href="http://www.interplay.com/fallout">Fallout</a>:
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<blockquote><b>Q. Is the SPECIAL system going to remain intact? What changes are planned?
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A.</b> Again, too early, although I will say that as a general rule we plan to remain as true and faithful as possible to what made Fallout such a great and memorable experience.</blockquote>
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Then the correct answer is <i>Yes, we will be using SPECIAL</i> if you want to remain as true and faithful as possible. Honestly, <b>Pete</b>, some of these questions really should have easy answers, even at the planning stage.
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Spotted at: <A HREF="http://www.nma-fallout.com">No Mutants Allowed</A>
Another <A href="http://www.gamegestapo.com/news/archive/04_07_12/fallout3_2.htm">interview</a> with <a href="http://www.bethsoft.com">Bethesda</a>'s <b>Pete Hines</b> over at <A href="http://www.gamegestapo.com/">Game Gestapo</A>, basicalling asking will <b>Fallout 3</b> be like <a href="http://www.interplay.com/fallout">Fallout</a>:
<br>
<br>
<blockquote><b>Q. Is the SPECIAL system going to remain intact? What changes are planned?
<br>
A.</b> Again, too early, although I will say that as a general rule we plan to remain as true and faithful as possible to what made Fallout such a great and memorable experience.</blockquote>
<br>
<br>
Then the correct answer is <i>Yes, we will be using SPECIAL</i> if you want to remain as true and faithful as possible. Honestly, <b>Pete</b>, some of these questions really should have easy answers, even at the planning stage.
<br>
<br>
Spotted at: <A HREF="http://www.nma-fallout.com">No Mutants Allowed</A>