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Elder Scrolls Morrowind Modding Questions

Vatnik
Joined
Sep 28, 2014
Messages
12,401
Location
USSR
Question #1 For graphics: MGSO or Morrowind Rebirth or installing 500 mods like a man?
I hear MGSO is an old, buggy mess. I hear Rebirth changes too much, not authentic. This guide I don't know much about. This guide is by Sigourn but it doesn't do graphics.

Question #2: Morrowind or Tamriel Rebuilt?
I've never played more than 10 hours into Morrowind, so it's not like I've explored all content.
Plus, do I understand right, that Tamriel Rebuilt is not compatible with many mods? And there's not even a list of compatibilities.

Question #3: OpenMW or Morrowind?
OMW partially implements MGE and MCP.
It doesn't implement MWSE, but it's old shit anyway.
If I want to overhaul gameplay and no mods require MWSE, should I default to OMW or not necessarily?

Question #4: I've seen lists of mods, but I'm looking for more. This list by NeoKino is shit, because no explanations. This list by zool is better, but is limited to 50 mods.

Question #5: How do I make combat more like Bannerlord or Dark Souls? Action based and hard.
I can do without action-based combat, but I still want the game to be hard.

Question #6: Is there a mod for "no women bandits" or "no women at all"? Women bandits break my immersion. A random woman living solo in a hut and who isn't scared of a random asshole barging in breaks my immersion.
Failing that, is there a "defeat mod" that lets you rape women as punishment for their wayward ways? I haven't been able to find anything that removes them or lets you teach them a lesson.

Question #7: Anything cool, like expanded vampirism mod that turns the game into VTMB, but doesn't break it?
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Question #2: Morrowind or Tamriel Rebuilt?
I've played TR and I can vouch for the quality of its content: quest and area design are head and shoulders above Vanilla. Writing is a subjective issue, but TR quest design allows far more reactivity in terms of both providing the player with actual dialogue choices and implementing alternative quest solutions based on your character building choices:
lb3z3u.jpg


If you want to play TR, I think it's best to not install any overhaul mods and just enjoy the artistic vision of the TR team. If you mix and match graphical and environmental components from multiple mods, you might end up having an experience different from the intended one which will skew your perception of the mod.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,604
Location
Grand Chien
Morrowind Sharp is perfect, why the fuck do you need more graphics than what that list has? Stop trying to turn Morrowind into Myst, just enjoy the game for what it is. 99% of these fucking graphics-obsessed lists turn the game into a fucking slideshow
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,604
Location
Grand Chien
why the fuck do you need more graphics than what that list has?
b852bbf96533bbf56e118996ad5d17c2.png
If only I'd actually played Sharp and knew what the fuck I was talking about, hmmm

The list literally includes graphical improvements like shaders and shit, it looks way better than Vanilla and honestly trying any more than Sharp does to improve graphics is a fucking waste of time

But go ahead miss out on literally the best MW list because you are desperate to make MW look like ULTRA MODDED SKYRIM 2024 ITS A NEW GAME YT trash clickbait videos I guess

After 15 hours of playing a MW list you care way more about gameplay improvements than what Caius Cosades' ballsack looks like rendered in 4K
 

Torus

Novice
Joined
Jul 20, 2021
Messages
34
The basic morrowind heads are so incredibly ugly that there were mods out very soon after it came out. Very traditional thing to change them.
 

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,781
Location
[REDACTED]
Question #3: OpenMW or Morrowind?
I think OpenMW is always prefered now because it's a better and newer engine.

Question #5: How do I make combat more like Bannerlord or Dark Souls? Action based and hard.
:not sure if serious:

Question #6: Is there a mod for "no women bandits" or "no women at all"?
What is wrong with you?

Question #7: Anything cool, like expanded vampirism mod that turns the game into VTMB
...
 
Vatnik
Joined
Sep 28, 2014
Messages
12,401
Location
USSR
I keep studying the problem. Seems like OMW isn't the way to go at all.
I think OpenMW is always prefered now because it's a better and newer engine.
If you want gameplay changes, OpenMW can't accommodate you. There's only 1 Combat mod for it using the new scripting language (LUA). And it's made by a woman.

OpenMW doesn't offer anything, other than weather. Vanilla Morrowind offers tons of mods that rely on MWSE.
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,390
Location
||☆||
I keep studying the problem. Seems like OMW isn't the way to go at all.
I think OpenMW is always prefered now because it's a better and newer engine.
If you want gameplay changes, OpenMW can't accommodate you. There's only 1 Combat mod for it using the new scripting language (LUA). And it's made by a woman.

OpenMW doesn't offer anything, other than weather. Vanilla Morrowind offers tons of mods that rely on MWSE.
But OpenMW has very polished mods that allow male pregnancy and are lore-friendly mostly.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
#4/#5: you can take a look at this list. it's the most balanced MW I've been able to put together. it really came as close as possible to fixing all of the problems with the game that bothered me, while remaining very very very stable, but it is 2 years old. if you check previous pages in that thread, there's explanations for most every mod on the list. many of the mods are recs from people on this site

https://rpgcodex.net/forums/threads/lets-fix-morrowind.143633/page-7#post-8033104

what I would call the 'core' of the list is sections 1,2,3 (also sigourn's patching guide which is great). the remaining sections add some nice overhauls to things. a lot has happened in two years, so there might be some alternate overhauls for these kinds of things

#1: for graphics I always just use morrowind watercolored, nothing else. some people don't like it but I think it looks great and gives a nice consistent look to everything while staying close to the original style. also, it's one mod, very easy, no fucking around with installing 10,000 mods that make changes to one object at a time... generally I think that whatever you decide to go with, don't get neurotic about graphics mods, because then you end up with some strange amalgamation with clashing styles and some things having way higher res than others etc.. but it is a taste thing

https://www.nexusmods.com/morrowind/mods/43375

#2: idk anything about TR and my mod list probably doesn't make alterations to that, it's for the main game + expansions, so I wouldn't be surprised if TR is a balance nightmare like the original game

#3: the list is for MW with the script extender. but I want to make a list for OpenMW at some point.. many of the mods in the list should work with OpenMW but there are also many mwse-lua mods that don't work with that.

#6: i think nexus would ban anyone who made such a mod
#7: idk

ALSO, play my mods! they're good, and I spent a ton of time on them, and nobody plays them:

https://www.nexusmods.com/morrowind/mods/52871
https://www.nexusmods.com/morrowind/mods/52883
 
Last edited:

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,781
Location
[REDACTED]
ALSO, play my mods! they're good, and I spent a ton of time on them, and nobody plays them:
That one mod has almost 5k unique downloads, I'd say not bad for a Morrowind mod released in 2023. The screenshots are very dark though, and one is literally just black. Not sure what's up with that.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
and one is literally just black. Not sure what's up with that.

well, you can kind of see a bridge in that screenshot. it was supposed to be a hint for a huge secret area in the mod, but I don't think anyone's found it yet.. guess the hint didn't work out
 

actor

Literate
Joined
Jul 22, 2024
Messages
34

None

Arbiter
Joined
Sep 5, 2019
Messages
2,142
Question #1 For graphics: MGSO or Morrowind Rebirth or installing 500 mods like a man?
MGSO is outdated and Morrowind Rebirth is more of a gameplay overhaul than a graphics mod.
OpenMW has better visuals ( higher light limit, better shaders ) but vanilla with MWSE can get pretty close. If you're looking for a vote: 500 mods like a man.

Question #2: Morrowind or Tamriel Rebuilt?
I've never played more than 10 hours into Morrowind, so it's not like I've explored all content.
Plus, do I understand right, that Tamriel Rebuilt is not compatible with many mods? And there's not even a list of compatibilities.
Both.
Tamriel Rebuilt isn't going to have many conflicts, if any, because it is a landmass mod and is separate from Vvardenfell. Install Skyrim Home of the Nords while you're at it too.

Question #3: OpenMW or Morrowind?
OMW partially implements MGE and MCP.
It doesn't implement MWSE, but it's old shit anyway.
If I want to overhaul gameplay and no mods require MWSE, should I default to OMW or not necessarily?
Morrowind with MGEXE, MCP, MWSE-Lua.
You get way more flexibility with what you can choose to install mod-wise, and the mods themselves are more capable. As I said in #1 the only reason I think anyone should pick OpenMW is if they some graphical improvements or justwant a simple install with minimal mods.

Question #4: I've seen lists of mods, but I'm looking for more. This list by @NeoKino is shit, because no explanations. This list by @zool is better, but is limited to 50 mods.
I can't help you with mod lists, but look through the author page for any mods you like or that stand out. Most modders have been around for awhile and have a good catalogue or things to pick from.

Question #5: How do I make combat more like Bannerlord or Dark Souls? Action based and hard.
I can do without action-based combat, but I still want the game to be hard.
I haven't seen anything that actually improves the combat in an intelligent way. It's always the same: they let the player do all new sorts of actions but the AI can't, and the gulf between AI and player increases even further.
Best you can do are balance mods like Beware the Sixth House that bump up the stats on some fights for more challenge. Dynamic Difficulty is something I always run as well, I've found it helps keep most enemies from becoming entirely trivial at higher levels.

Question #6: Is there a mod for "no women bandits" or "no women at all"? Women bandits break my immersion. A random woman living solo in a hut and who isn't scared of a random asshole barging in breaks my immersion.
Failing that, is there a "defeat mod" that lets you rape women as punishment for their wayward ways? I haven't been able to find anything that removes them or lets you teach them a lesson.
:what:

Question #7: Anything cool, like expanded vampirism mod that turns the game into VTMB, but doesn't break it?
Maybe? Someone was working on an overhaul at some point, but it never released.
 
Joined
Sep 1, 2020
Messages
1,508
I'd download everything on the Sigourn list, but only install what seems necessary. You'll eventually return to the list when you come across the limitations of vanilla Morrowind.

The reality is that everyone has their own idea of what Morrowind should be, and that'll soon include you; but play the game first before installing 500 mods.
 

Sinilevä

Arcane
Patron
Joined
Jun 9, 2019
Messages
1,034
Location
Eurofagistan
Strap Yourselves In
Installing mods is the major part of this game. You need to spend a week installing all the mods, then you start the game for five minutes, exit it and forget about the whole thing until you get another nostalgic urge to play this. :M
 

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,781
Location
[REDACTED]
Did you mod with mod organizer? How did you handle conflicts? You have to actually look at what files are conflicting and decide for yourself, also read every mod's description page. Doubt you did it right with 223 mods in just 2 days.

Start again, doing 1 mod at a time, reading the description page, and starting and testing the game every time you install something major.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,401
Location
USSR
Did you mod with mod organizer? How did you handle conflicts?
Yeah.
I ran Mlox, it said no conflicts.

Anyway, if I don't go into Video Settings, the game plays.

But I'm getting 30 fps outdoors at 4k res. I got a 4080 Super.
 

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