Xi
Arcane
psycojester said:That was my point, with that mod installed Vivec no longer felt like a dead and static place, the river level slum with all its rope bridge and people living out of boats and ships really made it feel like a living city
Yeah, the Vivec mod was a killer on performance though. It ran far too many scripts. I was more or less agreeing with you, though I didn't actually say it. My bad. I just disliked that city enough to want to self righteously rant about it for no reason.
Lumpy said:No.
It was good. It was originally intended to have open cantons, but it would've been to much for the computers back then to bear.
The lack of visually different areas killed it for me. "Where the fuck am I again?" It shouldn't require a map to traverse because everything is a copy/paste design of one canton. Fuck the designer who made Vivec. Technical Limitations should not get in the way of creativity. If Bethesda can outright remove the jungled rain forests of Cyrodiil then they could sure as hell do something different with Vivec. In retrospect, there's probably no one in this world who would give a flying fuck. It's like they released Morrowind while the design of Vivec was in its alpha stages still. Woops!