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Morrowisms

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
I've been delighted by some of the witty phrases used to describe aspects of Morrowind on these forums. Where in the past I belabored to explain these concepts to vapid-eyed fanboys, now should such a discussion arise I feel like I can quickly illustrate the flawed mechanics with phases like this:

Morrowind is like playing an MMORPG alone.
Morrowind's dialoge system is wikipedia.
Morrowind is a fabulous hiking simulator.

The extent of my wit was to say that Morrowind is an RPG because it gives you the choice between playing two different characters: Artefact Hunter and his close friend Guild Leader.

What have you said or heard that's clever?
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Why can't you just spell "Artefact" like "Artifact"?

Or is this another one of them "lolz I'm going to put u in rumour and colour and armour because I am teh classy" things?
 

Stella Brando

Arcane
Joined
Oct 5, 2005
Messages
9,035
Chefe said:
Or is this another one of them "lolz I'm going to put u in rumour and colour and armour because I am teh classy" things?

It's called 'spelling', Yankee. Get with the programme.
 

Fodel

Novice
Joined
May 20, 2005
Messages
49
Location
Spain
Calis' picks for must-play CRPGs of 2002

Many have lauded this game's accomplishments, and deservedly so. Its predecessor, Daggerfall, was a mixed bag. It offered a similar kind of freedom, but was plagued by bugs and a general feeling of pointlessness. Morrowind offers a huge, breathing game world with gorgeous graphics and a whole lot to do. On top of it all, the game is very, very mod-able which adds to the fun. Of course the game isn't perfect: interface flaws, steep system requirements and a less than perfect dialogue system all detract from the fun. The fact still remains, however, that Morrowind is without a doubt one of the most amazing accomplishments of the year.

Mistress' picks for must-play CRPGs of 2002



Probably a more obvious choice than my first two, Morrowind is a game that, for me, both promised and delivered. It is by no means perfect, but it is definitely impressive. In sharp contrast to my other choices, Morrowind comes complete with stunning graphics, but past that is an immersive world, full of things to do. So full in fact, that I am still playing, as no doubt are many others. The combat could be better, the dialogue system could be greatly improved, and I could certainly use a more powerful PC to go with it, but I still often lose an afternoon or two wandering around this vast game.

Exitium's picks for must-play CRPGs of 2002


If there was one word for which to describe Morrowind best, that word would have to be 'alive'. Morrowind is a game that comes close to fulfilling my vision of a simulation of a real political world, filled with real geopolitics, real rivalries and real outcomes to decisions made by the player. That very aspect of being 'alive' would also cover the atmosphere in the game's well designed environments, its inhabitants and the plethora of events that come to shape the game's evolving world. As with all things fair, I must say that Morrowind is by no means perfect, but it does an outstanding effort at making the attempt.

Great game. :D
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,531
Location
Over there.
Fodel said:
Exitium's picks for must-play CRPGs of 2002


If there was one word for which to describe Morrowind best, that word would have to be 'alive'. Morrowind is a game that comes close to fulfilling my vision of a simulation of a real political world, filled with real geopolitics, real rivalries and real outcomes to decisions made by the player. That very aspect of being 'alive' would also cover the atmosphere in the game's well designed environments, its inhabitants and the plethora of events that come to shape the game's evolving world. As with all things fair, I must say that Morrowind is by no means perfect, but it does an outstanding effort at making the attempt.

Great game. :D

God damn, I wish I'd played THAT game. Maybe we all got the wrong Morrowind...?

-D4
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Well, that was Mistress (fired), Rex (double plus fired EXTREME) and Calis (Dutch and stoned out of his skull).
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
I agree with Mistress and Calis. Sol's review is idiotic though.
 

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,138
Blahblah Talks said:
Give a man Morrowind, and he'll hike for a day. Teach a man to mod Morrowind, and he'll make a completely different hiking game.

Fixed.
 

Rat Keeng

Liturgist
Joined
Oct 22, 2002
Messages
869
I reckon Exitium flatters it a bit with the "alive" part, but Calis and Mistress are more or less right on the money. The graphics were good for it's time, good sound, big world to explore with lots to do (well, caves and shrines to deprive of lifeforms, but still), and it was one of the better RPGs of 2002.

Only thing I disagree with is the bit about how you can play it for a long time, I had to put it away after two weeks of light playing, due to it being so repetitive. Tried again later, but hit the wall of boredom again after a few weeks.


Oh, and what's the difference between Morrowind and a juicebox?

Answer: A hair-transplant.
 

crufty

Arcane
Joined
Jun 29, 2004
Messages
6,383
Location
Glassworks
I liked Morrowind. But I can't remember if I got to the endgame, or if I just watched a video of someone else getting to the endgame. Which, I guess, says it all.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
It had a great first impression, but I too quit after a week or so due to sheer boredom.

Total letdown.
 

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