It's a lifesaver to us and everyone who has played it. We should have done it long ago. We use it to show you where a goal is when we want you to know about it. A good example is the first quest in Morrowind, to find the Spymaster in Balmora. Most people who played Morrowind never find him, because they don't like to read directions, they get confused and lost. Now picture him roaming around town, going to the store, eating at the tavern, locking his house at night.
Sylvanus said:Sadly, some people are actually NOT roleplaying the part of the big dumb barbarian. Actually, turn that "some" into "most."
Lord Chambers said:I've been delighted by some of the witty phrases used to describe aspects of Morrowind on these forums. Where in the past I belabored to explain these concepts to vapid-eyed fanboys, now should such a discussion arise I feel like I can quickly illustrate the flawed mechanics with phases like this:
Morrowind is like playing an MMORPG alone.
Morrowind's dialoge system is wikipedia.
Morrowind is a fabulous hiking simulator.
The extent of my wit was to say that Morrowind is an RPG because it gives you the choice between playing two different characters: Artefact Hunter and his close friend Guild Leader.
What have you said or heard that's clever?
Zinc said:I didn't enjoy Morrowind. I bought the game and spent the first few hours wandering around some swamp, not really sure of where I was supposed to be going or what I was supposed to be doing. I gave it a few days but for some reason I lost interest quite rapidly.
and the same dull people restating the same old phrases
with the same boring quests
but it's still the same game
and the same dull people restating the same old phrases
with the same boring quests
but it's still the same game
VenomByte said:Morrowind is a world without toilets.
aweigh said:The only good memory I have of playing Morrowind was stepping out of the first village and going onfoot to Balmora, and along the way it started turning into night and I saw the night sky and the stars, and then experienced dawn and a storm started assaulting the land, while the music swelled and became very memorable and heroic. I remember feeling, "Wow, I'm exploring this muthafucka world! Look at those mushrooms!", until sadly, inevitably, I realized that's all there was to the game. There were no interesting people to talk to, no interesting combat to engage in and beforelong even the graphics started losing their charm and appeal, and the character's misshapen heads and features became grotesque reflections of my own bitter disappointment in the game.