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MetalCraze

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I think Aries202 is just trolling. You see I can believe that there are retards who consider AP and ME RPGs. And Stalker too. But in no way a Codex member that registered pre TW release date can be so stupid to find Oblivion level up system to be complex. It is impossible.
 

Chefe

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Messages
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aries202 said:
In Arena and Daggerfall (and believe me, I've played parts of the games) you do swing your mouse to hit, thus making the player skill more valuable than the character skill, I find.

Jesus Christ you're such a fucking idiot. You have to be trolling. There can be no other reason for this lunacy. You swing your mouse to hit... which involves standing there and slowly moving your mouse back and forth. The enemies stand in front of you and swing. Hits, damage, etc. are all determined by character skill. You've never played these fucking games, you saw "swing mouse to hit" and immediately thought the player runs around and flails wildly, having to gauge speed, depth, and other variable to hit the opponent, when that's not what happens at all. You walk around and move the mouse. That's combat in Arena and Daggerfall.
 

MetalCraze

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Blackadder said:
MetalCraze said:
You do know that EA acquired Origin in '92 - way before all those "expensive" and "demanding" games right?

Wrong. Many were released after the takeover, but masses of cash and effort had been put into them before the takeover. These include Ultima 7 1&2, released in 92 and 93 respectively.

Wing Commander 1 and 2 were released before the takeover.

Both WC3 & WC4 were much more expensive than any of those games.
WC4 even had $12 mln budget - something unheard at that time (1994)
 

The Feral Kid

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album_pic5.jpg
 

Wyrmlord

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That is the wackiest moustache ever. :?

I just keep looking at it, and I wonder what sort of man would grow it.
 
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Chefe said:
aries202 said:
In Arena and Daggerfall (and believe me, I've played parts of the games) you do swing your mouse to hit, thus making the player skill more valuable than the character skill, I find.

Jesus Christ you're such a fucking idiot. You have to be trolling. There can be no other reason for this lunacy. You swing your mouse to hit... which involves standing there and slowly moving your mouse back and forth. The enemies stand in front of you and swing. Hits, damage, etc. are all determined by character skill. You've never played these fucking games, you saw "swing mouse to hit" and immediately thought the player runs around and flails wildly, having to gauge speed, depth, and other variable to hit the opponent, when that's not what happens at all. You walk around and move the mouse. That's combat in Arena and Daggerfall.

Normally I'd fill half a page of egotistical hate-filled ranting right about now, but I'm actually just lost for words. I'll just keep it short and add 'me too' to what the last couple of folks said about aries202. If you're not someone's troll alt, can you at least tell us whether you've played, say FO1 (which is a VERY simple system, but more complex than Oblivion's), any 2nd edition DnD such as Planescape:Torment or BG2 (ditto - very simple, but more complex than Oblivion), Dagerfall (getting harder), any game in the Wizardry series, any in the Realms of Arkania series, etc? Or are you comparing character generation to Halo and JRPGS?
 

Wyrmlord

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FALL IN AND FALL OUT FALL IN FALLOUT FALLIN FALLOUT OH GOD ITS HEAVAN
 

aries202

Erudite
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Denmark, Europe
-ehm-

Listen people. I've been here since may 2006, I think? I don't share the hivemind's opinion on Oblivion, and suddénly am I a troll :roll: :shock: :!:

I registered here, because I too were alarmed over the way big corporations were 'dumbing down' games to earn a big and quick buck. It seems to me, however, that the codex, now mostly laments and complaints over the fact that games are not like the games of yesteryear e.g. Ultima IV, Daggerfall, Arena, Wizardry and the games of the past.

And I've stated again and again that I've played Planescape: Torment, Baldur's Gate 1, Baldur's Gate 2, Icewind Dale 1+Expansions, (both) I've played Gookka:Mystery of the Janatris - and Fallout 1. I, unfortunately, came late into crpg gaming so I sadly haven't played any of the great games of the 1980's and the early 1990's :( So, sue me; also I have played Might and Magic 6 and 7'
(the rpg games). I loved Eschalon: Book 1 and the new Drakensang game, as they heralded back to a time when profit were not the name of the game for both developers and publishers.

I lamented (like you did, I believe) the demise of Black Isle and Interplay. I have tried playing Vampire: The Masquerade and Bloodlines; they are way too bloody for me, I find.

Let me expand on what I mean with complex. Oblivion's and Morrowind's leveling and character creation system is unlogical, and confusing; you need to know how to pick the correct main skills in order to level up the way you want.

Character creation in Fallout 1 is much more logical than it is in the both Morrowind and Oblivion. I still stand by my words about the combat in Arena and Daggerfall, moving the mouse around to hit monsters etc. requires that you, the player, use part of your own dexterity to be able to hit the enemy, whether it be a monster on an enemy mage e.g.

I've always preferred game mechanics to be simple, easy and logical to understand for the player. Obliviion's gameplay mechanic us anything but this, I find. Fallout's and BG's game series' were both logical, simple and somewhat easy to understand.

Some of the old games have a very un-logical and counter-intuitive userinterface. It seems to me that most of the people here (I might be wrong :?: ) want their games to have such an interface, so that they can brag about them finding out how to play the game, when ordinary people can't.

And for the record, I don't think Mass Effect is an RPG, neither is STALKER an RPG. And I don't like the much praised (twitch) combat in The Witcher; the story is great, though.

I still don't get the hate for Todd Howard on this part of the internet, though. Yes, he maybe promised some things that were cut in Oblivion; reasons were there for this. You were given some of these reasons, I think? - not at least on the Bethesda Oblivion forums. Very logical reasion, I find. Every game has content cut, or you find out that it isn't working the way you intended it to do, so you change it. It is the same creative process when writing a book, a movie script or even a paper due at school or at university.

Jeff Vogel at Spiderweb Software might be able to pull off making a game that only selll maybe 5,000 or 10,0000 games (skus). A company like Bioware or Bethesda need to sell (or ship) millions of games to get their invenstment money back. Their games have to be accesible from the start and the complexity has to be build up during the game. I agree that in Oblivion (and Morrowind?) this does not happen a lot; it happens more in Bioware games, I find.

Bethesda is not known for their story-telling ability, Bioware is, Bethesda is known for their ability to make open ended sandbox games, Bioware is not.

I still think Oblivion is a decent, good game, not a great or excellent game. I, too, ranted against the sites that just gave Oblivion an 10/10 rating. VD's rating of 8/10 seemed fair, I think.

And every goddam fucking time there is an poll as to see what rpg is the best I always vote for PS: Torment. Not because I agree with you all; because I deeply mean it. PS: Torment had the guts to turn every D&D fantasy trope and cliché topsy-turvey (look it up, if you don't know what it mean), the dialogue were great, the companions well-written, with deep complex backgrounds. And you could talk your way out of most everything, I think? [It's been a while since I played it, so forgive me, please, if I can't remember it all correctly]. I liked the fact that death didn't mean game over; you just end up where you start; getting new info on your background, depending on the tattoos, you have. And Morte is a very, shall we say, iconic and ironic sidekick....

To conclude:

I like games that offer a deep, complex story with great character interaction, dialogue - and with an easy, accessible user interface. I also like games where I just run around kilingl things, enemies and monsters, for a reason, though. I also like these games to have accessible, easy, user interfaces.

I can see and understand the reason why Bethesda and Bioware have decided to make it so that say Mass Effect's and Fallout 3's combat (to use recent examples) be more like the combar found in shooters while maintaining the rpg sructure underneath it. People who want to shoot things can do this, people who want to hear the story can do this. Often will these people come from different genres; however, I'm optimistic enough to think that someday the fps playher might what to know more about a specifik race in the Mass Effect universe or he or she might want to find out more about the history that lies behind, or rather before the event played out in Fallout 3.

Giving the players more choices (and consequences) is, to me, at least, always a good thing :)

edit:

Please cut off the racist remarks.... ;)
 

Hoaxmetal

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9,173
tl;dr

You're wrong.

Ok, did read it now.
It seems to me, however, that the codex, now mostly laments and complaints over the fact that games are not like the games of yesteryear e.g. Ultima IV, Daggerfall, Arena, Wizardry and the games of the past.

Haven't really played any of "real" classic RPGs but I still don't like Oblivion/F3 enough to call them decent. Yeah, they're solid as Bioware games but quality is different matter.
Oblivion's and Morrowind's leveling and character creation system is unlogical, and confusing; you need to know how to pick the correct main skills in order to level up the way you want.

Hurr... Conan hits sword, Conan which skill?... durrr.... Anyway, you made it sound that "complex" means good, advanced, not shit.It's neither complex nor good.

I like games that offer a deep, complex story with great character interaction, dialogue - and with an easy, accessible user interface. I also like games where I just run around kilingl things, enemies and monsters, for a reason, though. I also like these games to have accessible, easy, user interfaces.
What's with you and UI ? We get it already. Bethseda didn't offer first three and interface also was consolized - it's awful in Oblivion and F3. Especially F3 - shortcuts for fucks sake, Beth.

Beth tried to make game which has RPG and action together and they failed with both - as RPG it's primitive and as shooter it doesn't off much eiter.[/quote]
 

aweigh

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Aug 23, 2005
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Florida
you have to "swing" the mouse around in order to click on enemies and attack them in ToEE or NWN.

!=twitch.
 

Chefe

Erudite
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He's like some sort of unholy cross between Volourn and Wyrmlord.

:shock:
 

Claw

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Project: Eternity Divinity: Original Sin 2
aries202 said:
I still stand by my words about the combat in Arena and Daggerfall, moving the mouse around to hit monsters etc. requires that you, the player, use part of your own dexterity to be able to hit the enemy, whether it be a monster on an enemy mage e.g.
That's like saying using the mouse at all requires that you, the player, use part of your own dexterity to be able to hit the enemy, on account of requiring some measure of dexterity to operate a mouse. Of course, using the keyboard also requires some measure of dexterity, so we can't win.

Fallout's and BG's game series' were both logical, simple and somewhat easy to understand.
Fallout's version of SPECIAL may be more logical but it's not simpler than Fallout 3's. For instance, Fallout has a varying number of attributes influencing a skill using different formulas. Fallout 3 has one attribute influencing each skill using a single formula.

Some of the old games have a very un-logical and counter-intuitive userinterface. It seems to me that most of the people here (I might be wrong :?: ) want their games to have such an interface, so that they can brag about them finding out how to play the game, when ordinary people can't.
Uh, are you finished trying to explain why you think that Oblivion is complex (for a console game, of course) already?

Also, if you truly believe this, you are an idiot. Many people have - rightfully - complained about the fact that the UI was clearly designed for consoles, with little or no regard to PC users.
If the UI had been Oblivion's (or Fallout 3's) only problem however, the Codex would love Bethesda.

Seriously, I can't get over the fact that with the myriad of complaints about Oblivion, you get hung up on the UI. "You hate Oblivion. Clearly that is because you want a more complicated UI." :facepalm:

reasons were there for this. You were given some of these reasons, I think? - not at least on the Bethesda Oblivion forums. Very logical reasion, I find.
...


Please cut off the racist remarks.... ;)
If only I knew a <s>good</s> racist remark to make about Danes. The only thing I can think of is that Danes are an unimportant "white guys" race. Noone cares.
 

GarfunkeL

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Insert clever insult here
:declineofaries202:

Sure, Gold Box games had an clunky interface. Infinity-engine games didn't.

What's so unlogical about Oblivion's skill system? You jump, your jump skill goes up. You swing sword, your sword skill goes up. Your character screen shows bars for primary skills. As soon as they fill up, DING ITS LEVEL UP TIME!

It's simple and logical but not good at all, since it is so easy to break it.
 

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