Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Most Hated Person in the CRPG Industry

Ch1ef

Scholar
Joined
Mar 20, 2009
Messages
1,454
Was it really turn-based combat which hurt those games?
In case of ToEE...yes. Too many slow battles in short period of the game. Its just so boooring.

PS:This topic is an orgasm of offtopic.(LOL)
 

Ch1ef

Scholar
Joined
Mar 20, 2009
Messages
1,454
Andyman Messiah said:
Ch1ef said:
PS:This topic is an orgasm of offtopic.(LOL)
You are the most hated person in the CRPG industry. Or you would be.

There we go. On topic again.

Blow me and...

NO U!
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
I just found this on Todd Howard at wikipedia:

http://en.wikipedia.org/wiki/Todd_Howard

His major seems to ne finance; that would explain a lot, I think :?:

Here's the entry for Bethesda Softworks:

http://rpgcodex.net/phpBB/viewtopic.php ... sc&start=0

Bethesda was bought in 1999 by Zenimax Media, and Weawer (the orihinal founder of Bethesda was thrown out a later date, maybe in 2001-2002?).

I believe it was first after Weawer's leaving the company that Todd Howard became Executive producer at Bethesda Softworks, or maybe it was in 1999-2000. Anyway, the point is that Morrowins probably alreadu were well underway when he took over as executive producer for Morrowind.

Morrowind feels more like one man's design decisio; that man is Ken Rolston.

If you look at the history of Bethesda Softworks, even Weaeverm (who founded the company) was interested in getting the physics of real life into games; Gridironm is talked about in the wiki entry.

'Momentum, mass,deflection etc...' was talked about by Weaver; the salient point being that Bethesda Softworks have history of making games, or trying to make games, that reflects the real physical world. Hence, Todd's remark about 'living another life, in another world'.

You can hate Todd Goward, all you will. I don't. I still think Oblivion does something right as do Fallout 3. It is far far better to have a developer that tries something new than a developer or a publisher that just churns out the same game year after year, but with updated graphics - (yes, sims games, I'm looking at you --- and other EA games as well...)

Look at it this way:

Every RPG dev. and publisher need money. Back in 2004-2006 (and probably also today?) the money lay with the console games.Oblivion, for all its fault, is a more streamlines game, at least in the user interface compared to Morrowind. This is not dumbing down, this is smart business. Oblivion (and Morrowind) are games in which you can jump right in and play; they are easy to learn, but hard to master. And the console gamers got games with a decent story and complex designs they haven't had before.

The point here is that Bethesda Softworks needs to make games that sell well, or else they will soon be out of business...
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,008
aries202 said:
Look at it this way:

you-gonna-get-raped.jpg
 

Zeus

Cipher
Joined
Apr 25, 2008
Messages
1,523
aries202 said:
Every RPG dev. and publisher need money. Back in 2004-2006 (and probably also today?) the money lay with the console games.Oblivion, for all its fault, is a more streamlines game, at least in the user interface compared to Morrowind. This is not dumbing down, this is smart business. Oblivion (and Morrowind) are games in which you can jump right in and play; they are easy to learn, but hard to master. And the console gamers got games with a decent story and complex designs they haven't had before.

The point here is that Bethesda Softworks needs to make games that sell well, or else they will soon be out of business...

invasion.jpg
 

DriacKin

Arbiter
Joined
Oct 9, 2008
Messages
2,588
Location
Inanescape
aries202 said:
You can hate Todd Goward, all you will. I don't. I still think Oblivion does something right as do Fallout 3. It is far far better to have a developer that tries something new than a developer or a publisher that just churns out the same game year after year, but with updated graphics.
Apparently Fallout 3 is more than just Oblivion with guns?

Oblivion (and Morrowind) are games in which you can jump right in and play; they are easy to learn, but hard to master.
Oblivion is hard to master? Are you serious? Really?

And the console gamers got games with a decent story and complex designs they haven't had before.
Did you really just say that TES4 or F3 had a 'decent story'? Really?
 
Joined
Nov 23, 2006
Messages
3,608
aries202 said:
I just found this on Todd Howard at wikipedia:

http://en.wikipedia.org/wiki/Todd_Howard

His major seems to ne finance; that would explain a lot, I think :?:

Here's the entry for Bethesda Softworks:

http://rpgcodex.net/phpBB/viewtopic.php ... sc&start=0

Bethesda was bought in 1999 by Zenimax Media, and Weawer (the orihinal founder of Bethesda was thrown out a later date, maybe in 2001-2002?).

I believe it was first after Weawer's leaving the company that Todd Howard became Executive producer at Bethesda Softworks, or maybe it was in 1999-2000. Anyway, the point is that Morrowins probably alreadu were well underway when he took over as executive producer for Morrowind.

Morrowind feels more like one man's design decisio; that man is Ken Rolston.

If you look at the history of Bethesda Softworks, even Weaeverm (who founded the company) was interested in getting the physics of real life into games; Gridironm is talked about in the wiki entry.

'Momentum, mass,deflection etc...' was talked about by Weaver; the salient point being that Bethesda Softworks have history of making games, or trying to make games, that reflects the real physical world. Hence, Todd's remark about 'living another life, in another world'.

You can hate Todd Goward, all you will. I don't. I still think Oblivion does something right as do Fallout 3. It is far far better to have a developer that tries something new than a developer or a publisher that just churns out the same game year after year, but with updated graphics - (yes, sims games, I'm looking at you --- and other EA games as well...)

Look at it this way:

Every RPG dev. and publisher need money. Back in 2004-2006 (and probably also today?) the money lay with the console games.Oblivion, for all its fault, is a more streamlines game, at least in the user interface compared to Morrowind. This is not dumbing down, this is smart business. Oblivion (and Morrowind) are games in which you can jump right in and play; they are easy to learn, but hard to master. And the console gamers got games with a decent story and complex designs they haven't had before.

The point here is that Bethesda Softworks needs to make games that sell well, or else they will soon be out of business...
Oh... my. What is this... feeling... that I'm feeling? Could these be subtle pangs of... hatred?

Must meditate.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Ok. Lets put it this way - since Oblivion is "complex designs/good story" then sane person should conclude that console games are purest examples of decline. Yeah, you can just jump right in Oblivion (and it's not a bad quality for a game) but learn to hit with sword and magic and voila - all training you'll ever need.

Level scaling is enough to say that target audience was casual faggots.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
The impact I'm hoping Oblivion will have on the industry is the use of two cutscenes and only two cutscenes - one at the beginning of the game, and one at the end.
 

Weresloth

Novice
Joined
Jul 29, 2009
Messages
94
Wyrmlord said:
David Gaider, because even BioWare fans rage against him on the DA boards themselves.

Relatively speaking, we on the Codex have treated him nicely.

Nonsense.
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
Seriously, I don't get the Todd or Oblivion hate on this forum or site. Last time I checked we still lived in a society that was a bit capitalistic and yes, the horror, companies do need to make money to survive.

Morrowind and Oblivion may not be the pinnacle of rpg gaming, neither is Arena nor Daggerfall. And seriously, I don't get why so many of you loves Arena and Daggerfall, especially since the combat system practically requires you to use your own player skill not the character's skill when swinging the mouse from side to rightclicking to swing and attack.

It is just that the majority of you lot here apparently want deep and complex rpgs with very hard to find out user interfaces so you can continue to feel the elitist way you do about other gamers that actually like Oblivion and are also playing games on the console.

For a console game (not a pc game), Oblivion is very deep and complex and has a decent story, not a great story, but an OK one. Complaining about the features that Oblivion, a sandbox game, has, seems to me like complaining about that cars have four wheels, not two (wheels).

Also, I'm not blind from the faults in Oblivion, the annoying pop-ups, the annoying different voices for NPCs, the persuade mini-game, the level-scaling. However, I still see Oblivion as decent game, not a good game. And why? It's fun. And quite frankly, I don't have time these days to use two whole days of trying to kill a shapeshifting mage that turns into a dragon anymore. (yes. BG2. I'm looking at you...)

The salient here (or one of them) is that Bethesda is not afraid to try something new and unproven. I'd much rather have that than the (old )EA churning out game after game (re)modelled over the same old design decisions.
 

Chefe

Erudite
Joined
Feb 26, 2005
Messages
4,731
Arena and Daggerfall were about physical skill?

They're free for download, you know. It would only take a few minutes to d/l them, open them up, and find out you're horribly wrong.

The sprites just stand there when you attack. Oh, hey, you have to move the mouse a bit to swing your sword. Real fucking difficulty manual dexterity required there!
 
Joined
Nov 23, 2006
Messages
3,608
aries202 said:
However, I still see Oblivion as decent game, not a good game. And why? It's fun.
You have a low threshold for fun. Most people here do not share it.

Bethesda is not afraid to try something new and unproven.
Like? I can't really think of anything new about Oblivion or Fallout 3, other than VATS; and VATS itself was a) not really new, and b) shit.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
It is just that the majority of you lot here apparently want deep and complex rpgs with very hard to find out user interfaces so you can continue to feel the elitist way you do about other gamers that actually like Oblivion and are also playing games on the console.

I'll just be butthurt - so, wanting deep and complex rpg is somethigng bad? So, if it isn't retard proof then it's automatically hardcore elite interface etc. ? Of course Codex is full of elitists and even best of us have elitist moments but you don't get most important part - elitists too want to play great games and Bethseda ain't delivering.

For a console game (not a pc game), Oblivion is very deep and complex and has a decent story, not a great story, but an OK one.

Ans again you're making console games look retarded. Tell me what's deep and complex about Oblivion? Smart business and dumbfucking down aren't incompatible things like you seem to think. If I'd read a book with Oblivion story then I wouldn't call it ok. I'd call it boring, shit, banal. Chosen one rides on a horse and defeats evil guys with spikes on their armour. Chosen one saves generic fantasy world, yay!
However, I still see Oblivion as decent game, not a good game.

If it's only decent for you who's defending it then don't be surprised that Oblivion flaws are enough for someone to call it shit. Flaws you mentioned stalk player for whole gameplay, not only once. I hate Temple of Trials in F2 but I have to do it only once per game not every ten minutes.

Whatever.

Like? I can't really think of anything new about Oblivion or Fallout 3, other than VATS; and VATS itself was a) not really new, and b) shit.

I too would like examples. As Beth games they're solid but not that innovative. No difference if they're making money with one shitty franchise or fucking up several.
 

entertainer

Arbiter
Joined
May 5, 2007
Messages
2,479
Location
Close to Latvia
whats with these retards from esf lately?

Oblivion very complex and deep? Bethesda not afraid to try something new and unproven?

JESUS FUCKING DECLINE...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom