JohnSmith24601
Savant
- Joined
- May 26, 2020
- Messages
- 409
One of the most OP combat builds, I've found, is a melee mage.
Get the +Str and +Dex spells. Get your magic aptitude high enough to have 100% on the Warboots of Speed (which you can buy in Tarant) and the Dagger of Speed (any mage shop, IIRC). Getting backstab up is icing on the cake.
At max aptitude for the dagger, your attacks cost 1 AP. With 20 Str, you get +20 damage. With 20 Dex, you get 20 AP. With max aptitude Warboots, you get +5 AP. Remember that the buffs stack, so if you have enough sustain slots, you can get +8 Str/Dex or even higher. Use that to shore up your weak stat.
You are basically looking at 25 attacks/round at 1d6+20 damage per hit by about level 8, IIRC. Anything else, including Haste and other AP boosting shenannigans available to mages, is just pure icing. Just carry a second weapon in case of golems...
With this build, I don't usually even bother with armour. You will usually kill everything before they even move and any retaliation would be pretty neutered (due to large number of dead enemies).
Wtf did I just read?? How are the Cowled Wizards not popping up and arresting your ass?