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Most overrated RPG on the codex - Elimination Poll

Which RPG is the most overrated on the codex?


  • Total voters
    193

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
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Not Europe
Gothic's combat does what it's intended to, which is still better than BGII. It successfully made a system where the player AND character have to be skilled to win a fight
Swinging your sword left - right isn't skill nor is picking up the nearest high damage weapon great showcase of character skill.
 
Last edited:

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,429
Location
Flowery Land
Killing any real threat without at least basic training in weapons is only possible with a huge power gap or the weakest enemies. Killing serious threats without higher level training requires good equipment/prep, really good player skill and/or cheese
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Killing any real threat without at least basic training in weapons is only possible with a huge power gap or the weakest enemies. Killing serious threats without higher level training requires good equipment/prep, really good player skill and/or cheese
not great combat. This is super basic shit that doesn't play greatly. You get armor and have ridiculous defense, get good weapon and easily kill lower level enemies. You don't need to look further than the required dragon boss fights in Gothic 2 to see why this combat system sucks.
 

deuxhero

Arcane
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Jul 30, 2007
Messages
11,429
Location
Flowery Land
A handful of shit enemies is hardly something to judge the entire system on. Irrelevant anyways: The question was RPGs with better combat than BG2, not RPGs with great combat.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
A handful of shit enemies is hardly something to judge the entire system on. Irrelevant anyways: The question was RPGs with better combat than BG2, not RPGs with great combat.
Gothic's combat isn't better than BG2, because it is shit and BG2's is not regardless of your dislike of RTW:P. There. The bosses in the game being shit are not a "handful of shit enemies". You can't ignore them, they are required as part of the experience of the game. If the game can't handle boss fights with its combat system, then it shows negatively of the games combat.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,429
Location
Flowery Land
And RTWP can't handle any fights without being a clusterfuck where movement and positioning are effectively impossible.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Nov 23, 2014
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
And RTWP can't handle any fights without being a clusterfuck where movement and positioning are effectively impossible.
As long as the ruleset doesn't make every character into a high-maintainenance character (lots of buttons to click, lots of active abilities), and the complexity remains at the level of BGII at most, then RtwP can have a fun "casual" flow to it. But go the way of Deadfire/PoE, and you will have a strange Pause-with-some-realtime combat system, where the player has to mash the pause key with precision and combat is difficult to follow.
 

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