Probably true to a small degree, but I don't see how that is relevant.Proweler said:If you get higher atributes you'll need less hits to kill or succesfully do something thus you'll gain less skill.galsiah said:Over a few levels, both the above characters can have the same skills and the same level, but one has a much higher attribute total. Playing naturally is penalised.
The point is that for an equivalent level, the player who plays pragmatically/powergames will have higher attributes than the player who plays naturally (though the difference will be largest for "multi-class" character types).
Given that the level of difficulty of the game (level of creatures / npcs encountered...) is set by the player's level, this means that players who play naturally will have a more difficult time.
A player who realises this is therefore encouraged to do the best thing for his character - i.e. to powergame / roleplay pragmatically. He also probably wants to play naturally, without worrying about game mechanics. He can decide between playing "naturally" in the knowledge that he could be doing better for his character (and so having less fun than he might), or playing pragmatically, doing the best for his character through constant consideration of which skills are "best" to increase next (and so having less fun than he might).
The system rewards players who powergame, penalising those who don't. A good system would not do this. Morrowind's did, and on current information it looks like Oblivion's will too (though to a lesser extent).
As always, I'd be pleased for MSFD to come in with a "Yes" to my earlier question [or a dissertation documenting every game formula and the thinking behind them of course ].